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Simulation with Arena

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Stations<br />

• Up to now: no (zero) transfer times between<br />

stations — realistic<br />

• Station: Physical location for an activity (or a<br />

group of activities)<br />

• Way to model entity flow, transfer generally<br />

• Provide animation “launching, landing pads”<br />

• Each Station has a unique name<br />

• Station marker:<br />

• Can separate logical station, physical station<br />

<strong>Simulation</strong> <strong>with</strong> <strong>Arena</strong> — Chapter 5 — Modeling Basic Operations and Inputs 5 - 9

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