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<strong>Character</strong>: Dargan Drosilan<br />

Legend: General<br />

Organisation: Terra Turtle<br />

# Tokens Notes<br />

-1 Military Upkeep<br />

6 Military Kingdom income<br />

1 Military The Tavern<br />

Advances<br />

Boons: Mountain Blessing<br />

You are infused with the power of the<br />

mountains.<br />

Property: While in the God Curse<br />

Mountains you are immune to being<br />

pushed, pulled or slid by enemies.<br />

Property: You gain resist 3 to all<br />

damage.<br />

Artefact:<br />

Personal Guard: “Fluffy”<br />

Rank 4; Negates up to two Soldier,<br />

Controller or Lurker squads, each of up<br />

to rank 3. Fluffy also grant a +2 squad<br />

bonus to Attack.<br />

Advance Components<br />

Favour of Oberon (Major)<br />

The Forge that Unity Built (Major<br />

Component in 0705)<br />

Buildings<br />

Type Hex Notes<br />

Barracks 0805 “Illim's Blades”<br />

[3]<br />

Garrison UM- “Fengar's Shields”<br />

[2] 1502<br />

Fortress UM-<br />

1502<br />

Army Upgrade:<br />

Army Upgrade:<br />

Barracks:<br />

Special: Primal Shield<br />

Cost: 1 basic resource<br />

Effect: A sacrifice of food is made to the<br />

primal spirits, and they in turn offer<br />

protection. When used, one army under<br />

your command gains +2 defence for the<br />

rest of the weekend.<br />

Vassal:<br />

Notes<br />

The Tavern<br />

Effect: All members of the Terra Turtle<br />

start each year with an additional<br />

resource token.<br />

Additional for each unrest or invasion<br />

destroyed in the same or adjacent hex<br />

(UM1502) an additional morale, military<br />

or lore resource is generated.<br />

Respect


<strong>Character</strong>: Atesca Kaldan<br />

Legend: General<br />

Organisation:<br />

# Tokens Notes<br />

7 Military Carried over<br />

6 Military Kingdom income<br />

Advances<br />

Artefact:<br />

Boon:<br />

Personal Guard:<br />

Army Upgrade:<br />

Army Upgrade:<br />

Barracks:<br />

Special:<br />

Vassal:<br />

Advance Components<br />

Shadowfel Portal Crystal (Major)<br />

Buildings<br />

Type Hex Notes<br />

Barracks 0705 Kaldan's Helm<br />

[1]<br />

Hewers<br />

Garrison<br />

[1]<br />

0704<br />

Training<br />

Training<br />

Respect


<strong>Character</strong>: Lionel Typhoeus<br />

Legend: General<br />

Organisation: Blades of Courage<br />

# Tokens Notes<br />

6 Military Kingdom income<br />

2 Military Building income<br />

Advance Components<br />

Touch of Winter (epic)<br />

Old Lexum Glaive (major)<br />

Papers on security breeches (major)<br />

Buildings<br />

Type Hex Notes<br />

Barracks<br />

[3]<br />

0806 “Golden Lions”<br />

Cavalry<br />

Garrison<br />

[2]<br />

Castra Stativa<br />

Fortis<br />

0707<br />

Castle 0806<br />

Water Elementals<br />

“Umbral Lancers”<br />

Cavalry<br />

Water Elementals<br />

Advances<br />

Boons:<br />

Artefact:<br />

Personal Guard: Lancea Dragoons<br />

Rank 4; Negates up to two Brute,<br />

Skirmisher or Lurker squads, each of up<br />

to rank 2. The Dragoons also grant a +2<br />

squad bonus to Defence.<br />

Army Upgrade: Water Elementals<br />

Cost: 2 Residuum<br />

Effect: The army may contain Water<br />

Elemental squads:<br />

Water Elementals<br />

Rank 3<br />

Negates up to one rank 2 Lurker or<br />

Skirmisher. Adds a +1 elite bonus<br />

to defence. Will not fight against<br />

Archon Threats.<br />

Army Upgrade:<br />

Barracks:<br />

Special:<br />

Vassal:<br />

Notes<br />

Castra Stativa Fortis<br />

The Castra Stativa Fortis counts as a<br />

second Barracks, allowing you to<br />

redeploy to either and both grant bonuses<br />

to adjacent armies (they cannot stack<br />

however).<br />

Castle 0905<br />

Walls 0803<br />

Garrison<br />

[1]<br />

0703<br />

Respect


<strong>Character</strong>: Poldrion<br />

Legend: General<br />

Organisation: Court of Seasons<br />

# Tokens Notes<br />

6 Military Kingdom income<br />

Advances<br />

Boons:<br />

Artefact: Rampage Gauntlets<br />

These gauntlets have violent primordial spirits<br />

bound into them.<br />

Item Slot: Hands<br />

Power (At-will): Standard action; make a basic<br />

melee attack with a close blast 3.<br />

Power (At-will): Standard action; make a basic<br />

melee attack with a close burst 1.<br />

Power (At-will): Standard action; make a basic<br />

melee attack as a ranged attack.<br />

Personal Guard:<br />

Advance Components<br />

Army Upgrade: Berserk Warriors<br />

You train your warriors to fight with the ferocity of<br />

a bear and the tenacity of a wolf.<br />

Cost: 2 Military<br />

Effect: The army can contain the following squads.<br />

Berserker Infantry<br />

Rank 3<br />

Negates up to one rank 2 or below Soldier<br />

or Brute. +1(2) elite bonus to attack.<br />

Berserker Skirmishers<br />

Rank 2<br />

Negate up to one rank 2 or below Artillery<br />

or Controllers. (-1 from any dice made to<br />

damage this army when it enters a region).<br />

Army Upgrade: Magical Forge<br />

Cost: 2 Residuum<br />

Effect: Increase the attack and defence values of<br />

the army by 1.<br />

Buildings<br />

Type Hex Notes<br />

Barracks 0903 “Dark Striders”<br />

[3]<br />

Garrison<br />

[1]<br />

“Wind Riders”<br />

Barracks:<br />

Special:<br />

Vassal:<br />

Organisation: Changing Seasons<br />

Special: You start each game in Summer phase and<br />

enter Winter phase after an extended rest.<br />

Summer Phase: You gain 10 temporary hit points<br />

after a short rest. Once a year your organisation<br />

may choose one region and instantly gain one<br />

resource of the type it produces.<br />

Winter Phase: The first enemy you hit each<br />

encounter takes +10 damage. Once a year your<br />

organisation may choose one region that is about to<br />

be damaged by a raid or invasion and give it<br />

resistance.<br />

Respect


<strong>Character</strong>: Tacitus Ajax Liber Silvanus<br />

Legend: General<br />

Organisation: Southern Alliance<br />

# Tokens Notes<br />

6 Military Kingdom income<br />

Advances<br />

Boons: Heget's Protection<br />

Effect (No action): Once per weekend<br />

when you fall to 0 hit points or lower you<br />

may choose to trigger this effect, you<br />

stay conscious at 0 hit points and you<br />

gain temporary hit points equal to your<br />

bloodied value. The amount gained<br />

cannot be modified by any means. Once<br />

the encounter ends you fall back to 1 hit<br />

point regardless of your current hit<br />

points/temporary hit points.<br />

Artefact:<br />

Advance Components<br />

Buildings<br />

Type Hex Notes<br />

Barracks 1008<br />

[1]<br />

Garrison 1006 “The Silver<br />

[2]<br />

Wake”<br />

Garrison<br />

[1]<br />

Garrison<br />

[1]<br />

Walls 1007<br />

Walls 0909<br />

Walls 0908<br />

Walls 1008<br />

Walls 1010<br />

1009 “The Southern Army”<br />

Skimmers<br />

Assassins<br />

“U.C.I.B.”<br />

Assassins<br />

Personal Guard:11 th Legion<br />

Rank 4; Negates up any one non-elite<br />

squad. This army cannot take more than<br />

1 damage per round.<br />

Army Upgrade: Special Dispensation<br />

Cost: 3 Military<br />

Effect: You can include Spy and<br />

Assassin units in the army.<br />

Assassin: Negates any one enemy<br />

unit of any type of up to rank 4.<br />

Only one per army.<br />

Spy: Negates up to 1 level 2<br />

controller or lurker. You may swap<br />

one of your units before or after<br />

the first combat round (including<br />

the spy itself). Only one per army.<br />

Army Upgrade:<br />

Barracks:<br />

Special: Admiral<br />

Effect: Your fleets gain +2 attack.<br />

Organisation: Bureaucracy<br />

Effect: You must decide if each of your armies are<br />

going to redeploy during the previous day’s<br />

deployment phase. Your armies may have one extra<br />

upgrade beyond their normal maximum.<br />

Respect


<strong>Character</strong>: Konrad Luthor<br />

Legend: General<br />

Organisation:<br />

# Tokens Notes<br />

6 Military Kingdom income<br />

Advances<br />

Boons: Heget's Protection<br />

Effect (No action): Once per weekend<br />

when you fall to 0 hit points or lower you<br />

may choose to trigger this effect, you<br />

stay conscious at 0 hit points and you<br />

gain temporary hit points equal to your<br />

bloodied value. The amount gained<br />

cannot be modified by any means. Once<br />

the encounter ends you fall back to 1 hit<br />

point regardless of your current hit<br />

points/temporary hit points.<br />

Artefact:<br />

Personal Guard:<br />

Army Upgrade: Magical Armoury<br />

Cost: 2 Residuum<br />

Effect: Increase the attack and defence<br />

values of the army by 1.<br />

Advance Components<br />

Shadowfel Orb (Minor Component)<br />

Anubis Spearhead (Minor Component)<br />

Army Upgrade:<br />

Barracks:<br />

Special:<br />

Vassal:<br />

Buildings<br />

Type Hex Notes<br />

Barracks 1005 The Black Sun<br />

[2]<br />

Garrison 1005<br />

[1]<br />

Castle 1006<br />

Garrison<br />

[1]<br />

Garrison<br />

[1]<br />

0703 Wildclaw Lukt<br />

<br />

Respect


<strong>Character</strong>: Salthazar Hu'bar<br />

Legend: General<br />

Organisation: Southern Alliance<br />

# Tokens Notes<br />

6 Military Kingdom income<br />

1 Military Building income<br />

Advances<br />

Boons:<br />

Artefact: Runic Blade<br />

Weapon/Implement: Heavy Blade<br />

Enhancement: Attack rolls and damage rolls<br />

Critical: +4d8 damage.<br />

Power: Encounter, Move Action; Close Blast<br />

3.<br />

Attack: +24 vs Fortitude<br />

Target: All enemies in blast<br />

Hit: Slide the target 2 squares.<br />

Power: At-will, Move action; Close Burst 5.<br />

Effect: Slide one ally 5 squares.<br />

Special: Effects caused by this weapon are<br />

not affected by feats or class abilities.<br />

Personal Guard:<br />

Advance Components<br />

Favour from master-worked forge<br />

worker (epic)<br />

Power Crystal (minor)<br />

Buildings<br />

Type Hex Notes<br />

Barracks<br />

[1]<br />

0808 Thayan Knights<br />

Were-rats<br />

Skimmers<br />

Garrison<br />

[1]<br />

Sky Knights<br />

Skimmers<br />

Garrison<br />

[1]<br />

Garrison<br />

[1]<br />

Castle 0808<br />

Walls 0608<br />

Knights of the Mailed Fist<br />

Army Upgrade: Dragonborn Skimmer<br />

Cost: 3 Military, 1 Residuum<br />

Effect: The army can move 1 extra region<br />

each day and once per year can disengage<br />

from an enemy invasion during your<br />

movement. When you enter a region, all<br />

invasions in it immediately take 1d3 damage.<br />

Army Upgrade:<br />

Barracks:<br />

Special:<br />

Vassal:<br />

Organisation: Bureaucracy<br />

Effect: You must decide if each of your<br />

armies are going to redeploy during the<br />

previous day’s deployment phase. Your<br />

armies may have one extra upgrade beyond<br />

their normal maximum.<br />

Notes<br />

Were-rats<br />

The army regenerates 1 damage per day and<br />

can contain were-rat units.<br />

Were-rats<br />

Rank 2<br />

Negates up to one rank 2 Lurker or<br />

Skirmisher unit.<br />

Respect<br />

Walls 0708


<strong>Character</strong>: Helga<br />

Legend: General<br />

Organisation:<br />

# Tokens Notes<br />

1 Military Carried over<br />

6 Military Kingdom income<br />

Advance Components<br />

Advances<br />

Boons:<br />

Artefact:<br />

Personal Guard:<br />

Army Upgrade: Siege Engines<br />

Cost: 2 Military and 1 Lore<br />

Effect: If the army is not engaged with<br />

an enemy at the end of the say it can<br />

inflict 1d6 damage to an adjacent<br />

invasion of its choice. It can include the<br />

following units.<br />

Ballista<br />

Rank 3<br />

Adds +2 attack. You can only have<br />

1 catapult per army.<br />

Catapult<br />

Rank 3<br />

Before the beginning of each<br />

round the enemy invasion suffers 1<br />

damage. You can only have 1<br />

catapult per army.<br />

Army Upgrade:<br />

Barracks:<br />

Buildings<br />

Type Hex Notes<br />

Barracks<br />

[2]<br />

UM-<br />

1502<br />

Helga's Hammers<br />

Training<br />

Garrison<br />

[2]<br />

UM-<br />

1502<br />

Special:<br />

Vassal:<br />

Respect


<strong>Character</strong>: Gill'Gem<br />

Legend: General<br />

Organisation: Southern Alliance<br />

# Tokens Notes<br />

6 Military Kingdom income<br />

Advances<br />

Boons:<br />

Artefact:<br />

Personal Guard:<br />

Army Upgrade:<br />

Army Upgrade:<br />

Barracks:<br />

Special:<br />

Vassal:<br />

Advance Components<br />

Amulet of Bahamut (Minor)<br />

Buildings<br />

Type Hex Notes<br />

Barracks<br />

[1]<br />

0608<br />

Training<br />

Garrison<br />

[3]<br />

1010 The Chosen<br />

Training<br />

Garrison<br />

[1]<br />

0708<br />

Respect

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