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Design Management as core competency

Design Management as core competency

Design Management as core competency

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co-design, user-centered design, inclusive design, etc. The postmodern design manager is seen <strong>as</strong> an<br />

artist or a theorist who focuses on creativity, freedom and individual responsibility.<br />

For example, the design manager focuses on self-entrepreneurship on “deconstructing<br />

hierarchical power“ through a galaxy of projects. <strong>Design</strong> isnow valued <strong>as</strong> giving voice to silence, or<br />

previously overlooked or unheard minorities.<br />

The <strong>core</strong> <strong>competency</strong> direction: radical design strategy <strong>as</strong> “design you can’t see“<br />

The traditional vision of strategy <strong>as</strong> fit is not helpful in solving the previously discussed<br />

challenges of decision makers. Therefore, another strategic theory h<strong>as</strong> emerged, emanating from a<br />

resource-b<strong>as</strong>ed perspective <strong>as</strong> well <strong>as</strong> a collective-learning objective. This RBV view of strategy<br />

focuses on internal development, but also on pushing the traditional boundaries of organizations<br />

through network management. This resource-b<strong>as</strong>ed theory of building a sustained competitive<br />

advantage h<strong>as</strong> developed since Wernerfelt’s article in 1984, which responded to the changes of<br />

organizations’ environments.<br />

A resource refers an <strong>as</strong>set or input to production that an organization owns, controls, or h<strong>as</strong><br />

access to on a semi-permanent b<strong>as</strong>is. Therefore, the resource-b<strong>as</strong>ed theory should be understood by<br />

design managers <strong>as</strong> a paradigm shift from the structure–conduct–performance (S-C-P) paradigm,<br />

where competitive advantage is primarily determined externally by environmental factors:<br />

differentiating from my competitors in an industry. This S-C-P view of design strategy is reactive. It is a<br />

tangible view of the company’s potential in regards to its competitive environment.<br />

Resource-b<strong>as</strong>ed management highlights how the possession of internal, valuable, rare,<br />

inimitable and non-substitutable resources may result in sustained superior performance. The<br />

Resource-B<strong>as</strong>ed View of a firm’s competitive advantage emph<strong>as</strong>izes the importance of the invisible<br />

internal <strong>as</strong>sets such <strong>as</strong> the skills and values of “design you can’t see”.<br />

Pralahad and Hamel argue that information-b<strong>as</strong>ed, invisible <strong>as</strong>sets -- such <strong>as</strong> technology,<br />

customer trust, brand image, corporate culture and management skills -- are the real resources of<br />

competitive advantage, because they are both difficult and time consuming to accumulate, and may<br />

also be used in multiple ways simultaneously. To design managers, it means promoting design<br />

abilities <strong>as</strong> rare, inimitable, and non-substitutable; it also means managing design with a long-term<br />

perspective of sustained, competitive advantage rather than a short-term view of project management.<br />

It is refocusing on design <strong>as</strong> being skills that are pertinent – even essential -- in developing a<br />

corporation’s intangible <strong>as</strong>sets.<br />

A more process oriented view of strategy in the new millennium part of the<br />

strategic discourse embraced a reconstruction view in which market<br />

boundaries and industries can be reconstructed by actions and beliefs of<br />

industry players.– (Johansson &Woodilla 2009)<br />

4

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