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gnostic handbook

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The Gnostic Handbook Page 22<br />

(The system of nine rather than seven duplicates the principles of fire and ice as distinct worlds,<br />

this is not found in later models of the universe such as the Anglo Saxon)<br />

The world in the center is called Midgard. The word Gard means dwelling, it is obviously related<br />

to the word Garden. Midgard is Middle Earth, the garden in which ex live our lives. It includes<br />

the physical world as it is perceived by our senses. Encircling Midgard is the world serpent. (4 th<br />

C)<br />

Niflheim is the realm of ice and darkness, while Muspellsheim is the world of fire and heat. The<br />

interaction between fire and ice, Niflheim and Muspellsheim (2 nd C) is a major dynamic within<br />

the activity of the world tree. This interaction occurs in Ginnungagap (1 st C), an empty abyss,<br />

where the fire of Muspellsheim mets of the icy rivers of Niflheim and from this dynamic the giant<br />

Ymir is born. Odin and his brother, born from giants, carve up the body of Ymir to create<br />

Midgard. Ymirs bones become the moutains, his teeth the rocks, his blood the rivers, his skull the<br />

vault of the sky, his hair the forests and grasses. Like the Titans, Ymir's death creates mankind.<br />

Hence Midgard is a checkerboard on which fire and ice battle against each other until the game is<br />

completed.<br />

From the interaction of Fire and Ice within the Great Gap, the planes or worlds are formed. This<br />

model when examined critically (we will return to it in the next lesson) has a lot in common with<br />

the Kabbalah and Theosophical plane models. Together they give us a good overview of the<br />

Great Chain of Being.<br />

The planes or world below the triune forces of the Void, Fire and Ice are:<br />

Vanaheim is the world of the Vanir. It is the realm of fertility, wealth and fecundity, fields of luscious<br />

crops, fruits, wildlife and pastoral beauty.<br />

Jotunheim is the home of the giants. There are three types of giants, Thursar, Rises and Etins, all<br />

children of Ymir.<br />

Ljosalfheim is the home of the Light elves or lojosalfar. There are two classes of elves, the light<br />

inhabit the lighter realms above Midgard, while the dark elves (dwarves) inhabit the subterranean<br />

realm.<br />

Asgard, the home of the Aesir of Sky Gods is above the elven world and is the crown of the<br />

World Tree. The name Asgard means "enclosure of the Gods". Within Asgard is Valhalla, the<br />

Hall of the Fallen where the warriors of Odin are taken if they are killed in battle and from where<br />

they will return to the final battle or Ragnarok. Snorri Sturlson describes an inner enclosure<br />

(gardh) as being built right within the center of Midgard, the sacred space of human society.<br />

However, this enclosure, this true essence of Midgard as Asgard, can only be entered by crossing<br />

the Bifrost.

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