- Page 1: 200-page previewJune 20151
- Page 5: Jack “Highwang” Ragasa (JR) is
- Page 8 and 9: What is anOld-School RPG?by Jay Bar
- Page 11 and 12: Two pages fromUltima IV’s‘Histo
- Page 13: A map from Bard’sTale, filled wit
- Page 17 and 18: “It was released two years before
- Page 19 and 20: When in space, you must dock into s
- Page 21 and 22: “I listened a lot to my playersan
- Page 23 and 24: “The point is not whether youhave
- Page 26 and 27: Alternate Reality:The CityParadise
- Page 28 and 29: PhantasieSSI, 1985Atari ST, Amiga,
- Page 30 and 31: Defenderof the CrownCinemaware Corp
- Page 32 and 33: DeathlordAl Escudero and David Wong
- Page 34 and 35: Dungeon MasterFTL Games, 1987DOS, A
- Page 36 and 37: ZeliardGame Arts, 1987DOS, NEC PC-8
- Page 38 and 39: Ultima V:Warriors of DestinyOrigin
- Page 40 and 41: WastelandInterplay, 1988DOS, Apple
- Page 42 and 43: HillsfarWestwood Studios, 1989DOS,
- Page 44: Ultima VI:The False ProphetOrigin S
- Page 47 and 48: The various plot-locked doors and u
- Page 49 and 50: “Rob [Anderson] was in discussion
- Page 51 and 52: Fate:Gates of DawnreLINE Software,
- Page 53 and 54: “I have always felt the game syst
- Page 55 and 56: Characters will vote key decisions.
- Page 57 and 58: There are hundreds of systems to ex
- Page 59 and 60: “At the very start, I wanted theD
- Page 61 and 62: When creating your party the game a
- Page 63 and 64: BloodNetMicroProse, 1993DOS and Ami
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Dark Sun’s dialogs look average t
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“It’s own type of game. It real
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DreamForge Intertainment, 1993DOSDu
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The Geoscape is where you’ll moni
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“With Ultima VIII, I wanted to be
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“Up to that time, Bethesda hadnev
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Whenever you enter one of Stone Pro
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Cyberlore Studios, 1995Windows and
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Albion features various different t
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“A bit into the development, thei
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Bethesda Softworks, 1997DOSAn Elder
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Gorky 17Metropolis Software, 1999Wi
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“Even though it wasn’t the foca
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“He [Richard Garriott] wantedBrit
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Square Co., 1999Windows and Playsta
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“For me the important part ofSyst
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Trends:“The Death of PC Gaming”
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“We used the term “kill/reward
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“The real-time pause combat syste
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“The game is scaled back from the
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Game Arts, 2000Windows, Dreamcast a
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“We wanted to create a livingworl
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“I didn’t want a combat systemt
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“The basic idea was that I wanted
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“The thing is: you always knowwhe
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Mods:Bethesda released The Elder Sc
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The story offers a glimpse into Chi
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“Leonard [Boyarsky], Jason [Ander
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“[...] we keep making games for t
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“One of the things we really enjo
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“I like the characters to comeoff
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“My favourite gameplay mechanicis
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“Basically, my belief is that Tit
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EasyGameStation, 2007*WindowsRecett
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The Witcherbook series popularityin
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“Each command performed byyour so
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“What inspired me to start this p
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Tales of Game’s Studios, 2008Wind
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Mods for Mount & BladeBattle Size C
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DECK13 Interactive, 2009Windows, Xb
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When inside dungeons, your party’
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Apeiron, 2009WindowsMarauderAperion
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“The story is gameplay - theallia
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“I guess the thing is, I don’t
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“We’re really highlighting thes
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Rampant Games, 2011WindowsFrayed Kn
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“We believe the role from thedeve
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“I would like players to conquert
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“We really created an ambitiousga
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Level Up Labs, 2012WindowsDefender
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“We feel that puzzles and alsopar
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“I think there’s good stuff to
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“We wanted something thatwould se
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“I think some folks prefer stats,
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Generation Xth: Code HazardTeam Mur
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ForgottenRuinsNot only we’ll talk
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A page fromSSI’s 1989-1990catalog
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As a first for CRPGs, or gaming in
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EA had already made early inroads i
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growing popularity of new genres, s
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the cyberpunk classic to PCs. Softw
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Westwood dideverything: gameports,
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Looking Glass Studios1990 - 2000To
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Troika Games1998 - 2005Many of the
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Darklands1992pg. 58Deathlord1987pg.
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Moonstone:A Hard Day’sKnight1991p
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