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MRT – Setting Draw Buffers<br />
⇨ Connect attachments with shader outputs:<br />
void glDrawBuffers(GLsizei n,<br />
const GLenum *bufs);<br />
bufs gives a list of attachments points to connect, in<br />
the specified order, with shader outputs<br />
Shader output 0 gets the first listed attachment, output 1 gets<br />
the second, etc.<br />
Maximum number of outputs queryable with<br />
GL_MAX_DRAW_BUFFERS<br />
8-December-2010<br />
© Copyright Ian D. Romanick 2009, 2010