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Motion Graphs for Character Animation

Motion Graphs for Character Animation

Motion Graphs for Character Animation

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Construction<br />

Similarity between poses across clips<br />

A simple distance measure between joints is a bad idea as some<br />

joints have more influence on the pose and they may also be<br />

subject to constraints.<br />

A pose is defined only up to a rigid coordinate trans<strong>for</strong>mation.<br />

Hence comparing two pose requires identifying compatible<br />

coordinate systems.<br />

A seamless transition must account not only <strong>for</strong> differences in body<br />

posture, but also in joint velocities, accelerations, and possibly<br />

higher-order derivatives.<br />

<strong>Motion</strong> <strong>Graphs</strong> <strong>for</strong> <strong>Character</strong> <strong>Animation</strong>

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