from the editor - Mega Miniatures
from the editor - Mega Miniatures
from the editor - Mega Miniatures
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The Vanquisher <strong>the</strong>n takes over for <strong>the</strong> Revenger and pounds on <strong>the</strong> Ironclad<br />
a bit more and hits twice but only causes a total of 3 points of damage.<br />
In his one heroic, and useful, act for <strong>the</strong> game <strong>the</strong> Paladin get to and smacks<br />
up Stryker for 3 points of damage. Thankfully, Stryker is a bit sturdier than<br />
<strong>the</strong> fragile Miss Haley and he might just make it out of <strong>the</strong> game. Well,<br />
maybe not considering he’s standing next to three Flameguard and <strong>the</strong> leader<br />
and ano<strong>the</strong>r unit member get up to <strong>the</strong> remaining Cygnar commander.<br />
Through several attacks <strong>the</strong>re are a bunch of misses and with his increased<br />
ARM those attacks that manage to hit him bounce off. So, with <strong>the</strong> end of<br />
turn 4 and <strong>the</strong> Cygnar forces being decimated we called <strong>the</strong> game a<br />
resounding victory for Menoth. Oh, and if you’re wondering about a picture<br />
for <strong>the</strong> end of turn four just close your eyes and imaging lots of dead Cygnar<br />
troops and busted up ‘jacks with smiling Menoth men and machines milling<br />
around. Ok, got that picture in your head? That’s what it looked like.<br />
Brian’s Post-Game Musings<br />
Well, that is what I call, “ One free brutal beating.” Even had I<br />
lost I would still label <strong>the</strong> game as “fun.” I can’t recall <strong>the</strong> last<br />
time I was on <strong>the</strong> delivering end of this kind of lopsided game. I<br />
began to feel bad for Mark for <strong>the</strong> way his dice were treating him.<br />
But, he has seen my dice do <strong>the</strong> same thing to me on plenty of<br />
occasions. I have to give Mark a lot of credit for not loosing his<br />
composure while he was getting “ roshambeauxed” . I believe that<br />
his description of his side of <strong>the</strong> game went something along <strong>the</strong><br />
lines of, “Now, I know how Ned Beatty felt in Deliverance.”<br />
completely blow chunks for two turns in a row was just stupefying and<br />
unprecedented. Brian had two suggestions for improvements and <strong>the</strong>y boiled<br />
down to, “ roll better” (yeah, thanks a lot for that one Captain Obvious) and<br />
“ Of course you lost, you brought a girl to <strong>the</strong> fight.” Haley has historically<br />
done pretty well for me but her slightly lower damage (when compared to<br />
Stryker) is likely what helped do her in. Of course, me hanging her out <strong>the</strong>re<br />
on an all or nothing type maneuver didn’t help matters but if I had pulled it off<br />
as I had hoped (and I figure I had a reasonable chance for success) I would be<br />
signing her praises and Brian would be recalling her battlefield heroics. I<br />
would have really liked to have <strong>the</strong> Long Gunners and even a unit of<br />
Trenchers in this fight. The Gun Mages did fine once <strong>the</strong>y got to shoot at<br />
someone but <strong>the</strong>y folded quickly under fire <strong>from</strong> <strong>the</strong> Redeemer. I’ll have to<br />
play some more games to decide <strong>the</strong> right balance to strike between units and<br />
Warjacks. I just haven’t found <strong>the</strong> sweet spot yet. Yet ano<strong>the</strong>r excuse to play<br />
more games of Warmachine! Oh, Brian, a Scrutator, “ One who scrutinizes; a<br />
close examiner or inquirer.” It has nothing to do with an oversexed farmer<br />
and a root vegetable. And yes, Brian and I will be playing again, hopefully<br />
soon!<br />
Things went pretty much as I had hoped on my side. My simple<br />
plan did not fail me. All of my units pretty much did what <strong>the</strong>y<br />
were supposed to do. All of my Warjacks dealt out damage. The<br />
Redeemer amused both, Mark and me. The Skyhammer, on <strong>the</strong><br />
Redeemer, with it’s ROF of three and <strong>the</strong> Inaccurate ability is like<br />
firing off a Roman candle. Lots of missiles fly, but you have no<br />
idea where <strong>the</strong>y’re going to land. Luckily for me <strong>the</strong> rockets,<br />
when <strong>the</strong>y did miss, usually did not miss by a lot. Most of <strong>the</strong><br />
misses still managed to generate damage on Mark’s forces. I was<br />
right about my warcasters’ feats. They made a big difference in<br />
my half of turn three and Mark’s part of turn four. Victoria being<br />
prone, due to Kreoss’ Feat, made a lovely target for <strong>the</strong> Deliverers<br />
and <strong>the</strong>y took care of her. Also, Severius’ Feat meant that Mark<br />
would be unable to regenerate Focus points for Stryker in turn<br />
four. That made a HUGE difference. I was right about Divine<br />
Might being very powerful. Even Mark’s use of Haley’s feat in<br />
turn three (before she got herself perished) and Stryker’s use of<br />
his feat in turn four could not turn <strong>the</strong> tide back in <strong>the</strong> favor of<br />
Cygnar.<br />
The slowness of <strong>the</strong> Protectorate ‘jacks is still a concern for me,<br />
but I believe that it may be made up for by <strong>the</strong>ir sturdiness. This<br />
showed in that none of my Warjacks were destroyed in <strong>the</strong> course<br />
of <strong>the</strong> fight. At games end I had lost a total of six models and two<br />
of those were <strong>from</strong> <strong>the</strong> misfire of a Skyhammer. This experience<br />
had just gone to fur<strong>the</strong>r reinforce my enjoyment of <strong>the</strong><br />
Warmachine rules and it has given me new impetus to get <strong>the</strong> rest<br />
of my models painted. Also, in <strong>the</strong> future I want to add ano<strong>the</strong>r<br />
Paladin, Redeemer and Vanquisher to my collection. I might<br />
even add ano<strong>the</strong>r Choir. They’re cheap to field AND <strong>the</strong>y are<br />
effective. I now know how much Mark loves being on <strong>the</strong><br />
receiving end of Skyhammers. Ha! Will Mark ask me to do<br />
ano<strong>the</strong>r battle report with him in <strong>the</strong> future? Who knows? Since<br />
I’ ve beaten him in both <strong>the</strong> battle reports that he and I have<br />
played, that may be $64 question.<br />
Mark’s Post-Game Musings<br />
To quote Joe Pesci in My Cousin Vinny, “I could use a good ass<br />
kicking” and boy did I get one! Man, I went down as easy as <strong>the</strong><br />
Broncos and Cowboys did in <strong>the</strong> Wildcard games this year.<br />
Wow! That’s <strong>the</strong> first word that comes to mind after a game like<br />
that. Not, “Well, I was screwed out of that one” or “What a<br />
crock” but just a wide-eyed “ Wow!” That was as brutal a beating<br />
as I’ ve ever been involved in. My dice did suck for pretty much<br />
<strong>the</strong> whole game but after <strong>the</strong>y abandoned me it was no longer too<br />
much of a surprise when <strong>the</strong>y stayed gone. Frustrating? Of<br />
course, but after a while it was more of a surprise when I actually<br />
hit or damaged something. Having Haley’s battle group com-<br />
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