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RTI - Systems Modeling Simulation Lab. KAIST

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RPR FOM (Objects & Interactions) 구성<br />

9 of 18<br />

BaseEntity<br />

Attributes_B<br />

EntityType<br />

EntityIdentifier<br />

IsPartOf<br />

Spatial<br />

RelativeSpatial<br />

PhysicalEntity<br />

Platform<br />

Attributes_PL<br />

AfterburnerOn<br />

AntiCollisionLightsOn<br />

BlackOutBrakeLightsOn<br />

BlackOutLightsOn<br />

BrakeLightsOn<br />

FormationLightsOn<br />

HatchState<br />

HeadLightsOn<br />

InteriorLightsOn<br />

LandingLightsOn<br />

LauncherRaised<br />

NavigationLightsOn<br />

RampDeployed<br />

RunningLightsOn<br />

SpotLightsOn<br />

TailLightsOn<br />

Aircraft<br />

AmphibiousVehicle<br />

GroundVehicle<br />

MultiDomainPlatform<br />

Spacecraft<br />

SubmersibleVessel<br />

SurfaceVessel<br />

+ +<br />

Attributes_PH<br />

AcousticSignatureIndex<br />

AlternateEntityType<br />

ArticulatedParametersArray<br />

CamouflageType<br />

DamageState<br />

EngineSmokeOn<br />

FirePowerDisabled<br />

FlamesPresent<br />

ForceIdentifier<br />

HasAmmunitionSupplyCap<br />

HasFuelSupplyCap<br />

HasRecoveryCap<br />

HasRepairCap<br />

Immobilized<br />

InfraredSignatureIndex<br />

IsConcealed<br />

LiveEntityMeasuredSpeed<br />

Marking<br />

PowerPlantOn<br />

Propulsion<strong>Systems</strong>Data<br />

RadarCrossSectionSignatureIndex<br />

SmokePlumePresent<br />

TentDeployed<br />

TrailingEffectsCode<br />

VectoringNozzleSystemData<br />

Objects = A_B + A_PH + A_PL<br />

IE801 – Lecture 17<br />

WeaponFire<br />

Parameters<br />

EventIdentifier<br />

FireControlSolutionRange<br />

FireMissionIndex<br />

FiringLocation<br />

FiringObjectIdentifier<br />

FuseType<br />

InitialVelocityVector<br />

MunitionObjectIdentifier<br />

MunitionType<br />

QuantityFired<br />

RateOfFire<br />

TargetObjectIdentifier<br />

WarheadType<br />

Interactions<br />

!!! 차후 연동을 고려한 시뮬레이터 개발 시<br />

RPR FOM 구현 필수 !!!<br />

© 2011 Tag Gon Kim

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