Download Here (5.27 MB) - Liber Fanatica
Download Here (5.27 MB) - Liber Fanatica
Download Here (5.27 MB) - Liber Fanatica
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<strong>Liber</strong> <strong>Fanatica</strong> - Volume III : The Game Master’s Guide<br />
Terrain, Cover and Weather<br />
Surfaces<br />
To-hit Movement Hide<br />
Other Effects<br />
Penalty<br />
Bonus<br />
Muddy Road - 10 Hampered - Horses and wagons get stuck on a failed<br />
Ride/Drive test. Roll once and then repeat<br />
every 4 hours spent in mud<br />
Deep Snow - 10 Hampered - -10 to Movement-related tests (e.g. Dodge).<br />
Impassable by wheeled wagons. Horses may get<br />
stuck on a failed Ride/Drive test, repeated<br />
again every 4 hours spent in snow<br />
Ice - Special* - *Models moving faster than Hampered must<br />
test vs Agi or fall down<br />
Jagged rocks & Debris - Special* - *Models may move faster than Hampered, but if<br />
so must test vs Agi or fall down, taking 1<br />
Wound. Failure by 50+ causes ankle sprain<br />
Stairs - Special* - *Running models must test vs Agi or fall down.<br />
Failure by 50+ causes 1d5 Wounds plus tumble<br />
Water (waist deep) - 10 Hampered +/- 10* -10 to Movement-related tests (e.g. Dodge).<br />
*Concealment requires submersion and holding<br />
breath (WFRP pg. 136)<br />
Water (deep) - 30 Swim only +/- 30* -30 to Movement-related tests (e.g. Dodge).<br />
*Concealment/cover requires submersion and<br />
holding breath (WFRP pg. 136)<br />
Steep slope +10* Special** - *Only high ground model gains to-hit bonus.<br />
**Moving uphill is Hampered. Moving downhill<br />
adds +1 M<br />
Obstacles<br />
Hedge - 1 round to<br />
climb<br />
+/- 10 4-5 feet high. Horses may only cross by<br />
jumping<br />
Woods & Trees - Special* +/- 20 *Models Running in woods without Rover talent<br />
Wall (low) +10* 1 round to<br />
climb<br />
must test vs Agi or fall down<br />
+/- 30 4-5 feet. Horses may only cross by jumping.<br />
*Models standing on a low wall receive +10 high<br />
ground bonus<br />
Furniture, small<br />
(chair, low table)<br />
- Special* - *Each obstructing item reduces M by 2 yards (1<br />
square)<br />
Furniture, large<br />
(banquet table, organ)<br />
+10* 1 round to<br />
climb<br />
+/-10 *Models standing on furniture receive +10 high<br />
ground bonus<br />
Weather<br />
Snowfall (heavy) &<br />
Rain (normal)<br />
- 10* - - -10 on all Perception tests. *To-hit penalty is for<br />
missiles only<br />
Hail & Rain (heavy) - 20* - - -10 Vision tests, -20 Listen tests. *To-hit<br />
penalty is for missiles only<br />
Wind, strong - 10 Special* - *Moving upwind is Hampered. Moving<br />
downwind adds +1 M<br />
Darkness, night sky - 30 Special* - -30 Perception tests. *Running models must<br />
test vs Agi or fall down, unless the surface is<br />
smooth<br />
Darkness,<br />
underground<br />
Special* Special** - *Attacks are at -30 if the target can be heard;<br />
auto-miss otherwise. **Models moving faster<br />
than Hampered must test vs Agi or fall down.<br />
Use Navigation skill to follow noises.<br />
To-hit Penalty: models standing in this terrain may suffer a WS or BS penalty<br />
Movement: Terrain may Hamper movement (WFRP pg. 137) or otherwise affect mobility. This may be mitigated<br />
with sleds, snowshoes, spiked boots, skis etc.<br />
Hide Bonus: Models may gain a Concealment bonus or Take Cover from missile attacks (see below) while in this<br />
terrain<br />
20