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Digital Storytelling : A Creator's Guide to Interactive Entertainmen

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Chapter 1 Interactivity and Games 9<br />

The game was played by two competing teams in an outdoor court marked<br />

by a set of high parallel walls. The players had <strong>to</strong> keep the ball in the air, and could<br />

use any part of their body <strong>to</strong> do this except for their hands. As in a modern ball<br />

game, the two teams vied <strong>to</strong> lob the ball <strong>to</strong> a goal, in this case a high s<strong>to</strong>ne ring.<br />

However, unlike modern ball games, once a goal was scored, the game ended,<br />

and so did the life of at least one of the players. Scholars still are debating whether<br />

this fate fell <strong>to</strong> the captain of the winning team or the losing team. They do agree,<br />

however, that the leader of one of the teams was ritually executed by decapitation,<br />

and that this action was meant as a religious sacrifice, <strong>to</strong> please their gods. Visi<strong>to</strong>rs<br />

<strong>to</strong> the excavated ball court at Chichén Itzá, in Mexico’s Yucatan Peninsula, can still<br />

see a s<strong>to</strong>ne relief depicting the decapitation ceremony. (See Figure 1.3.)<br />

The sporting competitions that have come down <strong>to</strong> us from ancient times contained<br />

many of the key elements that continue <strong>to</strong> be hallmarks of <strong>to</strong>day’s athletic<br />

games. Furthermore, they are also the distinguishing characteristics of the majority<br />

of computer games as well. Both types of games are<br />

. intensely competitive;<br />

. demanding of one’s skills, either physical or mental;<br />

. regulated by specific rules;<br />

. clearly structured, with an established way of beginning and ending;<br />

. and played <strong>to</strong> achieve a clear-cut goal; in other words, <strong>to</strong> succeed at winning,<br />

and <strong>to</strong> avoid losing.<br />

Athletic sports are not the only type of game that has come <strong>to</strong> us from ancient<br />

times. Board games dating back <strong>to</strong> 2700 B.C. have been found in the temples of the<br />

Egyptian pharaohs; board games were also highly popular in ancient China, Japan,<br />

and Korea; and the people of India developed chess and card games thousands of<br />

years ago.<br />

Figure 1.3 This carving at Chichén Itzá of a Mayan postgame decapitation ritual illustrates<br />

that games can play a deadly serious role in the spiritual life of a culture, and can carry a deep<br />

symbolic meaning. The circle in the carving represents the ball, and the figure inside the<br />

ball is the skull of the decapitated player. Pho<strong>to</strong>graph courtesy of E. Michael Whitting<strong>to</strong>n,<br />

Mint Museum of Art, Charlotte, North Carolina.

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