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Design Management as core competency

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design”;customers are not the only focus and “users” must include customers <strong>as</strong> well <strong>as</strong><br />

employees, shareholders, suppliers, stakeholders, etc.<br />

- Socially Responsible Enterprises: This business model is spreading, and methods are<br />

needed in order to implement it <strong>as</strong> a collective action, <strong>as</strong> “sense building “according to<br />

K.Weick. <strong>Design</strong>ers’ input can go beyond “advanced design” projects in eco-design or<br />

community design, towards inventing and implementing standard processes for change in an<br />

SRE enterprise.<br />

As a consequence of these challenges, the design and design management communities have<br />

two directions for change: the incremental design strategy or “meta design” direction, and the radical<br />

“b<strong>as</strong>ic design“strategy - or <strong>core</strong> <strong>competency</strong> – direction.<br />

The “meta design” direction: incremental design strategy expanding “design you can see“<br />

Existing design disciplines have to redefine themselves according to the changes in the global<br />

context of the service - and aesthetics - b<strong>as</strong>ed economies:<br />

- The aesthetics-b<strong>as</strong>ed economy and the development of new design disciplines must include: design<br />

imaging, perception evaluation, cognitive psychology, ple<strong>as</strong>urable products and sensory design.<br />

- The service economy must develop: service portfolios, <strong>as</strong> well <strong>as</strong> services industries that redefine<br />

their activity in terms of customer experiences and customer relationships.<br />

The “experience economy“is where new “meta design” disciplines are needed, to help<br />

navigate between existing design-discipline silos. This “meta design“direction is an adaptation of<br />

design that is understood <strong>as</strong> design outputs and solutions. The entry points for design in organizations<br />

remain the same. The design demand starts with the company’s products and service portfolios, and<br />

the design brief is to give the brands an emotional difference that customers can see in the market.<br />

This direction is b<strong>as</strong>ed on the cl<strong>as</strong>sic strategy definition of Michael Porter: a strategy <strong>as</strong> fit in<br />

selecting a unique value chain in a specific market after a SWOT analysis of internal strengths and<br />

weaknesses, and the external opportunities and threats of your competition. <strong>Design</strong> is a tangible<br />

competitive advantage that is valued through improved sales, a brand image and market shares in a<br />

defined market.<br />

Finally, we have entered the “creative economy“ in which design is an industry that is part of<br />

the bigger picture of creative industries, and where creative industries are now understood <strong>as</strong> having a<br />

national competitive edge. Postmodern organizations are collages that value creativity. Managers in<br />

postmodern organizations are reinventing a management that enhances autonomy and individual<br />

creativity. <strong>Design</strong> managers in postmodern organizations enhance autonomy and individual creativity:<br />

3

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