DeathlordAl Escudero and David Wong, 1987Commodore 64 and Apple II*Al Escuderorecalls: “I wasgiven 5 weeksto change allthe art, story,spell names,equipmentnames, locationnames, etc.I was quite upsetabout it.”The city of demonsis locatedinside a volcano,so prepare to getsome lava burns.Some say Wizardry IV is the RPG that hates youthe most. Others – the more elitist types whosnicker at something as mainstream as Wizardry– might name Deathlord instead.Combining Ultima’s top down view with a Wizardry-likecombat system, Deathlord takes place in anOriental fantasy world with Japanese names for everything,but it was not originally conceived this way.In a move that will not surprise anyone familiar withthe company’s history, Electronic Arts demanded, justfive weeks prior to the game’s release, for the setting tobe changed to Japanese – from Norse.*As a result, Deathlord lets you play a Toshi and anObake, a Mahotsukai and a Ronin. There are 8 racesand 16 classes, including 4 mage classes, each with itsown compelling set of spells. The character systemis solid, and every level-up brings you a significantincrease in power, allowing you to brave areas youpreviously would not dare to.And with Deathlord’s 17 continents and archipelagos,there are a lot of areas to brave. The game’shuge world may feel too empty at times, but the locations,from towns to dungeons, are consistently good.They have traps, clues, and secrets to find. They areoften cleverly designed. Many show more than theyexplicitly tell, by way of their surroundings and theNPCs that inhabit them, such as the masterful portrayalof the eternal yet unstable opposition betweenFort Demonguard and Malkanth, the volcanic city ofdemons.Another high point is how exploration is presented.There are no quest objectives, or quests at all.There is only the starting clue that Deathlord, thegame’s villain, gives you. Further clues are obscureand difficult to find. There are some places, such asprisons or private residences, that you cannot simplyenter; you can only break into them, with the consequenceof taking on the entire town guard that comerushing at you. However, you might learn somethingvaluable if you do take the risk – all the greater giventhe game’s “permadeath” save system with only one,automatically overwritten slot.At its heart, Deathlord is a hardcore Wizardry-styledungeon romp translated to a top-downview with an added overworld. The ingenuity ofDeathlord’s design is to make this transition flow reallywell despite the difficulties involved in bringingtraditional dungeon hazards, from chutes to secretdoors to teleporters, over to a top-down perspective.Most dungeons have a unique and memorabletheme, and are as unforgiving as they are inventive.You will not make it far without accurately mappingthem out, and some secrets are only noticeable if youstudy the map.To an enthusiastic dungeon crawler, Deathlordis one of the ultimate games. CB32
Sir-Tech, 1987Apple II, DOS and PC-98Wizardry IV:The Return of WerdnaWizardry IV: The Return of Werdna, is notjust the fourth game in the legendaryWizardry series - it’s famously the hardestgame in the history of computer RPGs. The majorityof those who have played the game were unable toleave the very first room. Incidentally, Wizardry IVremains to this day one of the most innovative roleplayingtitles.Wizardry IV turns the standard RPG premiseon its head. In this game you play Werdna, the villainyou defeated back in Wizardry I, trying to escape hisescape proof underground prison. Stripped of hispowers, Werdna starts out extremely weak. Doingaway with the customary experience-based characterdevelopment system, the game has you rely onsummoned monsters and only increase your powerat pentagrams - specific, sparsely placed points in thedungeon, so that your power is directly tied to yourprogress. Allied with monsters, you battle parties ofadventurers fully intent on banishing you back toyour eternal rest. Simply put, Wizardry IV has youfight as a monster party against an adventuring party.Monsters are, however, an unruly bunch. Theydo not follow Werdna’s orders directly. To makethings worse, most enemies you encounter - Werdnasarcastically dubs them “do-gooders” - can kill you inone or at most two hits, and you tend to encounterthem every other step. An unlucky roll of a die, awrong step or a foolish decision, and bam! you’redead and have to reload the game.Beginning at the bottom of the penal dungeon,you struggle to climb up to the surface. Useful lootis minimal, being mostly limited to puzzle-relateditems, and there’s no way of telling a plot-criticalitem from a fluff one beforehand. And even if bysome miracle the enemies don’t get you, the dungeonitself will. To that end, Wizardry IV features the mostsadistic, and brilliant, dungeon and puzzle designthat no other RPG, except maybe The Dark Heartof Uukrul or Chaos Strikes Back, can compete with,where not only every step you take may mean certaindeath or a devilish puzzle or both, but the dungeonitself is basically one large puzzle that you must figureout to make progress or at least survive. The dungeonis also insanely hard to map.If you’re in the mood for some fantastic andincredibly punishing dungeons, be sure to check outWizardry IV. CBThe enemiesyou face areactually otherplayer’s partiesfrom previousgames, that weresubmitted to Sir-Tech by mail.Each Pentagramoffers a differentset of monsters tobe summoned.33
- Page 1: 200-page previewJune 20151
- Page 5: Jack “Highwang” Ragasa (JR) is
- Page 8 and 9: What is anOld-School RPG?by Jay Bar
- Page 11 and 12: Two pages fromUltima IV’s‘Histo
- Page 13: A map from Bard’sTale, filled wit
- Page 16 and 17: BeneathApple ManorDon Worth, 1978Ap
- Page 18 and 19: UltimaRichard Garriott, 1981Apple I
- Page 20 and 21: MoriaRobert Alan Koeneke, 1983VAX-1
- Page 22 and 23: Ultima IV:Quest of the AvatarOrigin
- Page 24: The Bard’s TaleInterplay, 1985App
- Page 27 and 28: “Life is very short and one must
- Page 29 and 30: The dungeons are a highlight. You
- Page 31: Strategic Simulations Inc., 1986Ata
- Page 35 and 36: “We had a ‘hunch’ that Dungeo
- Page 37 and 38: Interplay, 1988Amiga, Apple II, C64
- Page 39 and 40: “[...] where Ultima IV was fairly
- Page 41 and 42: The infamous Scorpitron, one of the
- Page 43 and 44: SaadaSoft, 1989WindowsCastleof the
- Page 46 and 47: Eye of theBeholderWestwood Studios,
- Page 48 and 49: Moonstone:A Hard Day’s KnightMind
- Page 50 and 51: LegendMindscape Ltd., 1992Amiga, DO
- Page 52 and 53: Might and Magic:World of XeenNew Wo
- Page 54 and 55: Ishar:Legend of the FortressSilmari
- Page 56 and 57: Star Control 2Toys for Bob Inc., 19
- Page 58 and 59: DarklandsMicroprose, 1992DOSDarklan
- Page 60 and 61: ShadowlandsDomark, 1992Atari ST, Am
- Page 62 and 63: Veil ofDarknessEvent Horizon Softwa
- Page 64 and 65: Dark Sun:Shattered LandsStrategic S
- Page 66 and 67: Princess Maker 2Gainax, 1993MS-DOS,
- Page 68 and 69: Lands of Lore:The Throne of ChaosWe
- Page 70 and 71: X-COM:UFO DefenseMythos Games, 1994
- Page 72 and 73: Ultima VIII:PaganORIGIN, 1994MS-DOS
- Page 74 and 75: The Elder Scrolls I:ArenaBethesda S
- Page 76 and 77: Ravenloft:Stone ProphetDreamForge I
- Page 78 and 79: WitchavenCapstone Software, 1995DOS
- Page 80 and 81: AlbionBlue Byte Software, 1995MS-DO
- Page 82 and 83:
DiabloDiablo wasinspired by DavidBr
- Page 84 and 85:
Lands of LoreGuardians of DestinyWe
- Page 86 and 87:
King’s Quest:Mask of EternitySier
- Page 88 and 89:
JaggedAlliance 2Sir-Tech Canada, 19
- Page 90 and 91:
Ultima IX:AscensionORIGIN, 1999Wind
- Page 92 and 93:
SilverInfogrames, 1999Windows, Mac
- Page 94 and 95:
System Shock 2Looking Glass Studios
- Page 96 and 97:
2000-2004The rise of themodern gami
- Page 98 and 99:
Diablo IIBlizzard North, 2000Window
- Page 100 and 101:
Baldur’s Gate II:Shadows of AmnBi
- Page 102 and 103:
Vampire: The MasqueradeRedemptionNi
- Page 104 and 105:
SoulbringerInfogrames Studios, 2000
- Page 106 and 107:
GothicPiranha Bytes, 2001Windows an
- Page 108 and 109:
Severance:Blade of DarknessRebel Ac
- Page 110 and 111:
GeneforgeSpiderweb Software, 2001Wi
- Page 112 and 113:
Divine DivinityLarian Studios, 2002
- Page 114 and 115:
The Elder Scrolls III:MorrowindBeth
- Page 116 and 117:
Prince of QinObject Software, 2002W
- Page 118 and 119:
Arcanum:Of Steamworks & Magick Obsc
- Page 120 and 121:
Fable:The Lost ChaptersLionhead Stu
- Page 122 and 123:
Space Rangers 2:DominatorsElemental
- Page 124 and 125:
Vampire: The MasqueradeBloodlinesTr
- Page 126 and 127:
Dungeon Crawl:Stone SoupRobert Alan
- Page 128 and 129:
Titan QuestIron Lore Entertainment,
- Page 130 and 131:
Puzzle Quest:Challenge of the Warlo
- Page 132 and 133:
The WitcherCD Projekt RED, 2007Wind
- Page 134 and 135:
7.62 HighCaliberApeiron, 2007Window
- Page 136 and 137:
EschalonBasilisk Games, 2007Windows
- Page 138 and 139:
FortuneSummoners:Secret of the Elem
- Page 140 and 141:
Mount & BladeTaleWorlds Entertainme
- Page 142 and 143:
Divinity II:Ego DraconisLarian Stud
- Page 144 and 145:
Yumina:The EtherealEternal, 2009Win
- Page 146 and 147:
CthulhuSaves the WorldZeboyd Games,
- Page 148 and 149:
Alpha Protocol:The Espionage RPGObs
- Page 150 and 151:
Fallout:New VegasObsidian Entertain
- Page 152 and 153:
Mass Effect 2BioWare, 2010Windows,
- Page 154 and 155:
Dungeons ofDredmorGaslamp Games, 20
- Page 156 and 157:
E.Y.E.DivineCybermancyStreum On Stu
- Page 158 and 159:
Dark SoulsFrom Software, 2011Window
- Page 160 and 161:
The Witcher 2:Assassin of KingsCD P
- Page 162 and 163:
Magical DiaryHanako Games, 2011Wind
- Page 164 and 165:
Legend ofGrimrockAlmost Human Ltd.,
- Page 166 and 167:
Paper SorcererUltra Runaway Games,
- Page 168 and 169:
The Banner SagaStoic, 2014Windows a
- Page 170 and 171:
NEO ScavengerBlue Bottle Games, 201
- Page 172 and 173:
Fan-TranslationsThis section will c
- Page 174 and 175:
174
- Page 176 and 177:
Strategic Simulations, Inc.1979 - 2
- Page 178 and 179:
Sir-Tech1979 - 2003Andrew andRobert
- Page 180 and 181:
Origin Systems1983 - 2004Richard Ga
- Page 182 and 183:
New World Computing1983 - 2003Back
- Page 184 and 185:
Interplay1983 - PresentSince the li
- Page 186 and 187:
Westwood Studios1985 - 2003Dune II
- Page 188 and 189:
FTL Games1982 - 1996FTL Games doesn
- Page 190 and 191:
Ion Storm1996 - 2001 (Dallas)1997 -
- Page 192 and 193:
Game Index& Cover Gallery7.62 HighC
- Page 194 and 195:
Fate: Gatesof Dawn1991pg. 51FinalFa
- Page 196 and 197:
TheWitcher2007pg. 132TheWitcher 2:A