LegendMindscape Ltd., 1992Amiga, DOS and Atari STA sequel wasreleased on thesame year, calledWorlds of Legend:Son of the Empire,this time with aneastern setting.A tricky riddleroom at theDark Tower. Youmust mix andcast a couple ofcomplex spellsto open the fourdoors to the west.Mixing a deadlyspell. All runesare present andour Runemasterhas a good stockof reagents too.When, as a 12-year-old, I first played Legend(titled The Four Crystals of Trazere in theUS), I was left confused. Until this dayRPGs for me were always turn-based, but now myparty ran in real-time, sometimes fighting monstersfaster than I could react. Nevertheless Legend quicklybecame one of my all-time favorite RPGs, because ofthe fascinating magic system and isometric view - twofeatures that were new to me as well.The land of Trazere is a state of emergency as anancient force of chaos begins to transform ordinarycitizens into monsters. Seeking to save the kingdom,four heroic adventurers gather at the city Treihadwyl:The Berserker, a warrior prone to uncontrollable rage;the Troubadour, who plays magical tunes; the Assassin,a master of deception who can turn invisible andbackstab enemies; and the powerful Runemaster.Legend plays in two levels, the map view andthe dungeon view. At the map the group can travel totowns, villages, forts and special locations – includingenemy armies in the field. They can visit blacksmiths,apothecary, taverns, temples, artificers and level up atthe Guild – if they are experienced enough.When the party enters a dungeon, the gameswitches into an isometric view. Enemies appearrandomly and combat is mostly automatic – clickon the rally icon and the group will seek the nearestenemy and start to fight – but you can also individuallycontrol each character. Each dungeon level also has aspecial puzzle room, which must be solved by castingvarious spells with the Runemaster.The magic system is the highlight of the game,allowing the Runemaster to create various spells bymixing reagents and runes. For example – to create aoffensive spell that first hit an enemy, then all adjacentfoes around, inflicting damage and paralyzing – theRunemaster needs the runes Missile (for the flightcharacteristics), Surround (for the environmentaleffect), Damage (for harm) and Paralyze (forparalysis). The ingredients are then mixed in themortar through a nice animation and become a spell,which the Runemaster can now cast once.The combination of its unique magic system andchallenging dungeon riddles makes Legend a greattitle, suitable for all fans of classic RPGs. MH50
Fate:Gates of DawnreLINE Software, 1991Amiga and Atari STFate: Gates of Dawn is an obscure, superlativeGerman game. It’s a first person turn-basedblobber with quite a few interesting features.You are able to control as many as 4 different partieswith up to 7 party members each – one of your partiescan crawl through a dungeon level while another is inthe city collecting rumours and a third one is out inthe wild exploring the gigantic world.It’s also worth mentioning how you gather yourparty: You’re able to recruit almost every (friendly)NPC you meet. Encounters usually work like this:You encounter one or more NPCs and either theyare hostile, which still gives you options like bribingthem or fleeing, or they are neutral, which is whenthe interesting part sets in. Every encounter lets youchoose from several menus – chatting, charming,joking, bragging, etc. Depending on several (mayberandom?) factors the NPCs react differently to you,from being upset and leaving without a word, togetting angered and attacking, or to starting to likeyou and wanting to join your quest, which is usuallywhat you want if you aren’t looking for information.Combat encounters are done by menus too, andfeel incredibly satisfying. The mix of 11 races and 31classes available to the player makes up for interestingparty composition – you really have to think aboutit and have several parties to be able to prevail in thesometimes hard as hell combat situations. There is atotal of over 150 spells to choose from, with charactersbeing able to learn spells from different classes tosatisfy all your character-building needs.Perhaps due German humour, there’s also someodd options, such as closing your eyes during combat,groping, mocking and laughing at enemies, or evenasking party members to kiss. The game also featurednudity, that was censored in the english release.The world itself is one of the largest in old-schoolgames, brought to life by wandering NPCs and day& night cycles, with things to discover behind everycorner. Be it a magic well that replenishes your magicpoints, a hole in which you find an NPC that mightjoin your party, or an incredible item – it’s all there foryou to discover. The continent contains nine towns,and there are a few islands to explore if you manage toget your hands on a ship.Then there’s the dungeons, which are enormoustoo. There are several carefully crafted lairs, crypts andcastles, riddled with maddeningly complex puzzles,deadly traps that will make you curse at the screenand combat encounters that feel like the developeris personally taunting you. As hard as the dungeonsare, they feel very rewarding once you find your goaland can finally leave the place for good, though everydungeon usually needs several visits.I cannot enforce enough how large the game is;even playing it with a guide would still easily requireover 100 hours. If you enjoy large and complex RPGs,you should definitely play Fate. But I advise makinggood use of the 8 save slots – there are multiple waysto completely screw up your game. SRFate’s englishretail release isextremely rare,only a dozen ofcopies were evermade. However,the game hasbeen releasedas freeware, andcan be legalydownloaded.Olaf Patzenhauer,Fate’s creator,died in 2011while working onFate 2. Fans havesince taken overthe project. Oddly,it features aJapanese artstyle.Puzzles require alot of thought andsometimes haveodd solutions.51
- Page 1: 200-page previewJune 20151
- Page 5: Jack “Highwang” Ragasa (JR) is
- Page 8 and 9: What is anOld-School RPG?by Jay Bar
- Page 11 and 12: Two pages fromUltima IV’s‘Histo
- Page 13: A map from Bard’sTale, filled wit
- Page 16 and 17: BeneathApple ManorDon Worth, 1978Ap
- Page 18 and 19: UltimaRichard Garriott, 1981Apple I
- Page 20 and 21: MoriaRobert Alan Koeneke, 1983VAX-1
- Page 22 and 23: Ultima IV:Quest of the AvatarOrigin
- Page 24: The Bard’s TaleInterplay, 1985App
- Page 27 and 28: “Life is very short and one must
- Page 29 and 30: The dungeons are a highlight. You
- Page 31 and 32: Strategic Simulations Inc., 1986Ata
- Page 33 and 34: Sir-Tech, 1987Apple II, DOS and PC-
- Page 35 and 36: “We had a ‘hunch’ that Dungeo
- Page 37 and 38: Interplay, 1988Amiga, Apple II, C64
- Page 39 and 40: “[...] where Ultima IV was fairly
- Page 41 and 42: The infamous Scorpitron, one of the
- Page 43 and 44: SaadaSoft, 1989WindowsCastleof the
- Page 46 and 47: Eye of theBeholderWestwood Studios,
- Page 48 and 49: Moonstone:A Hard Day’s KnightMind
- Page 52 and 53: Might and Magic:World of XeenNew Wo
- Page 54 and 55: Ishar:Legend of the FortressSilmari
- Page 56 and 57: Star Control 2Toys for Bob Inc., 19
- Page 58 and 59: DarklandsMicroprose, 1992DOSDarklan
- Page 60 and 61: ShadowlandsDomark, 1992Atari ST, Am
- Page 62 and 63: Veil ofDarknessEvent Horizon Softwa
- Page 64 and 65: Dark Sun:Shattered LandsStrategic S
- Page 66 and 67: Princess Maker 2Gainax, 1993MS-DOS,
- Page 68 and 69: Lands of Lore:The Throne of ChaosWe
- Page 70 and 71: X-COM:UFO DefenseMythos Games, 1994
- Page 72 and 73: Ultima VIII:PaganORIGIN, 1994MS-DOS
- Page 74 and 75: The Elder Scrolls I:ArenaBethesda S
- Page 76 and 77: Ravenloft:Stone ProphetDreamForge I
- Page 78 and 79: WitchavenCapstone Software, 1995DOS
- Page 80 and 81: AlbionBlue Byte Software, 1995MS-DO
- Page 82 and 83: DiabloDiablo wasinspired by DavidBr
- Page 84 and 85: Lands of LoreGuardians of DestinyWe
- Page 86 and 87: King’s Quest:Mask of EternitySier
- Page 88 and 89: JaggedAlliance 2Sir-Tech Canada, 19
- Page 90 and 91: Ultima IX:AscensionORIGIN, 1999Wind
- Page 92 and 93: SilverInfogrames, 1999Windows, Mac
- Page 94 and 95: System Shock 2Looking Glass Studios
- Page 96 and 97: 2000-2004The rise of themodern gami
- Page 98 and 99: Diablo IIBlizzard North, 2000Window
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Baldur’s Gate II:Shadows of AmnBi
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Vampire: The MasqueradeRedemptionNi
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SoulbringerInfogrames Studios, 2000
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GothicPiranha Bytes, 2001Windows an
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Severance:Blade of DarknessRebel Ac
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GeneforgeSpiderweb Software, 2001Wi
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Divine DivinityLarian Studios, 2002
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The Elder Scrolls III:MorrowindBeth
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Prince of QinObject Software, 2002W
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Arcanum:Of Steamworks & Magick Obsc
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Fable:The Lost ChaptersLionhead Stu
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Space Rangers 2:DominatorsElemental
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Vampire: The MasqueradeBloodlinesTr
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Dungeon Crawl:Stone SoupRobert Alan
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Titan QuestIron Lore Entertainment,
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Puzzle Quest:Challenge of the Warlo
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The WitcherCD Projekt RED, 2007Wind
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7.62 HighCaliberApeiron, 2007Window
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EschalonBasilisk Games, 2007Windows
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FortuneSummoners:Secret of the Elem
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Mount & BladeTaleWorlds Entertainme
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Divinity II:Ego DraconisLarian Stud
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Yumina:The EtherealEternal, 2009Win
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CthulhuSaves the WorldZeboyd Games,
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Alpha Protocol:The Espionage RPGObs
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Fallout:New VegasObsidian Entertain
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Mass Effect 2BioWare, 2010Windows,
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Dungeons ofDredmorGaslamp Games, 20
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E.Y.E.DivineCybermancyStreum On Stu
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Dark SoulsFrom Software, 2011Window
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The Witcher 2:Assassin of KingsCD P
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Magical DiaryHanako Games, 2011Wind
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Legend ofGrimrockAlmost Human Ltd.,
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Paper SorcererUltra Runaway Games,
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The Banner SagaStoic, 2014Windows a
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NEO ScavengerBlue Bottle Games, 201
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Fan-TranslationsThis section will c
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Strategic Simulations, Inc.1979 - 2
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Sir-Tech1979 - 2003Andrew andRobert
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Origin Systems1983 - 2004Richard Ga
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New World Computing1983 - 2003Back
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Interplay1983 - PresentSince the li
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Westwood Studios1985 - 2003Dune II
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FTL Games1982 - 1996FTL Games doesn
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Ion Storm1996 - 2001 (Dallas)1997 -
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Game Index& Cover Gallery7.62 HighC
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Fate: Gatesof Dawn1991pg. 51FinalFa
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TheWitcher2007pg. 132TheWitcher 2:A