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Design Management as core competency

Design Management as core competency

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<strong>as</strong> an art form, etc. Why, therefore, is it that our current context requires us to return to the most b<strong>as</strong>ic<br />

of design definitions<br />

<strong>Design</strong> science is what is needed to change the strategic definition process within companies.<br />

Strategy definition is also becoming a complex and “wicked problem”; comparing and competing with<br />

one’s rivals on market share targets in well documented, static industrial sectors will provide no<br />

sustained advantage. This is not the way the economy is working now, after the digital revolution.<br />

Where is your “competition“ when industries’ frontiers are blurring, when Amazon and Google<br />

are the new entrants’ competition for traditional industries such <strong>as</strong> editing, publishing and general<br />

commerce Consequently, all strategic methods b<strong>as</strong>ed on competition analysis, whether used by<br />

designers or by managers, are less and less relevant <strong>as</strong> decision-making tools.<br />

In this transitional economy, where any individual on the Internet is challenging the role of<br />

institutions to regulate the economy, new skills are needed to innovate in your relationship to the<br />

world. <strong>Design</strong> activity becomes an agent of change for prototyping the new socio-technical system that<br />

h<strong>as</strong> to be invented, <strong>as</strong> well <strong>as</strong> for helping companies manage the transition between the old, and the<br />

emerging socio-technical systems.<br />

Recently, the way that designers think h<strong>as</strong> become incre<strong>as</strong>ingly interesting to business<br />

managers because it is often seen <strong>as</strong> creative and holistic rather than specialist and bureaucratic.<br />

(See Figure 2: designers ’skills.)The emerging roles for designers in the 21st century, according to the<br />

previously discussed challenges in a complex world of stakeholders are: (Inns2007)<br />

-<strong>Design</strong> <strong>as</strong> a facilitator of thinking: the designer in the 21 st century will need to know how to mobilize<br />

and energize the thinking of others.<br />

-<strong>Design</strong> <strong>as</strong> a visualizer of the intangible: not a new role but an extended one, visualization of systems,<br />

relationships, emotions, experiences and networks.<br />

-<strong>Design</strong> <strong>as</strong> a navigator of complexity: in a world of complexity and ambiguity, designers have to<br />

understand complexity theory in order to help others understand complexity.<br />

- <strong>Design</strong>er <strong>as</strong> a mediator of stakeholders:“meta design” with tools that can allow multiple stakeholders<br />

to debate a complex issue.<br />

-<strong>Design</strong> <strong>as</strong> a coordinator of exploration: coordinate the exploration of relevant technical and contextual<br />

sources to maximize creativity in the early stages of a design.<br />

What are these new challenges, and why is design the best solution<br />

Understanding the link between design <strong>as</strong> a <strong>core</strong> <strong>competency</strong> and the new “person-centric<br />

“economy may be seen through two examples: the healthcare industry and the travel industry.<br />

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