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A Bradley-Terry Artificial Neural Network Model for Individual ...

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18 Joshua Menke, Tony Martinez<br />

Table 1 Bradly-<strong>Terry</strong> ANN Enemy Territory Prediction Errors<br />

Heuristic None Inflation Certainty Both<br />

Prediction Error 0.1034 0.0635 0.0600 0.0542<br />

5 Results and Analysis<br />

The results are shown in table 1. Each column gives the prediction error<br />

resulting from a different combination of heuristics. The first column uses<br />

no heuristics, the second uses only the inflation prevention heuristic (see<br />

section 3.6), the third column uses only the rating certainty heuristic (see<br />

section 3.5), and the final column combines both heuristics. Each heuristic<br />

improves the results and combining both gives the lowest prediction error<br />

at 5.42%. This value means that a given estimate is, on average, 5.42% too<br />

high or 5.42% too low. There<strong>for</strong>e, when the model predicts a team has a<br />

75% chance of winning, the actual % chance of winning may be between 70-<br />

80%. One question is on which side does the prediction error tend <strong>for</strong> a given<br />

probability. To examine this, the predictions <strong>for</strong> the case that combines both<br />

heuristics are plotted against their prediction errors in figure 2 taking a 5%<br />

interval histogram of the results. The figure shows which direction the error<br />

goes <strong>for</strong> a given prediction. Notice that with only two low-error exceptions on<br />

the extremes, the prediction error tends to be positive when the prediction<br />

probability is low, and negative when it is high. This means the prediction<br />

is slightly extreme on average. For example, if the model predicts a team<br />

is 75% likely to win, they will be on average only 70% likely to win. A

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