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Procedural modelling in Houdini based on Function Representation

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Chapter 5<br />

Results and analysis<br />

Like traditi<strong>on</strong>al polyg<strong>on</strong> <str<strong>on</strong>g>modell<str<strong>on</strong>g>in</str<strong>on</strong>g>g</str<strong>on</strong>g>, FRep <str<strong>on</strong>g>modell<str<strong>on</strong>g>in</str<strong>on</strong>g>g</str<strong>on</strong>g> offers the same vastness of possibilities.<br />

Virtually anyth<str<strong>on</strong>g>in</str<strong>on</strong>g>g can be created, any attribute of an object can be c<strong>on</strong>trolled and changed<br />

over time. This chapter tries to provide an idea of what is possible by show<str<strong>on</strong>g>in</str<strong>on</strong>g>g some examples,<br />

but also outl<str<strong>on</strong>g>in</str<strong>on</strong>g><str<strong>on</strong>g>in</str<strong>on</strong>g>g some of the limitati<strong>on</strong>s of the current system.<br />

5.1 Modell<str<strong>on</strong>g>in</str<strong>on</strong>g>g<br />

To dem<strong>on</strong>strate some of the <str<strong>on</strong>g>modell<str<strong>on</strong>g>in</str<strong>on</strong>g>g</str<strong>on</strong>g> capabilities, a real-world object (see Figure 5.1) and a<br />

simple character (see Figure 5.2) have been created. As shown <str<strong>on</strong>g>in</str<strong>on</strong>g> the example of the screw,<br />

such an object can be created with very few nodes.<br />

Figure 5.1: Screw model with its corresp<strong>on</strong>d<str<strong>on</strong>g>in</str<strong>on</strong>g>g node network and optimisati<strong>on</strong> for sharp<br />

features<br />

29

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