Learning, Memory and Attention - HCI - EPFL
Learning, Memory and Attention - HCI - EPFL
Learning, Memory and Attention - HCI - EPFL
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Minimize learning by metaphors<br />
• Metaphor (American Heritage Dictionary): a figure of speech in<br />
which a word or phrase that ordinarily designates one thing is<br />
used to designate another, thus making an implicit comparison,<br />
as in “a sea of troubles”<br />
• (<strong>HCI</strong> purpose) The use of familiar objects to convey the<br />
meaning of unfamiliar objects<br />
• Purpose<br />
- Function as natural models<br />
- Leverages our knowledge of familiar, concrete objects/<br />
experiences to underst<strong>and</strong> abstract computer <strong>and</strong> task<br />
concepts<br />
• Problem<br />
- Metaphor may portray inaccurate or naive conceptual model<br />
of the system<br />
Prof. Dr. Pearl Pu<br />
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