Chapter 4 Data Collection, Analysis and Findings - DSpace@UM
Chapter 4 Data Collection, Analysis and Findings - DSpace@UM
Chapter 4 Data Collection, Analysis and Findings - DSpace@UM
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<strong>Chapter</strong> 4<br />
<strong>Data</strong> <strong>Collection</strong>, <strong>Analysis</strong> <strong>and</strong> <strong>Findings</strong><br />
4.1 Introduction<br />
This chapter presented the data collection, analysis <strong>and</strong> findings for this study.<br />
Mixed research methodologies were adopted such as questionnaires, observations <strong>and</strong><br />
interviews. Each is further elaborated <strong>and</strong> the results <strong>and</strong> outcomes obtained are analyzed<br />
<strong>and</strong> summarized.<br />
4.2 Key Personnel <strong>and</strong> Resources<br />
4.2.1 School Authority – Sekolah Menengah Kebangsaan Assunta (SMK Assunta)<br />
Students from lower secondary form from SMK Assunta are chosen as respondent<br />
to participate in requirements gathering, system testing <strong>and</strong> giving feedbacks activities.<br />
SMK Assunta is a reputable secondary school in Petaling Jaya, Selangor in Malaysia <strong>and</strong> is<br />
well-known for its students’ excellent performance in both academic <strong>and</strong> co-curriculum.<br />
Apart from these, a total enrollment of 1839 students from lower <strong>and</strong> upper secondary form<br />
ensures adequate numbers of students for data collecting purposes.<br />
4.2.2 History <strong>and</strong> Development of Assunta<br />
The word 'Assunta' is derived from the Italian language - the English equivalent<br />
being the word 'assumption' which commemorated the Virgin Mary's Assumption into<br />
Heaven. The school was named in the memory of Sister Assunta, a nun who tended to<br />
smallpox victims in Beijing, China during the Boxer Rebellion. She passed away in 1904.<br />
38
Assunta Secondary School was established in 1957, a year when Malaya was still in the<br />
midst of turmoil following the communists' struggle for political power. Racial tensions<br />
were still high <strong>and</strong> curfews had been imposed. Most girls then did not go to school; this<br />
prompted the British as well as the local leaders to establish an all-girls' school to help<br />
promote education <strong>and</strong> improve relationships between the races. This school was Assunta.<br />
Today, Assunta is leaded by Madam Hong Yin Wah, with 94 academic staffs, 12<br />
support staffs, <strong>and</strong> a total of 1839 students for both morning <strong>and</strong> afternoon session. The<br />
school is well-equipped with facilities such as computer labs, science labs, audio-video<br />
room, art <strong>and</strong> craft room, home science room <strong>and</strong> others facilities which aimed to provide<br />
students the best learning environments.<br />
39
4.2.3 Organizational chart<br />
Administrators of SMK Assunta of year 2010 are shown in Figure 4.1.<br />
Assunta Administrator 2010<br />
Hong Yin Wah<br />
Principal<br />
Normal Binti Ismail Eow Cheng Hwa Nur Aini Binti Murah Koh Bee Hong Gan Geok Tow<br />
Senior Assistant Senior Assistant Senior Assistant Senior Assistant Senior Assistant<br />
(Academic) (Students’ Affair) (Extra Curriculum) (Afternoon) (Form Six)<br />
Chan Kim Gek Ho Choi Peng Noraziah Binti Mohd Noah Jamariah Binti Haji Ahmad<br />
Head of department Head of department Head of department Head of department<br />
(Language) (Science & Mathematics) (Technical & Vocasional) (Humanity)<br />
Figure 4.1: Organizational chart of administrative staffs in SMK Assunta (Source: Adopted<br />
from http://smkassunta.edu.my)<br />
40
4.2.4 The Participants<br />
In the data collection stage, students from lower secondary form in SMK Assunta<br />
are chosen as respondents to take part in the questionnaires for requirement gathering<br />
purposes. To further validate the analysis outcomes, especially students’ learning behaviors,<br />
interviews were conducted with Mathematics teachers from afternoon session teaching<br />
Mathematics in lower secondary form. Table 4.1 depicts professional profile of<br />
Mathematics teachers participated in the interviews.<br />
Table 4.1: Mathematics Teachers’ Profile<br />
Teacher Qualifications Experiences in<br />
teaching<br />
Mathematics<br />
Khairiah Binti Haji<br />
Mohd Noor<br />
B. A. (Hons) (UKM)<br />
Sijil Perguruan<br />
(MP Perempuan Melayu)<br />
14 years<br />
Nur Izdihar Binti<br />
MD Hapidz<br />
ISM Sains dengan Pendidikan<br />
(USM)<br />
1 year<br />
4.3 <strong>Data</strong> collection<br />
The study is conducted based on the need for a personalized Mathematics<br />
multimedia learning system that not only (i) concentrating in preparing learning materials<br />
or assessment that suit the learners’ need individually but also (ii) the ability to enhance<br />
their capability in analytical skill <strong>and</strong> the overall learning competency. Before conducting<br />
the questionnaire, interviews were done with the relevance personnel. A precise<br />
investigation is carried out to have an in-depth underst<strong>and</strong>ing of the structure of the school<br />
<strong>and</strong> to ensure the amount of data collected are validated in term of data adequacy <strong>and</strong><br />
accuracy.<br />
41
In lower secondary form, Mathematics is the fundamental subject for around 500<br />
lower secondary form students in SMK Assunta. The school has a total of 10 classes per<br />
form, <strong>and</strong> seven teachers teaching Mathematics subject for lower secondary form. On<br />
average, the ratios of teacher teaching Mathematics to students learning Mathematics are 1:<br />
40 per class. Each class has to attend to Mathematics class for an average 3.33 hours per<br />
week <strong>and</strong> subject assessments are carried out four times every year with two major<br />
examinations <strong>and</strong> two minor assessments.<br />
For the first phase of data collection, questionnaires were distributed to lower<br />
secondary form students to gather information on students’ learning preferences <strong>and</strong><br />
attitudes towards learning Mathematics. A total of four hundred seventy three students have<br />
actively participated in contributing their ideas on how to develop an all-rounded integrated<br />
personalized Mathematics learning system from students’ perspectives.<br />
Basically, the questionnaires are prepared in bilingual (English <strong>and</strong> Bahasa Melayu)<br />
<strong>and</strong> consisted of four sections with the combination of open-ended <strong>and</strong> close-ended<br />
questions. Section A, B <strong>and</strong> C consists of close-ended questions while Section D has been<br />
designed in having both open-ended <strong>and</strong> close-ended questions. Section A is designed to<br />
collect respondents’ personal details, Section B investigates on respondents’ computer<br />
usage <strong>and</strong> skills, Section C aimed to collect the information regarding respondents’<br />
learning styles <strong>and</strong> last but not least, Section D aimed to get information on what must be<br />
included in the learning system to help learners learnt the best. Sample of the questionnaire<br />
is attached in Appendix B.<br />
For close-ended questions, the collected numerical data are countable. <strong>Data</strong> was<br />
analyzed using Statistical Package for Social Sciences (SPSS).<br />
Thus, through<br />
questionnaire, a thorough analysis on individual’s characteristics, styles, <strong>and</strong> opinions can<br />
be summarize with statistical proven outcomes. For open-ended questions, data is<br />
42
organized in a measureable way by grouping similar features into categories so that it can<br />
be quantified <strong>and</strong> lead to the formation of a conclusion.<br />
Earlier arrangement is made with the school authority for the observation to take<br />
place in SMK Assunta. The exact date, time, place <strong>and</strong> duration are arranged after<br />
permission is gained from the school authority. A total of five classrooms are visited for<br />
observation. The criterions observed while the teachers deliver the lectures are listed below:<br />
(i)<br />
(ii)<br />
(iii)<br />
(iv)<br />
(v)<br />
(vi)<br />
Does teacher have proper teaching plan<br />
What are the teaching pedagogies <strong>and</strong> interactive strategies adopted<br />
Is learning objectives clearly delivered<br />
How attentive the students are<br />
Are student aware of what are they learning <strong>and</strong> doing<br />
Are the students involved <strong>and</strong> actively participated throughout the whole<br />
learning process<br />
(vii)<br />
What are the activities that are enthusiastic <strong>and</strong> able to grab students’<br />
interest in learning<br />
(viii)<br />
How student normally react towards the problems they faced in learning<br />
Finally, through the interviews with the Mathematics teachers teaching lower<br />
secondary form, teaching pedagogies <strong>and</strong> learning outcomes to be achieved are identified.<br />
This study exposes many insight such as methods on how learning objectives can be<br />
achieved more effectively, how frequently assessment would have to be done to evaluate<br />
the learning progress, what types of delivery of learning materials are best suit the students,<br />
<strong>and</strong> underst<strong>and</strong> the mistakes that students commonly made. The insight information<br />
provides valuable information on what features that are to be included in the proposed<br />
prototype learning system to improve the learning quality.<br />
43
4.4 <strong>Data</strong> <strong>Analysis</strong><br />
4.4.1 Questionnaires’ result analysis<br />
Questionnaires were distributed to a total of 473 students in Form1 to Form3 from<br />
Lower Secondary Form of SMK Assunta.<br />
The first part of the questionnaire investigates the computer skills of students <strong>and</strong><br />
the computer usage’s frequency. Result shows positive feedbacks from respondents which<br />
mean h<strong>and</strong>ling E-learning is not a problem for them.<br />
The second part of the questionnaire, investigate further on learners’ preferences<br />
<strong>and</strong> learning styles. There are 60.47% (286 out of 473) students who are ready to embrace<br />
new learning styles but another 39.53% (187 out of 473) students still prefer the traditional<br />
classroom teaching styles <strong>and</strong> waiting to get instructions from teacher. Figure 4.2 shows<br />
the learners’ preferences on teaching methodologies.<br />
Figure 4.2: Learners’ Preferences on Teaching Methodologies<br />
In addition to that, 69.34% (328 students out of 473) students agreed that they do<br />
prefer to works on their own pace <strong>and</strong> monitor their own progression. 81.80% (387 students<br />
44
out of 473) felt that they learnt better when they are exposed to the relevant activities<br />
during the learning process especially when involved in group studies.<br />
According to a h<strong>and</strong>book of research on the Psychology of Mathematics Education,<br />
Presmeg (2006) introduced his review of research on visualization in Mathematics learning,<br />
he mentioned Mathematics subject is a subject that has diagrams, tables, symbols <strong>and</strong><br />
others essentials component, thus, the importance of visual processing in learning<br />
Mathematics was increasingly recognized. On the other h<strong>and</strong>, Gillies (2003) who<br />
investigated into the effects of cooperative learning on junior high school students shows<br />
that small group learning developed a stronger perception of group cohesion <strong>and</strong> social<br />
responsibility for each other’s learning. Another interesting learning style in trend is<br />
auditory learning. An auditory learner is an individual who has the ability to retain <strong>and</strong><br />
learn new information through the process of listening <strong>and</strong> discussing (Tannahill, 2009).<br />
Students have preferences for the ways in which they receive information, thus, several<br />
learning methodologies such as such as (I) visualization, (II) group learning, (III) individual<br />
learning <strong>and</strong> (IV) auditory were suggested to students.<br />
Figure 4.3 shows the learners’ preferences on learning methodologies. Majority of<br />
the students, with 58.77% (278 out of 473 students) think that group learning help the most<br />
in the learning process, followed by 32.98% (156 out of 473) of students think that learning<br />
individually is another option to concentrate in studies. Another 16.28% students <strong>and</strong><br />
11.21% students out of 473 believed that visualization <strong>and</strong> auditory methodologies<br />
respectively can improve learning competency.<br />
45
Learning Methodologies<br />
11.21%<br />
16.28%<br />
32.98%<br />
58.77%<br />
Visualization<br />
Group Learning<br />
Individual Learning<br />
Auditory<br />
Figure 4.3: Learners’ Preferences on Learning Methodologies<br />
There are 63.80% (302 out of 473) students claimed that they learn better when they<br />
listen to someone rather than reading on their own. Vice-versa, 64.00% (303 out of 473)<br />
students can remember more effectively when they read rather than listen to someone.<br />
From both statements mentioned above, it can be concluded that students prefer to study<br />
individually when remembering facts but prefer to actively involved in group discussion for<br />
those non-facts learning contents. In addition, 61.70% (292 out of 473) students are likely<br />
to improve their underst<strong>and</strong>ing through projects <strong>and</strong> assignments.<br />
The third part of the questionnaire investigates the favored design of a mathematics<br />
multimedia learning system from learners’ perspectives. For effective learners’ engagement<br />
in e-learning systems, the design principles needs to be sounded pedagogical where an<br />
implicit “learning triangle” seemed to come into play involving the LEARNER, the<br />
CONTENT of what was being learned, <strong>and</strong> the CONTEXT to which the learning was to be<br />
applied. Otherwise, the interactivity can end up as a time-consuming entertaining process<br />
without real impact on the competence <strong>and</strong> development of the learner. As the proposed<br />
prototype EMMLS system focuses on personalization, it is important to place students’<br />
preferences in the first place when designing the system.<br />
46
Figure 4.4 shows that majority of 71.90% of the learners prefer double code mode<br />
of multimedia presentation to provide them with an interactive learning system. The most<br />
popular combination of multimedia components selected by the respondents is the<br />
combination of auditory-narration, animation <strong>and</strong> on-screen text which are chosen by 166<br />
students out of 473 students.<br />
Figure 4.4: Learners’ Preference over the Presentation Mode of Multimedia Materials<br />
The second combination type that preferred by learners is the combination of<br />
animation <strong>and</strong> text-based learning content, followed by the combination which consists of<br />
pictures <strong>and</strong> auditory-narration, ranked the third choice. Figure 4.5 shows the learners’<br />
preference on the different type of combination of multimedia presentations.<br />
Figure 4.5: Learners’ Preference on the Combination of Multimedia Presentation<br />
47
From the surveys, 345 out of 473 students agreed that time constraint act as a<br />
motivational factor which encourages students to be more focus <strong>and</strong> to concentrate more<br />
throughout the learning process. In addition, 67.90% (321 out of 473) students think that by<br />
providing appropriate yet challenging questions will raise their interest in learning.<br />
Appropriate questions mean challenging questions that can promote students to underst<strong>and</strong><br />
better <strong>and</strong> able to overcome the problems they faced in learning Mathematics. This<br />
indirectly managed to increase students’ self-esteem when they see improvement based on<br />
their own efforts.<br />
Summation of the learning preferences on key features that are essential to be<br />
integrated into the personalized multimedia Mathematics learning system from learners’<br />
perspectives is represented in Figure 4.6.<br />
Prior<br />
knowledge<br />
Summary of<br />
formulas<br />
Contents<br />
with<br />
attractive<br />
animation<br />
Exam like &<br />
real life<br />
examples with<br />
explanations<br />
Games<br />
Personalized<br />
Multimedia<br />
Mathematics<br />
Learning<br />
System<br />
Interactive<br />
Lesson<br />
illustration in<br />
video <strong>and</strong><br />
audio mode<br />
Assessment<br />
with time<br />
constraints<br />
imposed<br />
Figure 4.6: Essential Key Features in Learning Model from Students’ Perspective<br />
48
4.4.2 Observation<br />
Teaching <strong>and</strong> learning activities are observed on five classes of the lower secondary<br />
form in SMK Assunta. The observations were made especially on students’ behaviors <strong>and</strong><br />
attitudes toward Mathematics learning. Observation’s results were revised <strong>and</strong> summarized<br />
as following:<br />
In classroom environment, lessons are delivered using traditional chalk <strong>and</strong> board<br />
method. Teachers followed closely to the lesson programs regularized by the government.<br />
Teaching is done well-planned <strong>and</strong> paced. Apart from the learning resources that are<br />
already available for teachers, they barely use independent teaching materials or resources<br />
to support their teaching. The most commonly found teaching aids are the textbooks that<br />
act as reference books. Examples were retrieved from these reference books <strong>and</strong> are<br />
discussed together with students. Yet, limited interactive strategies were manipulated to<br />
stimulate learning interest among the students. Teachers-students interaction is limited to<br />
the questioning <strong>and</strong> answering session which appeared to be the only interaction throughout<br />
the whole learning process. This consequently results in one way communication with not<br />
much interaction between teachers <strong>and</strong> students. Thus with limited students’ contribution,<br />
teachers have difficulty to conclude that the learning objectives are achieved nor make<br />
assumption on students’ learning progress. Learning objectives for each of the lesson are<br />
made visible but it is not explained to students neither put into learning context. Students<br />
with high learning competency appeared to be actively involved in the learning process <strong>and</strong><br />
are aware of what they are learning <strong>and</strong> doing. Some of the students seemed busy taking<br />
down notes where this would claim a good deal on students’ attention instead of<br />
concentrate on the lessons along the whole learning process. Subject knowledge delivered<br />
is according to the required syllabus yet the learning content is insufficient to enthusiast<br />
students. Students are seems to laze around without any constraint applied or motivational<br />
49
factors involved. Most of the students were found afraid to st<strong>and</strong> out <strong>and</strong> openly express<br />
their problems. For those students who did voice out their learning problem, they might<br />
not have sufficient time to get the complete process on how to solve the mathematical<br />
problems due to the limited time available in lesson. Thus, lessons are mostly ended with<br />
neither conclusions made on students’ learning progress nor teaching effectiveness.<br />
4.4.3 Interviews<br />
From the interviews conducted with the Mathematics teachers teaching lower<br />
secondary form students, it is found that most students show interest in learning<br />
Mathematics when they manage to underst<strong>and</strong> <strong>and</strong> master most of the lessons concept.<br />
These are the students who are able to manage their own learning with or without the<br />
monitoring from school teachers. Some students needed guidance to be able to keep up<br />
with the learning progress. In contrary, these students feel anxious when faced difficulties<br />
in learning, they lose confident to cope with their learning problems in Mathematics<br />
without guidance from teachers or peers. Finally, it becomes barriers preventing <strong>and</strong><br />
reducing students’ interest in further engaging themselves in learning Mathematics. In<br />
order to instill more interest for the students to learn Mathematics, it is important to engage<br />
them in the whole learning context <strong>and</strong> processes from the initial stage, to master all the<br />
fundamental skills <strong>and</strong> concept, to make them felt confident <strong>and</strong> believed that they have the<br />
skills to manage their own learning. The common mistake made by students is usually<br />
related to mathematical problems that require long calculation where students is easily<br />
getting lost midway due to the unfamiliarity with concepts <strong>and</strong> formulas required.<br />
Furthermore, for students who are normally poor in applied Mathematics, they were unable<br />
to identify the keywords from the problem statements as they have poor memory in<br />
remembering all the mathematical concepts <strong>and</strong> formulas. Hence, effective teaching must<br />
50
show how Mathematics is applicable in everyday activities. Students must be guided<br />
through practical examples related to the daily activities <strong>and</strong> not merely the theories alone.<br />
Based on this finding, the Mathematical teachers suggested that a challenging environment<br />
with interactive games such as puzzle or mathematics games will be good features to be<br />
included in the proposed system to keep students intrigued in learning. In addition, it is<br />
important to impose some constraints in a self-controlled learning environment to monitor<br />
students learning paced. The teachers agreed that with the inclusion of assessment modules<br />
that fit the students’ need, it can further enhances the students’ analytical <strong>and</strong> problem<br />
solving skills. Assessment module must be designed carefully not to demotivate learners<br />
but to enhance their learning skills.<br />
Summarizing the information gathered from interviews with the Mathematics<br />
teachers, it is important to develop necessary Mathematics learning skills in the preliminary<br />
stage of learning so that learners will not feel estranged from the learning context, <strong>and</strong><br />
might then start avoiding problems faced in learning. With more real life examples showing<br />
manipulations of Mathematics it can be made fun through its use in daily activities <strong>and</strong><br />
helps to overcome students’ fears toward learning. To continuously enhance one’s<br />
performance, it is vital to keep students motivated, engaged, <strong>and</strong> believed about their own<br />
learning capability.<br />
51
4.5 <strong>Data</strong> findings<br />
4.5.1 Design principles<br />
Cognitive load is varying from person to person, <strong>and</strong> consequently it may have<br />
different effects on the efficiency of multimedia learning. Efforts have to be made in order<br />
to narrow down the constraints of the users. Multimedia model with the following five<br />
principles helps students to underst<strong>and</strong> the scientific explanations without overburden the<br />
working memory of most students (Mayer, 1997).<br />
<br />
Multiple Representation Principle: It is better to present an explanation in<br />
double mode (more than one media such as pictures <strong>and</strong> words) rather one<br />
in single mode (words).<br />
<br />
Contiguity Principle: Related words <strong>and</strong> pictures must be presented<br />
continuously when giving a multimedia explanation<br />
<br />
Split-Attention Principle: Words presented in auditory form instead of onscreen<br />
text to avoid distraction. When giving a multimedia explanation,<br />
present words as auditory narration rather than as visual on-screen text.<br />
<br />
Individual Differences Principle: The foregoing principles are more<br />
important for low-knowledge than high-knowledge learners, <strong>and</strong> for highspatial<br />
rather than low-spatial learners.<br />
<br />
Coherence Principle: Excessive words <strong>and</strong> pictures are not encouraged when<br />
giving a multimedia explanation.<br />
52
Apart from the above design principles, educational characteristic of multimedia is<br />
also important, thus, learning modules are suggested to be equipped with some strong<br />
multimedia characteristic’s features as listed below:<br />
i. Screen Design<br />
Effective design enables potential learners to maintain <strong>and</strong> develop interest in<br />
lesson content <strong>and</strong> promotes the active engagement of the learners with the<br />
material <strong>and</strong> facilitates deep processing of important information (Stemler, 1997)<br />
Screen appearance is recommended to be visually stimulate, be easy to read <strong>and</strong><br />
exhibit no distracting features (Richards, 2005). Good pieces of design fulfill<br />
the followings (Nguyen, 2008):<br />
<br />
<br />
No more three types <strong>and</strong> sizes of fonts should be presented per screen<br />
Highlighting of text with colors <strong>and</strong> flashes helps to control selective<br />
perception <strong>and</strong> focus attention on identified information<br />
<br />
<br />
Graphic should be used to present information<br />
Audio <strong>and</strong> video elements to stimulate young learners’ interest in<br />
learning<br />
ii. Interaction <strong>and</strong> Feedbacks<br />
Meaningful interaction between users <strong>and</strong> courseware are an encouraging<br />
scenario. Feedbacks are given immediately after students’ response, especially<br />
for example when incorrectness is detected, hints or help will be offered. High<br />
Learners will engage more actively if learners see learning response instantly<br />
(Said, 2004).<br />
53
iii. Navigation<br />
Normally users get confused with the complex multimedia modules. It is<br />
significant to have a template which is consistently used in a module.<br />
Navigation icons must be selected carefully, universal icons for audio <strong>and</strong> video<br />
icons such play, stop, pause should be used as well as others navigational keys<br />
like next screen, previous screen, tips key, exit key <strong>and</strong> main menu, to give<br />
more complete control of the program to the learners (McFarl<strong>and</strong>, 1995).<br />
iv. Learner Control<br />
Greater control over the content promotes satisfaction. Navigation control is one<br />
of it, where it allows learners navigate at their own pace <strong>and</strong> ability.<br />
Complicated menus should be avoided; some users may be confused if provided<br />
with a wide range of options especially low ability learners. Navigation guides<br />
need to be provided as a reference for the learners. Learner control guidelines as<br />
listed below (Orr, Golas <strong>and</strong> Yau, 1994):<br />
• Provide the learner control of the sequence when (a) lengthy instructional<br />
sequences must be completed by the student in no specific order, (b) students<br />
are familiar with a topic <strong>and</strong> are able to make appropriate sequence choices,<br />
<strong>and</strong> (c) the training is for cognitive strategies or higher order problem solving<br />
tasks.<br />
• Do not provide sequence control to students in a situation where the materials<br />
have a specific prerequisite order.<br />
• Provide learner control of content when (a) students have significant previous<br />
knowledge of the content; (b) students have higher ability; (c) there is a high<br />
probability that students will succeed in learning the content regardless of the<br />
chosen content; (d) cognitive strategies <strong>and</strong> higher order problem solving are<br />
54
eing taught; (e) the skills are not critical, the training is optional, <strong>and</strong> student<br />
motivation is high.<br />
• Do not provide full learner control of content when all topics in the<br />
instructional presentation are required for successful completion of the<br />
program <strong>and</strong> there is a hierarchical order to the materials.<br />
v. Color<br />
Consistent color scheme in multimedia modules can be more effective. Thus,<br />
color selection must be carefully planned. Specific guidelines for using color<br />
were recommended by a number of authors (Bailey & Milheim, 1991; Faiola,<br />
1990; McFarl<strong>and</strong>, 1995; Milheim & Lavix, 1992; Orr et al., 1994) which<br />
include:<br />
(a) allow no more than three to six colors per screen; (b) being<br />
consistent in color choices within a program (c) highlight most important<br />
information using the brightest colors (d) using a neutral gray or pastels as a<br />
background, since it recedes optically (e) using significant contrast between text<br />
<strong>and</strong> a background color to provide a higher degree of text readability (f) always<br />
using dark letters on a light background for text (g) avoiding the use of<br />
complementary colors (e.g., blue/orange, red/green, violet/yellow) <strong>and</strong> (h) using<br />
commonly accepted colors for particular actions (e.g., red for stop or warning,<br />
yellow for pause or consider, green for go or proceed). Avoid very hot colors<br />
(such as pink <strong>and</strong> magenta) should be avoided.<br />
vi. Graphic<br />
Normally, in multimedia software the information are translated into texts or<br />
graphics forms. Pictures illustrating the information do strengthen the learning<br />
ability especially those complex facts or content which are hard to underst<strong>and</strong> or<br />
unclear to explain by reading the text (Gyselinck et al., 2008).<br />
55
vii. Animation<br />
Animation used to highlight the important notes, foster students’ interest as well<br />
as improve the recall ability of the learners (Orr et.al., 1994).<br />
viii. Audio<br />
Audio, a critical instructional component in multimedia courseware which it can<br />
support the text based material, assist learners with poor reading ability (Stemler,<br />
1997). In this case, play, pause, <strong>and</strong> stop buttons are important as they enable<br />
students to go through again the modules, during the learning process. The<br />
audio usage maybe restricted if the information is too much to deliver<br />
(Kensworthy, 1993).<br />
Through the analysis on learners’ preferences in learning as well as the findings<br />
on design principles from literature reviews the important design principles <strong>and</strong> key<br />
features to construct an effective multimedia Mathematics learning system for lower<br />
secondary forms are derived <strong>and</strong> integrated into EMMLS.<br />
4.5.2 How Assessment Assists in Learning<br />
Apart from the unique learner’s profile in term of preferences <strong>and</strong> learning styles, a<br />
person’s learning interest is critical in determining the continuity in learning especially in a<br />
self-manage learning environment. Assessment is a valuable tool in learning to make<br />
people learn more efficiently through constant practices of the problems <strong>and</strong> it helps to<br />
develop the analytical skills faster <strong>and</strong> more accurately <strong>and</strong> help to improve the learning<br />
weaknesses. In problem solving, learning by doing enables learners to have deeper<br />
underst<strong>and</strong>ing into the steps taken during the process of finding the solution. Learners’<br />
interest will be maintained when their efforts are ascertained along the learning process,<br />
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which means when their efforts were paid off when seeing increased learning performance<br />
through continuous assessments.<br />
Based on a presentation by Dr.Heritage in Exploratory Seminar (Heritage, 2010), an<br />
assessment module appeared to be helpful only when the assessments are able to develop<br />
learning competency of students by leading students to learn from the past mistakes.<br />
Current assessment modules however are static with the same <strong>and</strong> fixed amount of similar<br />
questions provided to students. Assessments are not mapped with learning progression <strong>and</strong><br />
students’ learning skills. Apparently, there is a significance lack of assessment strategies to<br />
keep learning moving forward. An effective assessment model is believed to be able to<br />
keep students engaged throughout the learning process, to figure out to what extent they are<br />
capable to achieve, <strong>and</strong> to underst<strong>and</strong> what they need to promote their own learning<br />
competency in a self-motivated learning environment. In addition, through assessment,<br />
teachers could identify the level students have attained in their learning, to know what to<br />
prepare to further enhance students’ performances while students are able to underst<strong>and</strong><br />
their own strengths <strong>and</strong> weaknesses throughout the whole learning process.<br />
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4.6 <strong>Chapter</strong> Summary<br />
In this study, respondents are chosen from SMK Assunta, a reputable secondary<br />
school in Petaling Jaya, Selangor in Malaysia. From the analysis of the responses of the<br />
questionnaire distributed to lower secondary form students, proposed learning system is<br />
designed to include features, namely (a) contents with attractive animations, interactive<br />
video <strong>and</strong> audio components, (b) prior knowledge, (c) summary of formula <strong>and</strong> facts, (d)<br />
games, (e) assessment modules with time constraints <strong>and</strong> (f) exam-like <strong>and</strong> real-life<br />
simulation Mathematics examples. Through observations, student-teacher interactions are<br />
found limited to only questioning <strong>and</strong> answering session before class lessons ended.<br />
Problems faced by students are mostly ignored <strong>and</strong> left unattended due to factors<br />
such as limited time available for questioning <strong>and</strong> students’ fear to openly address their<br />
problems. With little contribution of students throughout the learning process, teachers can<br />
hardly make assumption on students’ progression <strong>and</strong> to effectively identify the learning<br />
<strong>and</strong> teaching effectiveness. To validate the conclusions made through questionnaire<br />
analysis result <strong>and</strong> observation outcomes, interviews were conducted to have further<br />
underst<strong>and</strong>ing towards students’ learning behaviors. From the questionnaires responses,<br />
basically the students have positive attitudes toward learning Mathematics if they are able<br />
to master the lessons. To continuously enhance one’s performance, it is vital to keep<br />
students motivated, engaged throughout the whole learning process. Appropriate design<br />
principles <strong>and</strong> assessment module are believed to be able to promote learning competency<br />
as well.<br />
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