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Chapter 4 Data Collection, Analysis and Findings - DSpace@UM

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<strong>Chapter</strong> 4<br />

<strong>Data</strong> <strong>Collection</strong>, <strong>Analysis</strong> <strong>and</strong> <strong>Findings</strong><br />

4.1 Introduction<br />

This chapter presented the data collection, analysis <strong>and</strong> findings for this study.<br />

Mixed research methodologies were adopted such as questionnaires, observations <strong>and</strong><br />

interviews. Each is further elaborated <strong>and</strong> the results <strong>and</strong> outcomes obtained are analyzed<br />

<strong>and</strong> summarized.<br />

4.2 Key Personnel <strong>and</strong> Resources<br />

4.2.1 School Authority – Sekolah Menengah Kebangsaan Assunta (SMK Assunta)<br />

Students from lower secondary form from SMK Assunta are chosen as respondent<br />

to participate in requirements gathering, system testing <strong>and</strong> giving feedbacks activities.<br />

SMK Assunta is a reputable secondary school in Petaling Jaya, Selangor in Malaysia <strong>and</strong> is<br />

well-known for its students’ excellent performance in both academic <strong>and</strong> co-curriculum.<br />

Apart from these, a total enrollment of 1839 students from lower <strong>and</strong> upper secondary form<br />

ensures adequate numbers of students for data collecting purposes.<br />

4.2.2 History <strong>and</strong> Development of Assunta<br />

The word 'Assunta' is derived from the Italian language - the English equivalent<br />

being the word 'assumption' which commemorated the Virgin Mary's Assumption into<br />

Heaven. The school was named in the memory of Sister Assunta, a nun who tended to<br />

smallpox victims in Beijing, China during the Boxer Rebellion. She passed away in 1904.<br />

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Assunta Secondary School was established in 1957, a year when Malaya was still in the<br />

midst of turmoil following the communists' struggle for political power. Racial tensions<br />

were still high <strong>and</strong> curfews had been imposed. Most girls then did not go to school; this<br />

prompted the British as well as the local leaders to establish an all-girls' school to help<br />

promote education <strong>and</strong> improve relationships between the races. This school was Assunta.<br />

Today, Assunta is leaded by Madam Hong Yin Wah, with 94 academic staffs, 12<br />

support staffs, <strong>and</strong> a total of 1839 students for both morning <strong>and</strong> afternoon session. The<br />

school is well-equipped with facilities such as computer labs, science labs, audio-video<br />

room, art <strong>and</strong> craft room, home science room <strong>and</strong> others facilities which aimed to provide<br />

students the best learning environments.<br />

39


4.2.3 Organizational chart<br />

Administrators of SMK Assunta of year 2010 are shown in Figure 4.1.<br />

Assunta Administrator 2010<br />

Hong Yin Wah<br />

Principal<br />

Normal Binti Ismail Eow Cheng Hwa Nur Aini Binti Murah Koh Bee Hong Gan Geok Tow<br />

Senior Assistant Senior Assistant Senior Assistant Senior Assistant Senior Assistant<br />

(Academic) (Students’ Affair) (Extra Curriculum) (Afternoon) (Form Six)<br />

Chan Kim Gek Ho Choi Peng Noraziah Binti Mohd Noah Jamariah Binti Haji Ahmad<br />

Head of department Head of department Head of department Head of department<br />

(Language) (Science & Mathematics) (Technical & Vocasional) (Humanity)<br />

Figure 4.1: Organizational chart of administrative staffs in SMK Assunta (Source: Adopted<br />

from http://smkassunta.edu.my)<br />

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4.2.4 The Participants<br />

In the data collection stage, students from lower secondary form in SMK Assunta<br />

are chosen as respondents to take part in the questionnaires for requirement gathering<br />

purposes. To further validate the analysis outcomes, especially students’ learning behaviors,<br />

interviews were conducted with Mathematics teachers from afternoon session teaching<br />

Mathematics in lower secondary form. Table 4.1 depicts professional profile of<br />

Mathematics teachers participated in the interviews.<br />

Table 4.1: Mathematics Teachers’ Profile<br />

Teacher Qualifications Experiences in<br />

teaching<br />

Mathematics<br />

Khairiah Binti Haji<br />

Mohd Noor<br />

B. A. (Hons) (UKM)<br />

Sijil Perguruan<br />

(MP Perempuan Melayu)<br />

14 years<br />

Nur Izdihar Binti<br />

MD Hapidz<br />

ISM Sains dengan Pendidikan<br />

(USM)<br />

1 year<br />

4.3 <strong>Data</strong> collection<br />

The study is conducted based on the need for a personalized Mathematics<br />

multimedia learning system that not only (i) concentrating in preparing learning materials<br />

or assessment that suit the learners’ need individually but also (ii) the ability to enhance<br />

their capability in analytical skill <strong>and</strong> the overall learning competency. Before conducting<br />

the questionnaire, interviews were done with the relevance personnel. A precise<br />

investigation is carried out to have an in-depth underst<strong>and</strong>ing of the structure of the school<br />

<strong>and</strong> to ensure the amount of data collected are validated in term of data adequacy <strong>and</strong><br />

accuracy.<br />

41


In lower secondary form, Mathematics is the fundamental subject for around 500<br />

lower secondary form students in SMK Assunta. The school has a total of 10 classes per<br />

form, <strong>and</strong> seven teachers teaching Mathematics subject for lower secondary form. On<br />

average, the ratios of teacher teaching Mathematics to students learning Mathematics are 1:<br />

40 per class. Each class has to attend to Mathematics class for an average 3.33 hours per<br />

week <strong>and</strong> subject assessments are carried out four times every year with two major<br />

examinations <strong>and</strong> two minor assessments.<br />

For the first phase of data collection, questionnaires were distributed to lower<br />

secondary form students to gather information on students’ learning preferences <strong>and</strong><br />

attitudes towards learning Mathematics. A total of four hundred seventy three students have<br />

actively participated in contributing their ideas on how to develop an all-rounded integrated<br />

personalized Mathematics learning system from students’ perspectives.<br />

Basically, the questionnaires are prepared in bilingual (English <strong>and</strong> Bahasa Melayu)<br />

<strong>and</strong> consisted of four sections with the combination of open-ended <strong>and</strong> close-ended<br />

questions. Section A, B <strong>and</strong> C consists of close-ended questions while Section D has been<br />

designed in having both open-ended <strong>and</strong> close-ended questions. Section A is designed to<br />

collect respondents’ personal details, Section B investigates on respondents’ computer<br />

usage <strong>and</strong> skills, Section C aimed to collect the information regarding respondents’<br />

learning styles <strong>and</strong> last but not least, Section D aimed to get information on what must be<br />

included in the learning system to help learners learnt the best. Sample of the questionnaire<br />

is attached in Appendix B.<br />

For close-ended questions, the collected numerical data are countable. <strong>Data</strong> was<br />

analyzed using Statistical Package for Social Sciences (SPSS).<br />

Thus, through<br />

questionnaire, a thorough analysis on individual’s characteristics, styles, <strong>and</strong> opinions can<br />

be summarize with statistical proven outcomes. For open-ended questions, data is<br />

42


organized in a measureable way by grouping similar features into categories so that it can<br />

be quantified <strong>and</strong> lead to the formation of a conclusion.<br />

Earlier arrangement is made with the school authority for the observation to take<br />

place in SMK Assunta. The exact date, time, place <strong>and</strong> duration are arranged after<br />

permission is gained from the school authority. A total of five classrooms are visited for<br />

observation. The criterions observed while the teachers deliver the lectures are listed below:<br />

(i)<br />

(ii)<br />

(iii)<br />

(iv)<br />

(v)<br />

(vi)<br />

Does teacher have proper teaching plan<br />

What are the teaching pedagogies <strong>and</strong> interactive strategies adopted<br />

Is learning objectives clearly delivered<br />

How attentive the students are<br />

Are student aware of what are they learning <strong>and</strong> doing<br />

Are the students involved <strong>and</strong> actively participated throughout the whole<br />

learning process<br />

(vii)<br />

What are the activities that are enthusiastic <strong>and</strong> able to grab students’<br />

interest in learning<br />

(viii)<br />

How student normally react towards the problems they faced in learning<br />

Finally, through the interviews with the Mathematics teachers teaching lower<br />

secondary form, teaching pedagogies <strong>and</strong> learning outcomes to be achieved are identified.<br />

This study exposes many insight such as methods on how learning objectives can be<br />

achieved more effectively, how frequently assessment would have to be done to evaluate<br />

the learning progress, what types of delivery of learning materials are best suit the students,<br />

<strong>and</strong> underst<strong>and</strong> the mistakes that students commonly made. The insight information<br />

provides valuable information on what features that are to be included in the proposed<br />

prototype learning system to improve the learning quality.<br />

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4.4 <strong>Data</strong> <strong>Analysis</strong><br />

4.4.1 Questionnaires’ result analysis<br />

Questionnaires were distributed to a total of 473 students in Form1 to Form3 from<br />

Lower Secondary Form of SMK Assunta.<br />

The first part of the questionnaire investigates the computer skills of students <strong>and</strong><br />

the computer usage’s frequency. Result shows positive feedbacks from respondents which<br />

mean h<strong>and</strong>ling E-learning is not a problem for them.<br />

The second part of the questionnaire, investigate further on learners’ preferences<br />

<strong>and</strong> learning styles. There are 60.47% (286 out of 473) students who are ready to embrace<br />

new learning styles but another 39.53% (187 out of 473) students still prefer the traditional<br />

classroom teaching styles <strong>and</strong> waiting to get instructions from teacher. Figure 4.2 shows<br />

the learners’ preferences on teaching methodologies.<br />

Figure 4.2: Learners’ Preferences on Teaching Methodologies<br />

In addition to that, 69.34% (328 students out of 473) students agreed that they do<br />

prefer to works on their own pace <strong>and</strong> monitor their own progression. 81.80% (387 students<br />

44


out of 473) felt that they learnt better when they are exposed to the relevant activities<br />

during the learning process especially when involved in group studies.<br />

According to a h<strong>and</strong>book of research on the Psychology of Mathematics Education,<br />

Presmeg (2006) introduced his review of research on visualization in Mathematics learning,<br />

he mentioned Mathematics subject is a subject that has diagrams, tables, symbols <strong>and</strong><br />

others essentials component, thus, the importance of visual processing in learning<br />

Mathematics was increasingly recognized. On the other h<strong>and</strong>, Gillies (2003) who<br />

investigated into the effects of cooperative learning on junior high school students shows<br />

that small group learning developed a stronger perception of group cohesion <strong>and</strong> social<br />

responsibility for each other’s learning. Another interesting learning style in trend is<br />

auditory learning. An auditory learner is an individual who has the ability to retain <strong>and</strong><br />

learn new information through the process of listening <strong>and</strong> discussing (Tannahill, 2009).<br />

Students have preferences for the ways in which they receive information, thus, several<br />

learning methodologies such as such as (I) visualization, (II) group learning, (III) individual<br />

learning <strong>and</strong> (IV) auditory were suggested to students.<br />

Figure 4.3 shows the learners’ preferences on learning methodologies. Majority of<br />

the students, with 58.77% (278 out of 473 students) think that group learning help the most<br />

in the learning process, followed by 32.98% (156 out of 473) of students think that learning<br />

individually is another option to concentrate in studies. Another 16.28% students <strong>and</strong><br />

11.21% students out of 473 believed that visualization <strong>and</strong> auditory methodologies<br />

respectively can improve learning competency.<br />

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Learning Methodologies<br />

11.21%<br />

16.28%<br />

32.98%<br />

58.77%<br />

Visualization<br />

Group Learning<br />

Individual Learning<br />

Auditory<br />

Figure 4.3: Learners’ Preferences on Learning Methodologies<br />

There are 63.80% (302 out of 473) students claimed that they learn better when they<br />

listen to someone rather than reading on their own. Vice-versa, 64.00% (303 out of 473)<br />

students can remember more effectively when they read rather than listen to someone.<br />

From both statements mentioned above, it can be concluded that students prefer to study<br />

individually when remembering facts but prefer to actively involved in group discussion for<br />

those non-facts learning contents. In addition, 61.70% (292 out of 473) students are likely<br />

to improve their underst<strong>and</strong>ing through projects <strong>and</strong> assignments.<br />

The third part of the questionnaire investigates the favored design of a mathematics<br />

multimedia learning system from learners’ perspectives. For effective learners’ engagement<br />

in e-learning systems, the design principles needs to be sounded pedagogical where an<br />

implicit “learning triangle” seemed to come into play involving the LEARNER, the<br />

CONTENT of what was being learned, <strong>and</strong> the CONTEXT to which the learning was to be<br />

applied. Otherwise, the interactivity can end up as a time-consuming entertaining process<br />

without real impact on the competence <strong>and</strong> development of the learner. As the proposed<br />

prototype EMMLS system focuses on personalization, it is important to place students’<br />

preferences in the first place when designing the system.<br />

46


Figure 4.4 shows that majority of 71.90% of the learners prefer double code mode<br />

of multimedia presentation to provide them with an interactive learning system. The most<br />

popular combination of multimedia components selected by the respondents is the<br />

combination of auditory-narration, animation <strong>and</strong> on-screen text which are chosen by 166<br />

students out of 473 students.<br />

Figure 4.4: Learners’ Preference over the Presentation Mode of Multimedia Materials<br />

The second combination type that preferred by learners is the combination of<br />

animation <strong>and</strong> text-based learning content, followed by the combination which consists of<br />

pictures <strong>and</strong> auditory-narration, ranked the third choice. Figure 4.5 shows the learners’<br />

preference on the different type of combination of multimedia presentations.<br />

Figure 4.5: Learners’ Preference on the Combination of Multimedia Presentation<br />

47


From the surveys, 345 out of 473 students agreed that time constraint act as a<br />

motivational factor which encourages students to be more focus <strong>and</strong> to concentrate more<br />

throughout the learning process. In addition, 67.90% (321 out of 473) students think that by<br />

providing appropriate yet challenging questions will raise their interest in learning.<br />

Appropriate questions mean challenging questions that can promote students to underst<strong>and</strong><br />

better <strong>and</strong> able to overcome the problems they faced in learning Mathematics. This<br />

indirectly managed to increase students’ self-esteem when they see improvement based on<br />

their own efforts.<br />

Summation of the learning preferences on key features that are essential to be<br />

integrated into the personalized multimedia Mathematics learning system from learners’<br />

perspectives is represented in Figure 4.6.<br />

Prior<br />

knowledge<br />

Summary of<br />

formulas<br />

Contents<br />

with<br />

attractive<br />

animation<br />

Exam like &<br />

real life<br />

examples with<br />

explanations<br />

Games<br />

Personalized<br />

Multimedia<br />

Mathematics<br />

Learning<br />

System<br />

Interactive<br />

Lesson<br />

illustration in<br />

video <strong>and</strong><br />

audio mode<br />

Assessment<br />

with time<br />

constraints<br />

imposed<br />

Figure 4.6: Essential Key Features in Learning Model from Students’ Perspective<br />

48


4.4.2 Observation<br />

Teaching <strong>and</strong> learning activities are observed on five classes of the lower secondary<br />

form in SMK Assunta. The observations were made especially on students’ behaviors <strong>and</strong><br />

attitudes toward Mathematics learning. Observation’s results were revised <strong>and</strong> summarized<br />

as following:<br />

In classroom environment, lessons are delivered using traditional chalk <strong>and</strong> board<br />

method. Teachers followed closely to the lesson programs regularized by the government.<br />

Teaching is done well-planned <strong>and</strong> paced. Apart from the learning resources that are<br />

already available for teachers, they barely use independent teaching materials or resources<br />

to support their teaching. The most commonly found teaching aids are the textbooks that<br />

act as reference books. Examples were retrieved from these reference books <strong>and</strong> are<br />

discussed together with students. Yet, limited interactive strategies were manipulated to<br />

stimulate learning interest among the students. Teachers-students interaction is limited to<br />

the questioning <strong>and</strong> answering session which appeared to be the only interaction throughout<br />

the whole learning process. This consequently results in one way communication with not<br />

much interaction between teachers <strong>and</strong> students. Thus with limited students’ contribution,<br />

teachers have difficulty to conclude that the learning objectives are achieved nor make<br />

assumption on students’ learning progress. Learning objectives for each of the lesson are<br />

made visible but it is not explained to students neither put into learning context. Students<br />

with high learning competency appeared to be actively involved in the learning process <strong>and</strong><br />

are aware of what they are learning <strong>and</strong> doing. Some of the students seemed busy taking<br />

down notes where this would claim a good deal on students’ attention instead of<br />

concentrate on the lessons along the whole learning process. Subject knowledge delivered<br />

is according to the required syllabus yet the learning content is insufficient to enthusiast<br />

students. Students are seems to laze around without any constraint applied or motivational<br />

49


factors involved. Most of the students were found afraid to st<strong>and</strong> out <strong>and</strong> openly express<br />

their problems. For those students who did voice out their learning problem, they might<br />

not have sufficient time to get the complete process on how to solve the mathematical<br />

problems due to the limited time available in lesson. Thus, lessons are mostly ended with<br />

neither conclusions made on students’ learning progress nor teaching effectiveness.<br />

4.4.3 Interviews<br />

From the interviews conducted with the Mathematics teachers teaching lower<br />

secondary form students, it is found that most students show interest in learning<br />

Mathematics when they manage to underst<strong>and</strong> <strong>and</strong> master most of the lessons concept.<br />

These are the students who are able to manage their own learning with or without the<br />

monitoring from school teachers. Some students needed guidance to be able to keep up<br />

with the learning progress. In contrary, these students feel anxious when faced difficulties<br />

in learning, they lose confident to cope with their learning problems in Mathematics<br />

without guidance from teachers or peers. Finally, it becomes barriers preventing <strong>and</strong><br />

reducing students’ interest in further engaging themselves in learning Mathematics. In<br />

order to instill more interest for the students to learn Mathematics, it is important to engage<br />

them in the whole learning context <strong>and</strong> processes from the initial stage, to master all the<br />

fundamental skills <strong>and</strong> concept, to make them felt confident <strong>and</strong> believed that they have the<br />

skills to manage their own learning. The common mistake made by students is usually<br />

related to mathematical problems that require long calculation where students is easily<br />

getting lost midway due to the unfamiliarity with concepts <strong>and</strong> formulas required.<br />

Furthermore, for students who are normally poor in applied Mathematics, they were unable<br />

to identify the keywords from the problem statements as they have poor memory in<br />

remembering all the mathematical concepts <strong>and</strong> formulas. Hence, effective teaching must<br />

50


show how Mathematics is applicable in everyday activities. Students must be guided<br />

through practical examples related to the daily activities <strong>and</strong> not merely the theories alone.<br />

Based on this finding, the Mathematical teachers suggested that a challenging environment<br />

with interactive games such as puzzle or mathematics games will be good features to be<br />

included in the proposed system to keep students intrigued in learning. In addition, it is<br />

important to impose some constraints in a self-controlled learning environment to monitor<br />

students learning paced. The teachers agreed that with the inclusion of assessment modules<br />

that fit the students’ need, it can further enhances the students’ analytical <strong>and</strong> problem<br />

solving skills. Assessment module must be designed carefully not to demotivate learners<br />

but to enhance their learning skills.<br />

Summarizing the information gathered from interviews with the Mathematics<br />

teachers, it is important to develop necessary Mathematics learning skills in the preliminary<br />

stage of learning so that learners will not feel estranged from the learning context, <strong>and</strong><br />

might then start avoiding problems faced in learning. With more real life examples showing<br />

manipulations of Mathematics it can be made fun through its use in daily activities <strong>and</strong><br />

helps to overcome students’ fears toward learning. To continuously enhance one’s<br />

performance, it is vital to keep students motivated, engaged, <strong>and</strong> believed about their own<br />

learning capability.<br />

51


4.5 <strong>Data</strong> findings<br />

4.5.1 Design principles<br />

Cognitive load is varying from person to person, <strong>and</strong> consequently it may have<br />

different effects on the efficiency of multimedia learning. Efforts have to be made in order<br />

to narrow down the constraints of the users. Multimedia model with the following five<br />

principles helps students to underst<strong>and</strong> the scientific explanations without overburden the<br />

working memory of most students (Mayer, 1997).<br />

<br />

Multiple Representation Principle: It is better to present an explanation in<br />

double mode (more than one media such as pictures <strong>and</strong> words) rather one<br />

in single mode (words).<br />

<br />

Contiguity Principle: Related words <strong>and</strong> pictures must be presented<br />

continuously when giving a multimedia explanation<br />

<br />

Split-Attention Principle: Words presented in auditory form instead of onscreen<br />

text to avoid distraction. When giving a multimedia explanation,<br />

present words as auditory narration rather than as visual on-screen text.<br />

<br />

Individual Differences Principle: The foregoing principles are more<br />

important for low-knowledge than high-knowledge learners, <strong>and</strong> for highspatial<br />

rather than low-spatial learners.<br />

<br />

Coherence Principle: Excessive words <strong>and</strong> pictures are not encouraged when<br />

giving a multimedia explanation.<br />

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Apart from the above design principles, educational characteristic of multimedia is<br />

also important, thus, learning modules are suggested to be equipped with some strong<br />

multimedia characteristic’s features as listed below:<br />

i. Screen Design<br />

Effective design enables potential learners to maintain <strong>and</strong> develop interest in<br />

lesson content <strong>and</strong> promotes the active engagement of the learners with the<br />

material <strong>and</strong> facilitates deep processing of important information (Stemler, 1997)<br />

Screen appearance is recommended to be visually stimulate, be easy to read <strong>and</strong><br />

exhibit no distracting features (Richards, 2005). Good pieces of design fulfill<br />

the followings (Nguyen, 2008):<br />

<br />

<br />

No more three types <strong>and</strong> sizes of fonts should be presented per screen<br />

Highlighting of text with colors <strong>and</strong> flashes helps to control selective<br />

perception <strong>and</strong> focus attention on identified information<br />

<br />

<br />

Graphic should be used to present information<br />

Audio <strong>and</strong> video elements to stimulate young learners’ interest in<br />

learning<br />

ii. Interaction <strong>and</strong> Feedbacks<br />

Meaningful interaction between users <strong>and</strong> courseware are an encouraging<br />

scenario. Feedbacks are given immediately after students’ response, especially<br />

for example when incorrectness is detected, hints or help will be offered. High<br />

Learners will engage more actively if learners see learning response instantly<br />

(Said, 2004).<br />

53


iii. Navigation<br />

Normally users get confused with the complex multimedia modules. It is<br />

significant to have a template which is consistently used in a module.<br />

Navigation icons must be selected carefully, universal icons for audio <strong>and</strong> video<br />

icons such play, stop, pause should be used as well as others navigational keys<br />

like next screen, previous screen, tips key, exit key <strong>and</strong> main menu, to give<br />

more complete control of the program to the learners (McFarl<strong>and</strong>, 1995).<br />

iv. Learner Control<br />

Greater control over the content promotes satisfaction. Navigation control is one<br />

of it, where it allows learners navigate at their own pace <strong>and</strong> ability.<br />

Complicated menus should be avoided; some users may be confused if provided<br />

with a wide range of options especially low ability learners. Navigation guides<br />

need to be provided as a reference for the learners. Learner control guidelines as<br />

listed below (Orr, Golas <strong>and</strong> Yau, 1994):<br />

• Provide the learner control of the sequence when (a) lengthy instructional<br />

sequences must be completed by the student in no specific order, (b) students<br />

are familiar with a topic <strong>and</strong> are able to make appropriate sequence choices,<br />

<strong>and</strong> (c) the training is for cognitive strategies or higher order problem solving<br />

tasks.<br />

• Do not provide sequence control to students in a situation where the materials<br />

have a specific prerequisite order.<br />

• Provide learner control of content when (a) students have significant previous<br />

knowledge of the content; (b) students have higher ability; (c) there is a high<br />

probability that students will succeed in learning the content regardless of the<br />

chosen content; (d) cognitive strategies <strong>and</strong> higher order problem solving are<br />

54


eing taught; (e) the skills are not critical, the training is optional, <strong>and</strong> student<br />

motivation is high.<br />

• Do not provide full learner control of content when all topics in the<br />

instructional presentation are required for successful completion of the<br />

program <strong>and</strong> there is a hierarchical order to the materials.<br />

v. Color<br />

Consistent color scheme in multimedia modules can be more effective. Thus,<br />

color selection must be carefully planned. Specific guidelines for using color<br />

were recommended by a number of authors (Bailey & Milheim, 1991; Faiola,<br />

1990; McFarl<strong>and</strong>, 1995; Milheim & Lavix, 1992; Orr et al., 1994) which<br />

include:<br />

(a) allow no more than three to six colors per screen; (b) being<br />

consistent in color choices within a program (c) highlight most important<br />

information using the brightest colors (d) using a neutral gray or pastels as a<br />

background, since it recedes optically (e) using significant contrast between text<br />

<strong>and</strong> a background color to provide a higher degree of text readability (f) always<br />

using dark letters on a light background for text (g) avoiding the use of<br />

complementary colors (e.g., blue/orange, red/green, violet/yellow) <strong>and</strong> (h) using<br />

commonly accepted colors for particular actions (e.g., red for stop or warning,<br />

yellow for pause or consider, green for go or proceed). Avoid very hot colors<br />

(such as pink <strong>and</strong> magenta) should be avoided.<br />

vi. Graphic<br />

Normally, in multimedia software the information are translated into texts or<br />

graphics forms. Pictures illustrating the information do strengthen the learning<br />

ability especially those complex facts or content which are hard to underst<strong>and</strong> or<br />

unclear to explain by reading the text (Gyselinck et al., 2008).<br />

55


vii. Animation<br />

Animation used to highlight the important notes, foster students’ interest as well<br />

as improve the recall ability of the learners (Orr et.al., 1994).<br />

viii. Audio<br />

Audio, a critical instructional component in multimedia courseware which it can<br />

support the text based material, assist learners with poor reading ability (Stemler,<br />

1997). In this case, play, pause, <strong>and</strong> stop buttons are important as they enable<br />

students to go through again the modules, during the learning process. The<br />

audio usage maybe restricted if the information is too much to deliver<br />

(Kensworthy, 1993).<br />

Through the analysis on learners’ preferences in learning as well as the findings<br />

on design principles from literature reviews the important design principles <strong>and</strong> key<br />

features to construct an effective multimedia Mathematics learning system for lower<br />

secondary forms are derived <strong>and</strong> integrated into EMMLS.<br />

4.5.2 How Assessment Assists in Learning<br />

Apart from the unique learner’s profile in term of preferences <strong>and</strong> learning styles, a<br />

person’s learning interest is critical in determining the continuity in learning especially in a<br />

self-manage learning environment. Assessment is a valuable tool in learning to make<br />

people learn more efficiently through constant practices of the problems <strong>and</strong> it helps to<br />

develop the analytical skills faster <strong>and</strong> more accurately <strong>and</strong> help to improve the learning<br />

weaknesses. In problem solving, learning by doing enables learners to have deeper<br />

underst<strong>and</strong>ing into the steps taken during the process of finding the solution. Learners’<br />

interest will be maintained when their efforts are ascertained along the learning process,<br />

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which means when their efforts were paid off when seeing increased learning performance<br />

through continuous assessments.<br />

Based on a presentation by Dr.Heritage in Exploratory Seminar (Heritage, 2010), an<br />

assessment module appeared to be helpful only when the assessments are able to develop<br />

learning competency of students by leading students to learn from the past mistakes.<br />

Current assessment modules however are static with the same <strong>and</strong> fixed amount of similar<br />

questions provided to students. Assessments are not mapped with learning progression <strong>and</strong><br />

students’ learning skills. Apparently, there is a significance lack of assessment strategies to<br />

keep learning moving forward. An effective assessment model is believed to be able to<br />

keep students engaged throughout the learning process, to figure out to what extent they are<br />

capable to achieve, <strong>and</strong> to underst<strong>and</strong> what they need to promote their own learning<br />

competency in a self-motivated learning environment. In addition, through assessment,<br />

teachers could identify the level students have attained in their learning, to know what to<br />

prepare to further enhance students’ performances while students are able to underst<strong>and</strong><br />

their own strengths <strong>and</strong> weaknesses throughout the whole learning process.<br />

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4.6 <strong>Chapter</strong> Summary<br />

In this study, respondents are chosen from SMK Assunta, a reputable secondary<br />

school in Petaling Jaya, Selangor in Malaysia. From the analysis of the responses of the<br />

questionnaire distributed to lower secondary form students, proposed learning system is<br />

designed to include features, namely (a) contents with attractive animations, interactive<br />

video <strong>and</strong> audio components, (b) prior knowledge, (c) summary of formula <strong>and</strong> facts, (d)<br />

games, (e) assessment modules with time constraints <strong>and</strong> (f) exam-like <strong>and</strong> real-life<br />

simulation Mathematics examples. Through observations, student-teacher interactions are<br />

found limited to only questioning <strong>and</strong> answering session before class lessons ended.<br />

Problems faced by students are mostly ignored <strong>and</strong> left unattended due to factors<br />

such as limited time available for questioning <strong>and</strong> students’ fear to openly address their<br />

problems. With little contribution of students throughout the learning process, teachers can<br />

hardly make assumption on students’ progression <strong>and</strong> to effectively identify the learning<br />

<strong>and</strong> teaching effectiveness. To validate the conclusions made through questionnaire<br />

analysis result <strong>and</strong> observation outcomes, interviews were conducted to have further<br />

underst<strong>and</strong>ing towards students’ learning behaviors. From the questionnaires responses,<br />

basically the students have positive attitudes toward learning Mathematics if they are able<br />

to master the lessons. To continuously enhance one’s performance, it is vital to keep<br />

students motivated, engaged throughout the whole learning process. Appropriate design<br />

principles <strong>and</strong> assessment module are believed to be able to promote learning competency<br />

as well.<br />

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