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A Bradley-Terry Artificial Neural Network Model for Individual ...

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An ANN <strong>Model</strong> For <strong>Individual</strong> Ratings in Group Competitions 19<br />

error<br />

−0.05 0.00 0.05<br />

0.0 0.2 0.4 0.6 0.8 1.0<br />

prediction<br />

Fig. 2 Prediction vs. Prediction Error<br />

team predicted to be 25% likely to win will be on average 30% likely to<br />

win. Since the estimate is extreme, applying a <strong>for</strong>m of empirical Bayes may<br />

be appropriate since it may move the maximum likelihood estimate closer<br />

to the true estimate on average. This would require gathering data from<br />

several servers and finding the prior distribution that generates the mean<br />

ratings of each server. This will be attempted in future work.<br />

In addition to evaluating the model analytically, the ratings it assigns<br />

to the players can be asssessed from experience. Table 2 gives the ratings of<br />

the top ten rated players from the 3,379 games. Several of the players listed<br />

in the top ten are well-known on the server <strong>for</strong> their tenacity in winning<br />

maps, and there<strong>for</strong>e the model’s ranking appears to fit intuition gained from

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