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Digital Storytelling : A Creator's Guide to Interactive Entertainmen

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Foreword<br />

xi<br />

many years of opinions, ideas, and conferences, there were experiments. Many,<br />

many experiments. Some noble, some outlandish, many embarrassing, and as is<br />

so often the case, a very few both critically and commercially acclaimed. As<br />

Carolyn has admirably documented, she has been both student and artist on this<br />

all-<strong>to</strong>o-strange path in<strong>to</strong> <strong>to</strong>morrow. She has played and she has made, studied<br />

and learned, created and captured the continuum that is our brief academic<br />

investigation. Since most of you missed these many conferences (trust me, your<br />

time was much better spent playing Asteroids, Tetris, or Doom), you now have the<br />

unique opportunity <strong>to</strong> let Carolyn, as s<strong>to</strong>ryteller, take you through the forest of<br />

many paths and few real trails. <strong>Digital</strong> <strong>S<strong>to</strong>rytelling</strong> takes you behind the notions,<br />

brainchildren, and engines that have fueled our growth <strong>to</strong> the very point of<br />

origin at which we remain. Indeed, we are still at the beginning, an excellent time<br />

<strong>to</strong> join ‘‘The Club.’’<br />

Hello World!<br />

Sierra Madre, California<br />

March 2004<br />

Ken Goldstein is Executive Vice President and Managing Direc<strong>to</strong>r of Disney Online,<br />

where he has been a humble servant of the Internet since 1998. Previously, he was the founding<br />

Vice President and General Manager of Red Orb <strong>Entertainmen</strong>t, a division of<br />

Broderbund Software, Inc., and Executive Publisher of <strong>Entertainmen</strong>t and Education<br />

Products for Broderbund. A long time ago in a county called Marin he hired a clever<br />

writer named Carolyn Miller <strong>to</strong> help put words in the mouth of a certain Carmen<br />

Sandiego. An even longer time ago, he <strong>to</strong>o made a living as a writer and interactive designer<br />

on now long-forgotten games played by kids who are now having their own kids, but he<br />

left all that fun behind <strong>to</strong> help hire smart people like Carolyn.

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