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Motion Graphs for Character Animation

Motion Graphs for Character Animation

Motion Graphs for Character Animation

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Construction<br />

Create transitions<br />

between frames <strong>for</strong><br />

which similarity satisfies<br />

a threshold.<br />

Linear interpolations of<br />

translations, Spherical<br />

linear interpolations <strong>for</strong><br />

rotations.<br />

Prune the graph <strong>for</strong><br />

dead ends. Retain only<br />

the largest strongly<br />

connected component.<br />

<strong>Motion</strong> <strong>Graphs</strong>, Lucas Kovar, Michael Gleicher and Frédéric Pighin, SIGGRAPH 2002<br />

<strong>Motion</strong> <strong>Graphs</strong> <strong>for</strong> <strong>Character</strong> <strong>Animation</strong>

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