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MOVIETONE NEW8 . - Parallax View Annex

MOVIETONE NEW8 . - Parallax View Annex

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operates in relation to the key themes of the film,<br />

cumulatively fostering a kind of thematic and narrative<br />

economy on Minnelli's part.<br />

The problems of the widescreen format arise when<br />

the focus of viewer attention must be constricted for<br />

thematic or dramatic purposes, or when the tension<br />

of a scene emanates from a single person or pair of<br />

people. Then the spaciousness of the screen may<br />

prove a distraction. Even empty, this leftover space<br />

may suggest an additional presence, a placid contrast<br />

to the intensity of the moment. The "answer" to this<br />

problem for Minnelli is the use of objects (flowers,<br />

lamps, candlesticks, curtains, etc.) that will block<br />

off-in a sense, use up-an area of the screen. As with<br />

the widescreen itself, such a technique is both an<br />

unavoidable "given" and an opportunity. Minnelli<br />

finds ways to expressively exploit this situationintroducing,<br />

for instance, a certain statue in three<br />

sequences of The Cobweb.<br />

Our first entry into Meg Rinehart's art barn<br />

coincides with her visit from Stevie Holte (John<br />

Kerr). He is carrying-though we don't know it till<br />

later in the scene-his drawings for the library<br />

curtains. Their conversation is carried out in oneshots,<br />

as befits the fact that he's "not interested in<br />

people much"-a comment that implies more conscious<br />

choice than he actually exercises in the matter<br />

of his not connecting with other people. In this scene,<br />

however, he is connected by the film to two elements<br />

of the room. Verbally he is connected and drawn to<br />

Meg Rinehart, owing to their common experience of<br />

losing their families and having been threatened<br />

psychologically by a parent. In addition, in the shots<br />

of Stevie standing in the doorway, he is linked to a<br />

statue positioned on a shelf to his right. The empty<br />

space on the right side of the frame further ernphasizes<br />

the only two figures we do see.<br />

What the statue portrays is unclear to me, though<br />

the possibilities seem to be that it is a reproduction of<br />

a classical Greek or Roman statue, or perhaps<br />

Michelangelo's David. (It may be a more mundane art<br />

model of some sort; even so, its usefulness still<br />

applies.) Our suspicion that Stevie and the statue are<br />

meant to be linked is confirmed when Stevie momentarily<br />

assumes the same pose as the figure. While<br />

a precise "meaning" is elusive, several relevant and<br />

persuasive ideas are raised by the association. On the<br />

most immediate level, the statue suggests the notion<br />

of an ideal that contrasts to Stevie's reality of being<br />

out of balance and control.<br />

By itself, this contrast would only have negative<br />

connotations of Stevie's failure to be ideal. But<br />

another factor, the idea of art, operates in the scene<br />

and film, making the connection of Stevie and the<br />

statue more positive. We know from Stevie's conversation<br />

with Karen Mciver (Gloria Grahame) that he is<br />

interested in art, and from the patients' meeting that<br />

he is an artist. In the meeting, though, it is unclear<br />

whether he will, or can, produce. His illness and art<br />

are connected. In this scene we see him evidence signs<br />

of personal progress by means of his drawings, and<br />

through the hopeful conversational contact he has<br />

with Meg. (This stands in contrast to the futility of<br />

the bitter therapy session with his analyst, Dr. Mciver<br />

[Richard Widmark] .)<br />

The film and the clinic attach therapeutic value to<br />

creative expression. Hence, Stevie standing in the<br />

doorway is also an art object created in particular by<br />

his own effort. This scene connects him to the statue<br />

to evoke the rational ordered "ideal", sanity, that he<br />

seeks and now shows signs of being able to reach.<br />

The next time we see the statue, it has taken the<br />

form of a drawing hanging very noticeably in Stevie's<br />

room. It appears in the background of the visit of Mr.<br />

Capp (Oscar Levant), who brings word of Dr.<br />

Devanal's memo announcing that the library curtains<br />

will be purchased. That Stevie has drawn a picture of<br />

the statue and made it an element of his personal<br />

environment suggests that he has connected himself<br />

to it-as we have previously-presumably in recognition<br />

of the same significance (as an ideal to work<br />

toward) that we have seen in the figure. If so, the<br />

picture then indicates Stevie's conscious awareness of<br />

what it is that he seeks. This would be yet another<br />

sign of progress on his part. That an interpretation<br />

such as this is not totally presumptuous is indicated<br />

later when Stevie tells Dr. Mciver that he had been in<br />

his room thinking that he was becoming normal. That<br />

awareness of what he seeks does not constitute final<br />

health is perhaps also indicated by the drawing's<br />

being in black, with the arm positions reversed-a<br />

"negative" image of the statue at this very moment<br />

when, upon hearing Capp's news, Stevie loses control<br />

once more.<br />

Our final view of the statue occurs when Dr.<br />

Mciver catches up with Stevie as the young man is<br />

ripping his curtain sketches off the display frame in<br />

the art barn. Mciver borrows Meg Rinehart's officesite<br />

of the earlier Stevie-Meg conversation, with the<br />

studio area visible beyond-and leads Stevie in for a<br />

talk. Following Mciver in, Stevie pauses in the<br />

doorway. For several shots of the ensuing conversation,<br />

our view of Stevie consists of a frame<br />

divided into thirds, with the statue on the left side of<br />

the screen, Stevie on the right, and the open door<br />

between them. Through the door we see the overturned<br />

display board. Graphically, the disorder of the<br />

room caused by Stevie's violence and lack of self-

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