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Download Here (5.27 MB) - Liber Fanatica

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Introduction<br />

by Henrik Grönberg<br />

T<br />

his part of the guide contains several tools<br />

for GMs running WFRP. Although the GM is<br />

free to use these in any way imaginable, a few<br />

notes are provided in order to help in doing so. It<br />

should be noted that the scope of these tools is<br />

limited in several ways. Firstly, they are written<br />

with the Empire and Humans in mind. Although<br />

this doesn’t mean you can’t use them for<br />

characters of other races and nationalities, or for<br />

scenarios set outside the Empire, you’ll have to<br />

tweak or re-roll the results a lot more often.<br />

Secondly, most tables come with a random<br />

generation (“dice decision”) option. If this is used,<br />

far from all results will be grammatically correct,<br />

make sense or be of any help. Thirdly, all tables<br />

represent only a limited selection of possible<br />

entries. However, if they spur your imagination to<br />

come up with alternatives, they still serve a<br />

purp ose!<br />

<strong>Liber</strong> <strong>Fanatica</strong> - Volume III : The Game Master’s Guide<br />

Character Traits<br />

T<br />

his tool consists of ten sets of ten tables each<br />

listing ten entries. Each set of tables is<br />

loosely linked to one of the Ten Questions on<br />

pages 21-22 of WFRP. Each table can be read as<br />

offering fragments of answers to one of these<br />

questions and can be used during character<br />

generation to help players come up with a<br />

background for their PCs (see above).<br />

The entries in these tables are intended to serve<br />

several purposes:<br />

Improving Improvisations GMs can keep these<br />

tables handy while at the table for coming up<br />

with a few defining attributes for improvised<br />

NPCs. In this case, picking or rolling (1d10 for<br />

the set of tables, another 1d10 for which table<br />

and 1d10 for the entry) a few, say three, traits<br />

may be a good idea.<br />

Scenario Creation GMs can use the tables when<br />

creating NPCs for scenarios and campaigns<br />

(homemade or others), much in the same ways as<br />

described above.<br />

Character Generation This material is also useful<br />

for GMs and players generating player<br />

characters. For instance, players can roll once on<br />

each set of tables, 1d10 traits as above, or simply<br />

use the tables in any other way as they and the<br />

GM see fit. The resu lt won’t be a cohesive and<br />

complete personality–you still have to connect<br />

these dots–but may provide a few starting ideas<br />

for creating a personality and background.<br />

Ten Hundred Answers:<br />

Question<br />

Set of Tables<br />

1: Where are you from? Character Background<br />

2: What is your family like? Family & Heritage<br />

3: What is your social class? Social Status<br />

4: What did you do before you became an adventurer? Personal History<br />

5: Why did you become an adventurer? Personality<br />

6: How religious are you? Religiosity<br />

7: Who are your best friends and worst enemies? Friends & Enemies<br />

8: What are your prized possessions? Peculiar Possessions<br />

9: Who are you loyal to? Loyalties<br />

10: Who do you love/hate? Loves & Hates<br />

38

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