pdf(for print) - Computer Graphics Laboratory
pdf(for print) - Computer Graphics Laboratory
pdf(for print) - Computer Graphics Laboratory
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Leader Following Behavior<br />
• Follow a leader<br />
• Stay with the leader<br />
• “Pursuit” behavior (Arrival style)<br />
• Stay out of the leader’s s way<br />
• Defined as “next position” with an extension<br />
• “Evasion” behavior when inside the above area<br />
• “Separation” behavior <strong>for</strong> the followers<br />
Behavior Conclusion<br />
• A simple vehicle model with local neighborhood<br />
• Common steering behaviors including :<br />
• Seek<br />
• Flee<br />
• Pursuit<br />
• Evasion<br />
• Offset pursuit<br />
• Arrival<br />
• Obstacle avoidance<br />
• Wander<br />
• Path following<br />
• Wall following<br />
• Containment<br />
• Flow field following<br />
• Unaligned collision avoidance<br />
• Separation<br />
• Cohesion<br />
• Alignment<br />
• Flocking<br />
• Leader following<br />
• Combining the above behaviors in your application<br />
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More Topics in Game AI<br />
• Scripting<br />
• Goal-based planning<br />
• Rule-based inference engine<br />
• Neural network<br />
• References<br />
• Game Programming Gems<br />
• AI Game Programming Wisdom<br />
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