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QWERTY Caster - Universitat Pompeu Fabra

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Interpretació amb<br />

Mitjans Electrònics<br />

Especialitat de Sonologia<br />

Sessió 1<br />

L’Ordinador com a sintetitzador<br />

(o com a “instrument tradicional”)<br />

Prof. Sergi Jordà<br />

sergi.jorda@iua.upf.edu<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Part I: Digital vs. Acoustic Instruments<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Traditional Music Instruments / Construction<br />

Most acoustic instruments consist of<br />

an excitation source that can oscillate in different<br />

ways under the control of the performer<br />

a resonating system that couples the vibrations of<br />

the oscillator to the surrounding air<br />

Parts of the performer’s body generate the energy for<br />

the excitation of the instrument, interacting through<br />

the instrument’s control interface<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Traditional Music Instruments / Restrictions<br />

1. Limited by physical constraints<br />

2. Restricted control of their output<br />

3. Human excitation energy dependent (in acoustic instr.)<br />

4. Human control dependent<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Traditional Music Instruments / Restrictions<br />

<br />

<br />

<br />

<br />

The possibilities & limitations of acoustic instruments concerning<br />

both mechanical inputs & control, and sonic output, are hardwired<br />

by physical constraints. Acoustic instruments tend to impose by<br />

construction their own playability rules, which allow listeners to<br />

infer the type and form of the gesture from the generated sound<br />

No instrument allows for a complete control over its whole sonic<br />

richness. Microevolutions of their parameters are often<br />

uncontrollable and subject to a combination of (a) complex<br />

correlations (b) structural and morphological constraints and (c)<br />

additional random -or ungraspable- factors<br />

With few exceptions (as it is the case of the organs) the excitation<br />

energy needed for the instrument to sound has to be provided by<br />

the performer (blown, struck, plucked or rubbed)<br />

With few exceptions, not only energy but also all type of temporal<br />

control variations or modulations of parameters (e.g. vibrato or<br />

tremolo) have to be explicitly and permanently addressed<br />

physically by the performer<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Gesture Types in Music Making<br />

Selection<br />

Finger on a fret, selecting a soundbank …<br />

They are previous to sound production<br />

Decision<br />

Fretting a string, hitting a key …<br />

They bring the energy<br />

They make a sound with instant parameters<br />

Modulation<br />

Moving a pedal, a mod. wheel<br />

Changes sound parameters over time<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Digital Music Instruments<br />

Controller/Generator clearly separated (exchangeable?)<br />

Inputs<br />

no clear distinction between excitation and control<br />

everything is possible (??)<br />

blow, strike, pluck, rub, bow … +<br />

click, double-click, type, point, slide, twirl, drag<br />

and drop … +<br />

?????? (we will study sensors in another Module)<br />

Outputs: everything is possible (??)<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Outputs: everything is possible (??)<br />

<br />

<br />

<br />

<br />

Any parameter variation can now be implemented as desired;<br />

continuously, discreetly, or as a combination of both<br />

Timbre does not have to be left out anymore. Any imaginable<br />

timbre can be rendered theoretically; it can change abruptly or<br />

evolve continuously, and even smooth transitions between any set<br />

of distinct timbres can be achieved (e.g. Grey 1975; Wessel 1979;<br />

Wessel et al. 1998)<br />

Small periodic changes can still be applied to anything, with<br />

unlimited and precise control over all of the oscillation parameters<br />

(frequency, amplitude and shape of the oscillation), and these<br />

modulations do not have to be permanently addressed by the<br />

performer anymore since separate threads in the machine are<br />

taking charge of them<br />

The performer, who no longer needs to control all the smaller<br />

details, can control instead the processes that control these details<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


AUTOMATED CONTROL<br />

PROCESSES<br />

Hammond+Leslie<br />

Analog modular<br />

synthesizer<br />

NON-HUMAN<br />

EXCITATION<br />

ENERGY<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


From the “do-everything-yourself”<br />

to the “one-button-does-it-all”<br />

We will start by studying the left<br />

paradigm, i.e. when computers<br />

behave like traditional instruments,<br />

leaving everything to the musician<br />

responsibility…<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008<br />

Part II: Music Controllers


Traditional Music Instruments restrictions /<br />

Revisited<br />

Limited by physical constraints<br />

Restricted control of their output<br />

Human excitation energy dependent (in acoustic instr.)<br />

Human control dependent<br />

Even when we want to remain closer to the “acoustic<br />

instrument model”, point 1 does not make much sense<br />

(unless we want to make digital clones of acoustic<br />

instruments), and point 3 is not easy to achieve<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Controllers’ Summary (1/2) THE EASY SIDE<br />

(from Jordà 2007)<br />

Music controllers can preserve traditional playing<br />

modes, permitting us to blow, strike, pluck, rub or bow<br />

our ‘computers’; new traditionalists in turn, may<br />

prefer to continue clicking, double-clicking, typing,<br />

pointing, sliding, twirling or dragging and dropping<br />

them. The decision is up to everyone. With the<br />

appropriate sensors, new digital instruments can also<br />

be caressed, squeezed, kissed, licked, danced, hummed<br />

or sung. They can even disappear or dematerialise<br />

while responding to our movements, our muscle tension<br />

or our facial expressions.<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Controllers’ Summary (2/2) DIFFICULT SIDE!!!<br />

(from Jordà 2007)<br />

With the flexibility offered by MIDI, any controller can certainly be combined with<br />

any sound- and music-producing device. Still, each choice is critical. As pointed<br />

out by Joel Ryan, improviser, leading researcher in the NIME field and technical<br />

director of the Dutch laboratory STEIM, ‘a horizontal slider, a rotary knob, a<br />

sensor that measures the pressure under one finger, an accelerometer which can<br />

measure tilt and respond to rapid movements, a sonar or an infrared system that<br />

can detect the distance between two points, each have their idiosyncratic<br />

properties’ (Ryan 1991).<br />

Any input device can become a good or a bad choice depending on the context,<br />

the parameter to control, or the performer who will be using it. Just as the<br />

automotive engineer chooses a steering wheel over left/right incrementing<br />

buttons, ‘we should not hand a musician a butterfly net when a pitchfork is<br />

required’ (Puckette and Settel 1993). The challenge remains how to integrate and<br />

transform this apparatus into coherently designed, meaningful musical<br />

experiences with emotional depth.<br />

It is in fact extremely hard to design highly sophisticated control interfaces<br />

without a profound prior knowledge of how the sound or music generators will<br />

proceed; a parallel design process will surely be more enriching than buying the<br />

ultimate controller for plugging into any custom software.<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Interaction Coherence ?<br />

The disappearance of physical constraints, should be<br />

replaced with deep musical, metaphorical, ergonomic …<br />

coherence<br />

Seeking coherence is somewhat in the antipodes of the Theremin<br />

limited success, which is best known for its “magic” way of playing<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


In Common?<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Timbre navigation<br />

The voice, the didgeridoo, brass with cups….<br />

Not many acoustic instruments allow for a continuous<br />

modification/transformation of their resonant bodies…<br />

Not many acoustic instruments allow thus for continuous<br />

and (reasonable uncorrelated) timbre navigation<br />

Continuous timbre navigation (more than an infinite<br />

timbre palette) is arguably one of the assets of<br />

“traditional” computer based music instruments<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Music Controllers / Prehistory<br />

Except perhaps for keyboards, the concept of music<br />

controller is alien to acoustic music instruments<br />

The theremin, one of the first and still more famous,<br />

electronic instruments (famous because of the way it is<br />

played -- i.e. without touching it), is a full instrument,<br />

not a controller<br />

Clara Rockmore performs Saint-Saëns’ "The Swan"<br />

Canadian musician and researcher Hugh LeCaine, was<br />

between 1940s-70s a pioneer in the field of electric and<br />

electronic instruments<br />

electronic sackbut (1945-73)<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Hugh Le Caine’s electronic sackbut (1945-1973)<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Hugh Le Caine’s electronic sackbut<br />

Musical examples<br />

1948 “clarinet” (Rapshody in Blue)<br />

1948 “mutted trombone” (playing with formants)<br />

1948 “brass to clarinet” (Blues)<br />

1948 “strings”<br />

Bill Farrow plays “brass-like”<br />

Mal Clark plays “brass-like”<br />

From “Hugh Le Caine - Compositions Demostrations<br />

1946-1974 »<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Music controllers & MIDI<br />

<br />

<br />

<br />

<br />

Despite MIDI being extremely key-oriented, MIDI also made simpler<br />

the creation of new controllers (early 80s)<br />

Wanderley (2001) classifies<br />

instrument-like controllers (imitate) / Carl Wind Controller video<br />

extended controllers/hyperinstruments (expand)<br />

alternative controllers<br />

Commercial controllers tend to imitate trad. Instruments (at least<br />

until the mid-2000s)<br />

Paradiso (1997) further classifies alternative controllers into:<br />

Batons<br />

Non-contact (incl. Theremin-like, cvision, ultrasound…)<br />

Wearable<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Some Music Controllers…<br />

<br />

<br />

<br />

<br />

<br />

Michel Waisvisz’ The Hands (left up)<br />

BioMuse (Brainwave detector!) (left mid)<br />

Donald Buchla’s The thunder (left down)<br />

Sergi Jordà’s LowTech-<strong>QWERTY</strong> <strong>Caster</strong><br />

(cent down)<br />

Max Mathews’ Radio Baton (right down)<br />

Videodetection with Very Nervous System,<br />

David Rockeby (right up)<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Sensing data<br />

Sensors and microcontrollers or ready-made analog2MIDI<br />

devices are widely available<br />

All types of external parameters (light, temperature …)<br />

All types of “external-conscious” human activity<br />

(pressure, breath, joint movements, face-expression …)<br />

as well as “internal-unconscious” [EMG (muscle<br />

activity), EOG (eye movement), EKG (heart), EEG<br />

(brainwave)], can be measured<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Other devices as Controllers<br />

Joysticks and gamepads<br />

DataGloves<br />

Graphic tablets<br />

Microphones (audio2MIDI, audio analysis…)<br />

….<br />

More info:<br />

New Interfaces for Musical Expression (NIME) (Wikipedia<br />

, NIME Website, YouTube)<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Part III: Design Issues<br />

Jeff Pressing’s list (1990)<br />

Dimensionality<br />

Human Bandwidth<br />

Dimension Coupling<br />

Spatial vs. Temporal Multiplexing<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Dessign Issues (Pressing 1990)<br />

for a realtime interaction music interface x<br />

1. Physical variables carrying the information (e.g. position,<br />

pressure, velocity, acceleration, etc.)<br />

2. Dimensionality of control or degrees of freedom<br />

3. Control modality (i.e. discrete or continuous, and its digital<br />

quantization)<br />

4. Design appropriateness: efficiency, ergonomics, motor and<br />

cognitive loads, degree of sensory reinforcement and redundancy,<br />

appropriateness of gesture to expression<br />

5. Historical foundations: using an existing technique, modifying or<br />

creating a new one<br />

6. Psychological nature of control: perceived naturalness of the link<br />

between action and response, exploratory or goal-oriented, etc.<br />

7. Literalness of control (one-to-one, one-to-many, many-to-one,<br />

unpredictability, response delay, time dependence)<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Dimensionality / Degrees of Freedom (DOF)<br />

A dot in space is determined by 3 coordinates<br />

A solid object by 6<br />

HMD<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Degrees of Freedom / [multi]dimensionality<br />

A mouse can be considered one or two-dimensional<br />

(depending of the mapping)<br />

Most joysticks have 3 or more simultaneous control<br />

dimensions<br />

A data glove typically delivers 11 continuous control<br />

parameters in each hand!<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


The 11 dimensions of a Data Glove<br />

<br />

<br />

<br />

5 dimensions (one for each finger)<br />

3 for the position of the hand in<br />

space (x, y, z)<br />

3 for the orientation of the hand in<br />

space (pitch, yaw, roll)<br />

(alternatively it can<br />

also be seen as the<br />

position of 2 points<br />

of a rigid object in<br />

space <br />

6 coordinates)<br />

The cheap P5 data glove<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


How to profit from 11 dimensions?<br />

Yet, traditional instruments, tend to have a lower<br />

dimensionality<br />

e.g. reed instrument: pitch, breath pressure, reed<br />

pressure (not considering growl, unstandard<br />

fingering….)<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


The hyperhuman controller !<br />

From the strictly physical point of view the dimensionality of<br />

control possible for human beings could easily exceed 40 degrees<br />

of freedom (Pressing 1990)<br />

If we only consider articulations, one could easily count 3<br />

degrees of freedom for each hand and foot, 3 additional ones<br />

for each hand finger, 8 more for arms (elbows+shoulders) and<br />

legs, 2 for the head, plus at least 1 more for breath pressure,<br />

which gives a total of 53! [(3x4) + (3x10) + 8 + 2 + 1 = 53].<br />

And that without taking into account other possible<br />

physiological controllable parameters such as muscle tension<br />

(e.g. Tanaka 2000), face expression (e.g. Lyons et al. 2003),<br />

eye-tracking (e.g. Hornof & Sato 2004), or the absolute position<br />

of the whole body in space (3 more parameters)<br />

But this is much more than any human can handle!<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Human control<br />

bandwidth<br />

How much a human is<br />

able to control<br />

meaningfully ?<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Human control bandwidth (2)<br />

<br />

<br />

How much control is humanly possible? The limitations must be of<br />

cognitive nature (Fitts 1954; Miller 1956; Fitts & Posner 1967;<br />

Pressing 1988; Cook 2001), and they are hard to evaluate<br />

Most of this research has been done in the field of music<br />

instruments and performance, arguably the more<br />

sophisticated/rich control devices invented<br />

To bring into play the full bandwidth of communication there<br />

seems to be no substitute, for mammals at least, than the<br />

playing of music live (Bischoff et al. 1978)<br />

<br />

First, although trad. music instruments are not digital, we have to<br />

consider that each dimension has a resolution (in bits) e.g. MIDI<br />

offers a 7-bit resolution/parameter, but 8, 12, 16 bits … are also<br />

common<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Human bandwidth, according to Bob Moog<br />

<br />

<br />

<br />

<br />

A flute player, is able to control amplitude with a 6-bit resolution and<br />

with a temporal resolution of about 100 Hz<br />

A drummer can play with a maximum frequency of 10 Hz controlling<br />

three parameters and an approximate resolution of 4 bit/parameter.<br />

That gives us 600 bits/sec (without considering pitch) and 120 bits/sec<br />

respectively.<br />

Moog estimates that the<br />

maximum meaningful<br />

information a skilled<br />

musician is able to<br />

generate is about 1000<br />

bits/sec (Moog 2004).<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Continuous / discrete<br />

<br />

<br />

<br />

<br />

Not all dimensions have to be continuous<br />

For example, in many trad. instrument, pitch choice is discrete<br />

(keyboard, guitar, wind…) (even if in the guitar and in wind<br />

instruments, pitch can depend on other factors, and therefore the<br />

output pitch can be more “continuous”, its initial choice is still<br />

discrete)<br />

In the piano, for ex., each event has a dimensionality of 2 (one<br />

discrete – key, the other continuous – velocity), but several<br />

simultaneous events are possible<br />

As in the analog world, in the digital world, discrete selections can<br />

be addressed in diff. ways (they can have 2 or more states, they<br />

can toggle or not, they can exclude previous choices – radio<br />

buttons …)<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Dimensions: coupled (L) / decoupled (R)<br />

What’s better ?<br />

What for !?!?<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Dimension coupling<br />

“To draw freehand, one prefers a mouse; to draw straight vertical<br />

and horizontal lines, the humble Etch-a-Sketch is better” (Buxton<br />

1986).<br />

The simultaneous manipulation of the resonance frequency and the<br />

Q factor of a filter, is perfectly controlled with a two-dimensional<br />

joystick.<br />

NB. We are here considering input coupling, not output correlation<br />

which we will discuss later. However, it seems that output<br />

correlation in trad. Instruments is one of the keys for<br />

“expressivity” (e.g. loudness & pitch in wind instruments, voice…)<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Multiplexing<br />

spatial/temporal<br />

<br />

<br />

<br />

In temporal multiplexing<br />

a device controls diff.<br />

functions at diff.<br />

moments<br />

The mouse is a timemultiplexed<br />

device and<br />

WIMP interaction tends<br />

to be very TM (although<br />

displays are more<br />

spatially multiplexed)<br />

In spatial multiplexing,<br />

each function has a<br />

dedicated device<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


y and Vertegaal SenSorg cockpit !<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Spatial Multiplexing / Dedicated Devices<br />

Analog devices (incl. acoustic instrument) tend to be space<br />

multiplexed<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Hold / return / bypass /skip<br />

<br />

<br />

<br />

Return or hold refers to whether a parameter returns (snaps back)<br />

to a nominal value (as the pitchbend wheel in most MIDI keyboards)<br />

or keeps it position upon release (as the modulation wheel in most<br />

MIDI keyboards).<br />

Bypass can be seen as the combination of return and hold, or as<br />

the quick alternation between two values, one of them being<br />

typically a zero effect position.<br />

Skip reflects the ability to have direct access to arbitrary values.<br />

Most controllers do not allow this and are forced to traverse<br />

intermediate values instead. An example of a controller able to<br />

skip is the ribbon present in several analog synthesizers from the<br />

1960s and 1970s (Pressing 1990).<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Part IV: Control Examples<br />

Traditional Instruments<br />

The Theremin<br />

The Joystick<br />

Bimanual input<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Acoustic Musical Instruments Examples<br />

<br />

<br />

<br />

<br />

A string can be accessed at any point of its length (and it can be<br />

accessed without perceivable sound, i.e. without the needed<br />

energy)<br />

A trombone slide has to cover all the way (although it doesn’t<br />

sound either if it’s not blown)<br />

In the piano and percussion instruments, energy & control is given<br />

with the same action<br />

Most acoustic instrument don’t have hold capabilities; but they<br />

often go back (bypass) to a default state (open strings, open<br />

tube…)<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


The Theremin: a strange case study<br />

According to the previous criteria, the Theremin can be seen as one of<br />

the worst musical interaction designs<br />

It has only 2-dimensions (pitch/loudness), and totally uncoupled<br />

It lacks all hold/bypass/skip facilities, which make very difficult<br />

sharp attacks and discontinuities both in pitch & in amplitude<br />

<br />

It completely lacks any type of haptic feedback (shown that is it<br />

much easier to play it with rubber bands on each hand…)<br />

Possible reasons of success?<br />

Magic?<br />

Simple, identifiable yet full of references (voice, strings…) tone?<br />

Difficulty of playing?<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


The Joystick<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008<br />

<br />

<br />

<br />

Good example for a microcontrol<br />

(e.g. timber nuances)<br />

2 or 3D very coupled / Return<br />

Easy use of time-multiplexing,<br />

with the various buttons (e.g. for<br />

alternating between diff. timbre<br />

parameters)


Some Joystick (and other bimanual) examples<br />

<br />

Daniel Arfib, J.M. Couturier, L. Kessous videos.<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


The Voicer (Kessus, Arfib)<br />

Amplitude with<br />

pen pressure<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Loïc Kessous’ Gloves<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Some Joystick (and other bimanual),<br />

but not so low-level examples<br />

Michel Waisvisz, gloves<br />

Clay Chaplin, gloves (minute 1:00-2:00)<br />

The Suicide voice, gloves + voice control<br />

Controller’s band, gloves + joystick<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Part IV: Conclusions & Next Steps<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


AUTOMATED CONTROL<br />

PROCESSES<br />

Hammond+Leslie<br />

Analog modular<br />

synthesizer<br />

NON-HUMAN<br />

EXCITATION<br />

ENERGY<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


The<br />

Multithreaded vs.<br />

the Traditional<br />

Model<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Multithreaded instruments & shared control<br />

(Jordà 2005)<br />

<br />

<br />

<br />

<br />

In traditional instruments the performer is responsible for<br />

controlling every smallest detail, leaving nothing to the instrument<br />

responsibility<br />

One of the best assets of new digital instruments is the possibility<br />

to run several multiple and parallel musical processes in a shared<br />

control between the instrument and the performer<br />

These instruments’ ‘intelligence’ may be partially responsible for<br />

one or more musical processes, the control of which may be<br />

entirely left to the instrument’s responsibility or may be shared in<br />

different ways with the performer<br />

When performers delegate some control to the instrument, their<br />

role is also approaching that of composers, who do have to delegate<br />

control of their work to instrumentalists<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Some multithread & shared control corollaries<br />

These systems (instruments) tend to<br />

surpass the one gesture to one acoustic event’ paradigm<br />

go beyond the sound and note control level<br />

run multiple and parallel musical processes in a shared<br />

control between the instrument and the performer <br />

the possibility to have multiple performers seems as a<br />

logical and promising extension<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Dimensionality and Multiplexing Problems (1/2)<br />

(Jordà 2005)<br />

1. Analog devices (incl. acoustic instrument) tend to be space<br />

multiplexed<br />

2. Traditional instrument tend to have a low dimensionality<br />

3. Digital controllers can have a higher dimensionality<br />

4. Interactive music systems tend to have a still higher (output)<br />

dimensionality (i.e. many parameters to control, not only related to<br />

sound, but possibly to “form”…)<br />

5. They thus tend to need some temporal multiplexing (e.g. secondary<br />

buttons that change the behavior of primary controllers)<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Dimensionality and Multiplexing Problems (2/2)<br />

(Jordà 2005)<br />

<br />

<br />

<br />

<br />

<br />

Many new controllers have additional trouble dealing with<br />

hold/bypass/skip issues and thus need extreme time multiplexing<br />

Exosqueletons, bodysuites, wearables, CVision body tracking<br />

systems… represent the summit of this problem…<br />

They force the performer to work constantly on all its dimensions<br />

(they don’t have off-states)<br />

They don’t hold, skip (direct access), bypass or even mute,<br />

without the help of additional “secondary buttons” (often in the<br />

form of foot pedals)<br />

These devices may look cool & futuristic; they can work as<br />

synthesizers controllers, but I claim that they are the worst<br />

friends of interactive music systems<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


“Air” Music<br />

<br />

<br />

Short BBC Theremin Documentary (on “air playing”)<br />

Dance Tensor<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Some Music Controllers…<br />

<br />

<br />

<br />

<br />

<br />

Michel Waisvisz’ The Hands (left up)<br />

BioMuse (Brainwave detector!) (left mid)<br />

Donald Buchla’s The thunder (left down)<br />

Sergi Jordà’s LowTech-<strong>QWERTY</strong> <strong>Caster</strong><br />

(cent down)<br />

Max Mathews’ Radio Baton (right down)<br />

Videodetection with Very Nervous System,<br />

David Rockeby (right up)<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


“Traditional” Controllers !!<br />

Most of the music controllers being developed prolong the traditional<br />

instrument paradigm. Trying perhaps to exorcise forty years of tape<br />

music, researchers in the field of new musical interfaces tend to<br />

conceive new musical instruments highly inspired by traditional ones,<br />

most often designed to be ‘worn’ and played all the time, and offering<br />

continuous, synchronous and precise control over a few dimensions.<br />

An intimate, sensitive and not necessarily highly dimensional interface<br />

of this kind (i.e. more like a violin bow, a mouthpiece or a joystick,<br />

than like a piano) will be ideally suited for direct microcontrol (i.e.<br />

sound, timbre, articulation). However, for macrostructural, indirect or<br />

higher level control, a non-wearable interface distributed in space and<br />

allowing intermittent access (i.e. more like a piano or a drum) should<br />

be undeniably preferred (Jordà 2005).<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Personal Guidelines (Jordà 2005)<br />

Space multiplexing is preferred for real-time interaction<br />

Always on controls (e.g. position in space) should be<br />

avoided, or used with very simple and easily accessible<br />

secondary buttons (scarce use of time-multiplexing)<br />

Return & low-dim control is preferred for micro-control<br />

(e.g. timber nuances) (conceptually closer to acoustic<br />

instruments)<br />

Hold & high-dim control is preferred for macrostructural<br />

control (typical of Interactive Music Systems)<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008


Recommended Readings<br />

Arfib, D., Couturier, J.M., Kessous, L., and Verfaille, V. (2002).<br />

Strategies of mapping between gesture data and synthesis model<br />

parameters using perceptual spaces. Organised Sound 7, 127-144.<br />

Jordà, S. (2005). Digital Lutherie: Crafting musical computers for new<br />

musics’ performance and improvisation. Ph.D. dissertation, Dept. of<br />

Computer Engineering, <strong>Universitat</strong> <strong>Pompeu</strong> <strong>Fabra</strong>, Barcelona (chaps. 2,<br />

4, 5)<br />

<br />

<br />

<br />

Jordà, S. (2007). Interactivity and Live Computer Music, in "The<br />

Cambridge Companion to Electronic Music", Edited by Nick Collins and<br />

Julio d’Escrivan. Cambridge University Press, UK.<br />

Pressing, J. (1990). Cybernetic Issues in Interactive Performance<br />

Systems. Computer Music Journal, 14(1), 12-25.<br />

Ryan, J. (1991). Some Remarks on Musical Instrument Design at STEIM.<br />

Contemporary Music Review, 6(1), 3-17.<br />

Sergi Jordà, Music Technology Group<br />

IUA, UPF – Barcelona, 2008

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