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from the editor - Mega Miniatures

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Turn 4<br />

Ok, how can I salvage this game? Salvage <strong>the</strong> game?!? How in blazes can I<br />

salvage any shred of dignity after <strong>the</strong> beating that I’ ve endured so far? Well,<br />

maybe by Stryker and his remaining ‘jacks taking down as many Menoth<br />

scum as possible before he exits this world.<br />

Since I get absolutely zero Focus for this turn and I’m down to less than half<br />

of my army my choices are not only severely limited but also quite easy to sit<br />

down and take care of.<br />

First, Stryker will use his Invincible feat and yes I’m well aware that it’s at<br />

least one turn too late, maybe even two. He heads up <strong>the</strong> hill and confronts<br />

<strong>the</strong> Flameguard and promptly misses. Hey, at least I’m being consistent here.<br />

It’s not like I’m running hot and cold. Just cold, cold, cold!<br />

The Ironclad swings back at <strong>the</strong> Vanquisher and actually hits causing a<br />

massive 2 points of damage to location 1. His smaller companion, <strong>the</strong> Lancer,<br />

tries to pull off <strong>the</strong> same thing but misses, imagine my surprise. Of <strong>the</strong> two<br />

remaining Gun Mages <strong>the</strong> fallen one gets up and moves forward and <strong>the</strong> one<br />

that did not get knocked down fires off a shot at <strong>the</strong> Choir and actually kills<br />

one.<br />

Menoth<br />

Let <strong>the</strong> remaining ass kicking now commence!<br />

Brian allocates all sorts of Focus points across many Warjacks and doesn’t<br />

worry much in <strong>the</strong> way of keeping existing spell up. The Deliverers run down<br />

<strong>the</strong> hill in pursuit of <strong>the</strong> Gun Mages an <strong>the</strong> ‘jacks and Kreoss over on that side<br />

of <strong>the</strong> board also move and run towards <strong>the</strong> center of <strong>the</strong> battlefield.<br />

The Redeemer, loaded up with 2 Focus points, unloads twice on <strong>the</strong> Gun<br />

Mages and misses twice! Oh wonder of wonders. The Revenger charges <strong>the</strong><br />

very wobbly Lancer and proceeds to wreck <strong>the</strong> light Warjack. It takes a poke<br />

at <strong>the</strong> Ironclad but does not manage to damage <strong>the</strong> heavy Warjack.<br />

34

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