FACULTY OF BUSINESS AND INFORMATION TECHNOLOGY - UOIT
FACULTY OF BUSINESS AND INFORMATION TECHNOLOGY - UOIT
FACULTY OF BUSINESS AND INFORMATION TECHNOLOGY - UOIT
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Bachelor of<br />
Information<br />
Technology<br />
(Honours)<br />
GAME DEVELOPMENT<br />
<strong>AND</strong> ENTREPRENEURSHIP<br />
This program is designed to provide you with expertise in the<br />
field of game design and technology, while encompassing<br />
its core value of entrepreneurship. The curriculum will<br />
enable you to quickly advance your career through its focus<br />
on the knowledge and skills of business and management<br />
necessary to facilitate rewarding employment in existing<br />
corporations and entrepreneurial opportunities in gaming.<br />
<strong>UOIT</strong>’s Gaming Lab is equipped with state-of-the-art<br />
workstations including all the required software for<br />
development of animations, models, sound production,<br />
game engines and gameplay code.<br />
Career opportunities include:<br />
• Game designers;<br />
• Game product managers;<br />
• Project managers; and<br />
• Simulation specialists<br />
(military and civilian<br />
domain).<br />
“<strong>UOIT</strong> was the only university to offer a unique Game<br />
Development program, easily making it my first<br />
choice during the application process. Thanks to the<br />
efforts of our professors, we are able to visit big name<br />
development studios and have industry leaders come in<br />
for guest lectures.”<br />
– Ryan Wang, Game Development and Entrepreneurship student,<br />
class of 2011<br />
YEAR 1<br />
Semester 1<br />
• Business of Gaming;<br />
• Creative Writing and Narrative Concepts;<br />
• Discrete Mathematics;<br />
• Graphic Design I; and<br />
• Introduction to Programming.<br />
Semester 2<br />
• Graphic Design II;<br />
• Introduction to Entrepreneurship;<br />
• Linear Algebra and Physics for Games;<br />
• Object-Oriented Programming; and<br />
• General elective.<br />
YEAR 3<br />
Semester 1<br />
• Game Engine Design and Implementation;<br />
• Intermediate Modelling Techniques;<br />
• Introduction to Project Management; and<br />
• Two general or Business minor electives.<br />
Semester 2<br />
• Animation and Production;<br />
• Distributed Systems and Networking;<br />
• Filmmaking;<br />
• Game Design and Production II; and<br />
• General or Business minor elective.<br />
YEAR 2<br />
Semester 1<br />
• Algorithms and Data Structures;<br />
• Computer Animation: Algorithms and Techniques;<br />
• Computer Architecture;<br />
• Introduction to Computer Graphics; and<br />
• Principles of Marketing.<br />
Semester 2<br />
• Accounting for IT;<br />
• Entrepreneurial Finance;<br />
• Game Design and Production I;<br />
• Intermediate Computer Graphics;<br />
• Introduction to Computer Graphics; and<br />
• Sound and Audio for Games.<br />
YEAR 4<br />
Semester 1<br />
• Advanced Entrepreneurship;<br />
• Artificial Intelligence for Games;<br />
• Capstone Study Project;<br />
• Virtual Reality and User Interaction; and<br />
• General or Business minor elective.<br />
Semester 2<br />
• Demo Reel Development;<br />
• Multiplayer and Online Game Development;<br />
• Special Topics in Game Development and<br />
Entrepreneurship; and<br />
• Two General or Business minor electives.<br />
14<br />
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