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Leader Following Behavior<br />

• Follow a leader<br />

• Stay with the leader<br />

• “Pursuit” behavior (Arrival style)<br />

• Stay out of the leader’s s way<br />

• Defined as “next position” with an extension<br />

• “Evasion” behavior when inside the above area<br />

• “Separation” behavior <strong>for</strong> the followers<br />

Behavior Conclusion<br />

• A simple vehicle model with local neighborhood<br />

• Common steering behaviors including :<br />

• Seek<br />

• Flee<br />

• Pursuit<br />

• Evasion<br />

• Offset pursuit<br />

• Arrival<br />

• Obstacle avoidance<br />

• Wander<br />

• Path following<br />

• Wall following<br />

• Containment<br />

• Flow field following<br />

• Unaligned collision avoidance<br />

• Separation<br />

• Cohesion<br />

• Alignment<br />

• Flocking<br />

• Leader following<br />

• Combining the above behaviors in your application<br />

79<br />

80<br />

More Topics in Game AI<br />

• Scripting<br />

• Goal-based planning<br />

• Rule-based inference engine<br />

• Neural network<br />

• References<br />

• Game Programming Gems<br />

• AI Game Programming Wisdom<br />

81<br />

14

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