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Digital Storytelling : A Creator's Guide to Interactive Entertainmen

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CHAPTER 1<br />

<strong>Interactive</strong> <strong>S<strong>to</strong>rytelling</strong>:<br />

A Brief His<strong>to</strong>ry<br />

Can the roots of interactive s<strong>to</strong>rytelling really be traced all<br />

the way back <strong>to</strong> prehis<strong>to</strong>ric religious rituals What could<br />

they possibly have in common<br />

How are games played on a computer similar <strong>to</strong> those played<br />

on a ball field or on a table<strong>to</strong>p game board<br />

Do various forms of linear entertainment—novels, plays, and<br />

movies—have anything useful <strong>to</strong> show us about creating<br />

interactive entertainment<br />

3

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