from the editor - Mega Miniatures
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Life is good! Mark has asked me to participate in ano<strong>the</strong>r Warmachine battle<br />
report. I got to take part in F.R.’s o<strong>the</strong>r Warmachine battle report, many moons<br />
ago, using <strong>the</strong> Quick Start rules. Now, I’m going to get to play against Herr<br />
Theurer using <strong>the</strong> regular rule set. I have wanted to get some more playing time<br />
in on Warmachine, but real life sure does get in <strong>the</strong> way. That’s enough<br />
complaining. Mark and I decided to go for as large a game as possible. With <strong>the</strong><br />
model assortment that I currently have I can field 740 points, including two<br />
Warcasters. So, that is what we are going to do.<br />
My plan of attack will consist of <strong>the</strong> K.I.S.S. (Keep It Simple, Stupid) approach.<br />
The Deliverers and <strong>the</strong> Redeemer will pound <strong>the</strong> Cygnaran forces <strong>from</strong> a distance<br />
while <strong>the</strong> rest of my fanatics move in to do what <strong>the</strong>y do best: punch <strong>the</strong><br />
opposition in <strong>the</strong> brain. The only real subtlety will be in trying to keep <strong>the</strong> Choir<br />
of Menoth near enough to both groups of Warjacks for <strong>the</strong> Chants to affect <strong>the</strong>m.<br />
Last as well as least, I’m keeping my fingers crossed that my inexperience at <strong>the</strong><br />
game does not put me in too much of a hole. Let’s get it on!<br />
Brian’s Deployment<br />
I know that Mark has been accumulating units of Long Gunners and Gun Magelike<br />
models to complement his ‘jacks. I decided to start at <strong>the</strong> top and work my<br />
way down. As The High Reclaimer is still in <strong>the</strong> mail my choices for warcasters<br />
defaulted to High Exemplar Kreoss and Grand Scrutator Severius. That name,<br />
Scrutator, seems like something indecent that you would do on a farm. But, I<br />
digress. I believe that I will have <strong>the</strong> advantage when it comes to <strong>the</strong> voodoo<br />
portion of <strong>the</strong> program because between Kreoss and Severius I will have fifteen<br />
Focus points. Mark will have Haley and Stryker on <strong>the</strong> board. The two of <strong>the</strong>m<br />
total only thirteen Focus points. I also believe that Kreoss’ and Severius’ Feats are<br />
better than <strong>the</strong> Cygnaran Warcasters’. Severius’ Feat, Divine Might, can be a<br />
game breaker since it keeps all enemy warcasters in his control area <strong>from</strong> gaining<br />
Focus points and casting/channeling spells for one turn. Kreoss’ ability to knock<br />
down all enemy models in his control area will come in very handy since models<br />
that are prone only have a Defense of 5. Even a Skyhammer can hit Defense 5.<br />
Speaking of Skyhammers I will bring all that I can. I bring a base unit of six<br />
Deliverers (I can’t wait for <strong>the</strong> rest of <strong>the</strong>m to arrive in <strong>the</strong> mail). Since <strong>the</strong><br />
Redeemer Warjack also carries Skyhammers he gets to come along for <strong>the</strong> ride.<br />
Because Deliverers and <strong>the</strong> Redeemer both have <strong>the</strong> Inaccurate (-4 to ranged<br />
attacks) ability I will need to find a place with clear lanes of fire for <strong>the</strong>m and just<br />
leave <strong>the</strong>m in place so I can get <strong>the</strong> aiming bonus for not moving. I will send <strong>the</strong><br />
Redeemer with Severius because he has more Focus than Kreoss and that extra<br />
Focus can mean launching several more Skyhammers over <strong>the</strong> course of <strong>the</strong> game.<br />
To keep <strong>the</strong> Redeemer and Severius company will be a Vanquisher and a<br />
Revenger (for channeling purposes). Kreoss’ battle group will consist of a<br />
Crusader and a Repenter. To help out all of <strong>the</strong> Warjacks I will field a full Choir<br />
of Menoth. Since I have not used <strong>the</strong> Choir before, I’m very interested in seeing<br />
how well <strong>the</strong> Choir works at augmenting my ‘jacks. The rest of my points will go<br />
to a full, ten man squad of Temple Flameguard and, last, but certainly not least, my<br />
freshly painted Paladin of <strong>the</strong> Order of <strong>the</strong> Wall (a truly lovely model).<br />
Ok, so here I am fresh (well fairly fresh) off of a win and a loss at GenCon SoCal<br />
and am more confident in my abilities at Warmachine after gaining a bit, actually<br />
a lot, of experience <strong>from</strong> getting to play with people outside my regular group.<br />
It’s amazing what a change in opponents will do for your knowledge of <strong>the</strong> game.<br />
It seems that no matter what <strong>the</strong> game, I always learn something more <strong>from</strong><br />
playing with ‘new’ opponents. Hopefully that will turn into a severe ass-kicking<br />
for Brian!<br />
Getting up to 740 (or so points) to match Brian should not be a problem,<br />
especially since I loaded up on goodies at GenCon. In addition to most of <strong>the</strong><br />
available Cygnar troops I also have Boomhowler and his crew along with Herne<br />
& Jonne that I can use to bolster my forces. I’ ve used Boomhowler once before<br />
and <strong>the</strong>y got roasted but that was primarily due to my ineptness in <strong>the</strong>ir<br />
deployment and use. I think I’ll hold off on <strong>the</strong>m for a while. It’s true that I have<br />
a new unit of Long Gunners but <strong>the</strong>y are currently off being painted so <strong>the</strong>y are<br />
off <strong>the</strong> list also.<br />
I’ ve decided to build two battlegroups, each centered around <strong>the</strong>ir own Warcaster.<br />
First up will be Stryker and a hand-to-hand force that will include a full unit of<br />
Stormblades, an Ironclad and a Lancer. Use of Stryker’s feat, Invincibility, at <strong>the</strong><br />
right time will make this group all but impenetrable. Right time, yeah, that’s <strong>the</strong><br />
key to this and one that I have yet to master at Warmachine. Overall, <strong>the</strong>re’s<br />
nothing too subtle about this group. They are very much a hammer that needs to<br />
be put to use in very aggressive fashion.<br />
For group number two I’ll grab Haley as <strong>the</strong>ir Warcaster and build it around<br />
ranged fire capability. With her feat, Blitz, <strong>the</strong>y should be able to throw down a<br />
wi<strong>the</strong>ring hail of fire and hopefully kick Brian in <strong>the</strong> brain. I’ ve had pretty good<br />
luck with <strong>the</strong> Gun Mages so we’ll start with a full boat of <strong>the</strong>m. Yes, you will<br />
notice correctly that my Gun Mages are currently made up of Confrontation<br />
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