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A Bradley-Terry Artificial Neural Network Model for Individual ...

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20 Joshua Menke, Tony Martinez<br />

Table 2 Top Ten Players<br />

Rating θ i<br />

Name<br />

3.64 [TKF]Triple=xXx=<br />

3.27 C-Hu$tle<br />

3.25 SeXy Hulk<br />

3.21 Raker<br />

3.16 [TKF]Loser<br />

3.01 =LK3=Bravo<br />

2.99 qvitex<br />

2.98 K4F*ChocoShake<br />

2.87 K4F*Boas7<br />

2.82 haroldexperience<br />

with these players. In summary, the model effectively predicts<br />

the outcome of a given map with a prediction error of only 5%, and provides<br />

recongizable ratings <strong>for</strong> the players.<br />

6 Application<br />

One of the goals in creating an enjoyable multiplayer game or running an enjoyable<br />

muliplayer game server is keeping the gameplay fair <strong>for</strong> both teams.<br />

Players are more likely to continue playing a game or continue playing on<br />

a given game server if the competiton is neither too easy nor too hard.<br />

When the gameplay is uneven, players tend to become discouraged and<br />

leave server or play different games. Here is where the rating system be-

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