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Match-Up II Manual - Center for Shelter Dogs

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<strong>Match</strong>-<strong>Up</strong> <strong>II</strong>®<strong>Shelter</strong> Dog Rehoming ProgramIntroduction to <strong>Match</strong>-<strong>Up</strong> <strong>II</strong>


Table of Contents<strong>Match</strong>-<strong>Up</strong> <strong>II</strong>® <strong>Shelter</strong> Dog Rehoming Program <strong>Manual</strong>IntroductionGetting Started: Behavior EvaluationConducting the Behavior EvaluationBehavior EvaluationSub-Test 1: Leash MannersSub-Test 2: Room BehaviorSub-Test 3: Commands with Delicious TreatsSub-Test 4: Handling FeetSub-Test 5: ToysSub-Test 6: Run and FreezeSub-Test 7: Introduction to Rubber HandSub-Test 8: Possessive BehaviorSub-Test 9: Toddler DollSub-Test 10: Strange-Looking WomanSub-Test 11: Dog-to-Dog Interaction356777-88899991010Appendix: Definitions and WorksheetsAppendix A: Behavior Evaluation DefinitionsAppendix B: Behavior Evaluation Worksheet .Appendix C: Behavioral Triage Worksheet


<strong>Match</strong>-<strong>Up</strong> <strong>II</strong>® <strong>Shelter</strong> Dog Rehoming Program<strong>Match</strong>-<strong>Up</strong> <strong>II</strong> <strong>Manual</strong>IntroductionThe <strong>Match</strong>-<strong>Up</strong> <strong>II</strong> <strong>Shelter</strong> Dog Rehoming Program is a multi-partsystem designed to help shelters learn about the personalityand needs of each dog so that behavioral interventions can beimplemented and successful matches can be made. <strong>Match</strong>-<strong>Up</strong>stands <strong>for</strong> the “Marder-Animal Rescue League Test <strong>for</strong> CanineHoming Using Personality”.The <strong>Match</strong>-<strong>Up</strong> <strong>II</strong> Rehoming Program currently consists of 5 parts:• Behavioral History• Behavior Evaluation• Personality Scores• Behavior in the <strong>Shelter</strong>• Behavioral TriageThis manual will guide you through all parts of the <strong>Match</strong>-<strong>Up</strong> <strong>II</strong><strong>Shelter</strong> Dog Rehoming Program. Although this manual can beused without further instruction, the <strong>Center</strong> <strong>for</strong> <strong>Shelter</strong> <strong>Dogs</strong>strongly recommends that you take the CSD Approved Evaluatortraining in order to receive the best results from the program.This will help ensure that everyone per<strong>for</strong>ms the evaluation in aconsistent manner. Contact the <strong>Center</strong> <strong>for</strong> <strong>Shelter</strong> <strong>Dogs</strong> at csd@arlboston.org or call (617) 226-5664 to arrange training.The CSD also recommends that you use the online version of the<strong>Match</strong>-<strong>Up</strong> <strong>II</strong> <strong>Shelter</strong> Dog Rehoming Program (matchup<strong>II</strong>online.center<strong>for</strong>shelterdogs.org) instead of the paper-based version, ifyou are able to access the internet. By using <strong>Match</strong>-<strong>Up</strong> <strong>II</strong> Online,you’ll have immediate access to various interactive tools tohelp you conduct the behavior evaluation online, the ability toautomatically calculate personality scores and triage points, andgenerate outcome reports with recommended training programs<strong>for</strong> specific problem behaviors.Behavioral HistoryThe first part of the <strong>Match</strong>-<strong>Up</strong> <strong>II</strong> Program involves collecting adog’s behavioral history. The dog’s behavior in the previous homecan be an important predictor of some behaviors, so a thoroughand objective behavioral history should be obtained <strong>for</strong> everydog whenever possible. The Behavioral History is also needed tocalculate the triage points <strong>for</strong> each dog.The CSD’s recommended Intake Profile Form, typicallycompleted by surrendering owners, can be found at www.center<strong>for</strong>shelterdogs.org/Home/DogWelfare/Evaluation.aspx.<strong>Shelter</strong>s may also use their own intake <strong>for</strong>ms, as long as theycollect the in<strong>for</strong>mation needed to complete the behavioralhistory part of the triage <strong>for</strong>m.Organizations that house dogs in foster homes should record thebehavioral in<strong>for</strong>mation from the foster home and include this inthe Behavioral History part of <strong>Match</strong>-<strong>Up</strong> <strong>II</strong>.Behavior EvaluationThe Behavior Evaluation is a standardized test which measuresa dog’s behavioral reactions to a series of scenarios, which werefer to as sub-tests. <strong>Match</strong>-<strong>Up</strong> <strong>II</strong> is an objective way to evaluatedog behavioral tendencies and personality because the dog’sresponses in each sub-test are described by observed behaviors,body postures and movement, without interpretation or judgementof motivations. For example, the dog’s response to an unfamiliarperson is described by indicating whether the dog was moving awaywith tail tucked, sniffing or approaching wagging tail, rather than bysaying the dog doesn’t like the person or is friendly to the person.The <strong>Match</strong>-<strong>Up</strong> <strong>II</strong> Program is standardized, meaning that allusers do the tests in the same way. Standardization providesconsistency to the evaluation which permits comparison of theresults across all dogs.3


<strong>Match</strong>-<strong>Up</strong> <strong>II</strong>®Behavior EvaluationGetting StartedWhen to do the evaluationThe evaluation should be conducted at each of the following times: 2to 3 days after a dog enters the shelter, each month the dog remainsin the shelter, any time there are significant changes in a dog’sbehavior, and whenever a dog is returned to the shelter by an adopter.The evaluation can be delayed by a week or more if the dog appearsparticularly stressed or fearful. When dogs show signs of significantstress on the evaluation (frequent panting, yawning, failure to engagewith evaluators, lack of interest in food or pig’s ear, etc.), the testshould be discontinued and the dog re-evaluated in 3 to 4 days. If thedog seems to acclimate to the shelter in less than 2 days (in otherwords, shows no signs of stress), the evaluation can be per<strong>for</strong>medearlier. The evaluation should be done at a standardized time relativeto feeding schedule, preferably after the dog receives the first meal ofthe day and at least 1 hour after feeding. It is recommended that thedog is at least four months old be<strong>for</strong>e conducting the evaluation.Where to do the evaluationThe behavior evaluation should be conducted in a quiet area, atleast 8 feet by 8 feet. (The run and freeze subtest requires atleast 10 feet. This can be done in another location or outsideif necessary). The room should be as free as possible fromequipment or food that will interrupt or distract the dog.People needed to do the evaluationThe <strong>Match</strong>-<strong>Up</strong> <strong>II</strong> Behavior Evaluation requires at least two people– a HANDLER and a RECORDER. The HANDLER per<strong>for</strong>ms theinitial parts of the test (obedience, handling, response to toys, runand freeze, food and possession aggression), and holds the leashduring the toddler doll, stranger, and dog introduction sub-tests.The RECORDER is responsible <strong>for</strong> recording the dog’s behavior onthe evaluation <strong>for</strong>m. The RECORDER also carries and manipulatesthe toddler doll, acts as the ‘stranger’, and holds the leash of theother dog during the dog-to-dog interaction sub-test. If a thirdperson is available, that person can replace the RECORDER tomanipulate the toddler doll, act as the 'stranger,' and hold theother dog during the dog-to-dog interaction sub-test.<strong>Match</strong>-<strong>Up</strong> <strong>II</strong> requires two people. The presence of two evaluatorsenables a more accurate recording of behaviors as one person,due to their position, may be unable to see some behaviors. Thepresence of two people also enables the detection of potentiallydangerous behaviors so that the evaluators can either choose todiscontinue a subtest or the entire evaluation, making <strong>Match</strong>-<strong>Up</strong> <strong>II</strong>safer. Volunteers can easily be trained to be a recorder or handler ifthe staff members are not available.Things you need to do the evaluation• Dog’s intake (behavioral history in<strong>for</strong>mation if available)• A quiet room, at least 8 feet by 8 feet. (The run and freezesubtest requires at least 10 feet. This can be done outdoors ifnecessary)• Dog should wear flat collar or martingale-style collar• Leash about 6 feet in length• Ordinary treats (semi-moist treats e.g. jerky)• More delicious higher value treats if needed(e.g. cheese or hot dogs)• Canned dog food• Dried pig’s ear• Food bowl• Rubber hand on a stick (may be ordered on websites such asamazon.com under the 'Halloween' or 'Gags' or search <strong>for</strong> termssuch as '"Suprising arm."); Connect arm to a 4' wooden broomstick which extends to the middle finger of the arm.• Non-slippery mat approximately 3' x 4'• Lifelike doll approximately 3' high (e.g., My Size Barbie, WispyWalker, Patti Paypal)• Knee-length rain/trench coat.• Sunglasses• Hat with a brim, longer than 3", but not longer than 6".• Cane• Tennis ball• Plush squeaky toy• Tug rope5


<strong>Match</strong>-<strong>Up</strong> <strong>II</strong>®Behavior EvaluationConducting the evaluationBe<strong>for</strong>e beginning the evaluation, put things that may distractthe dog (food, toys) out of the dog’s sight. Be sure you haveenough time to complete the evaluation be<strong>for</strong>e beginning.With experience, an evaluation should take approximately 15-20 minutes. Put a sign on the outside of the door to preventinterruptions. If you do get interrupted, repeat the subtest wherethe interruption occurred and continue.If using <strong>Match</strong>-<strong>Up</strong> <strong>II</strong> online, the behavior evaluation scoring may berecorded on your computer, laptop, or mobile device. If using thepaper-based version, you will need to score the behaviors observedon the Behavior Evaluation Worksheet (See Appendix B), so besure to print this worksheet out ahead of time.The RECORDER should sit to the side of the area where the testis being per<strong>for</strong>med. Each subtest should be done exactly asdescribed and in the order noted. For each subtest, the HANDLERshould call out what behaviors he or she observes so that theRECORDER can make note on the scoring sheets. The RECORDERshould simply place a check on the Behavior Evaluation Worksheet<strong>for</strong> every behavior that is observed during the subtest. Definitionsof each behavior can be found in Appendix A. These definitionsshould be reviewed and understood be<strong>for</strong>e attempting anevaluation. It will be important to per<strong>for</strong>m several practiceevaluations in order to become com<strong>for</strong>table with the system.<strong>Match</strong>-<strong>Up</strong> <strong>II</strong> Online also includes training videos as well as videosshowing each behavior. If using <strong>Match</strong>-<strong>Up</strong> <strong>II</strong> Online in real time,the behaviors will be recorded electronically and the scoring <strong>for</strong>m isnot needed unless a paper record <strong>for</strong> backup or training is desired.Important!During each portion of the test, if interaction with thedog results in the dog baring teeth, growling, snapping, orbiting, STOP! Do not continue with that portion of the test.6


<strong>Match</strong>-<strong>Up</strong> <strong>II</strong>®Behavior EvaluationBe<strong>for</strong>e beginning the evaluation, put things that may distractthe dog (food, toys) out of the dog’s sight.Sub-Test 1: Leash MannersHandlerHANDLER walks the dog outside to allow time to urinate anddefecate. Do not give dog corrections or train dog while walking.Observe: How hard does dog pull when walked? Does dog pulllightly, medium or hard? Would a front-attaching harness orhead halter make it easier to walk the dog? Record only onebehavior: doesn't pull, pulls lightly, pulls medium or pulls hard.You may also check off "grabs leash with mouth" along with thechosen behavior.Sub-Test 2: Room BehaviorHandler and RecorderPart 1: Explore 2 minutesRECORDER sits in a chair against the wall on right side of room.HANDLER enters the room, drops the leash and then sits in thechair in the center of the room. Evaluators should watch but nottalk to or interact with the dog <strong>for</strong> 2 minutes.Part 2: Call to comeHANDLER calls the dog to come by saying “Come, [name], come”in a friendly, upbeat voice. Try twice. If the dog doesn’t come, calla third time, clapping hands on lap and kissing the air. If the dogcomes, pet the dog on the back with 3 long strokes from neck tolower back. Do not pat. At the end of the sub-test, observe thedog <strong>for</strong> 10 seconds, recording any behaviors, be<strong>for</strong>e continuing tothe next sub-test.command. If the dog doesn’t per<strong>for</strong>m the command the first time,try again using the variations listed below, <strong>for</strong> a total of 3 tries <strong>for</strong>each command. HANDLER should hold the leash. Record if the dogper<strong>for</strong>med the command and how many times the HANDLER saidit. If the dog does not per<strong>for</strong>m the command, circle “No” and enter0 <strong>for</strong> the Trainability Personality Score <strong>for</strong> that command.Sit• Holding the treat above the dog’s nose, command the dogto “sit.” If the dog sits, give the treat, praise, and move tonext command.• If the dog doesn’t sit, use hand signal of palm to ceiling whileasking the dog to “sit”, with treat in the palm of your hand.If the dog sits, give the treat, praise, and move tonext command.• If the dog doesn’t sit, use hand signal of pointing to the hindend while saying “sit”. Ensure the treat is in the oppositehand. If the dog sits, give the treat and praise and move tonext command.• If the dog still doesn’t sit, skip to COME command and then goto next sub-test (skip DOWN, SIT-STAY and GIVE PAW).Down• Skip this command if the dog doesn’t sit first. Ask the dog to“sit”. Hold the treat on the ground in front of the dog’s frontlegs and command the dog to “down”. If the dog downs, givethe treat and praise and move to next command.• If the dog doesn’t lie down, use the hand signal of fingertouching the ground in front of the dog while saying “down”and while holding the treat in the palm of the pointing hand.If the dog lies down, give the treat, praise, and move tonext command.• If the dog doesn't lie down, touch the ground again with afinger without a treat and say "lie down." If the dog liesdown, give the treat, praise, and move to the next command.Sub-Test 3: Commands with Delicious TreatsHandlerUse a treat that the dog will readily eat and pays attentionto. Use treats that the dog considers delicious. The HANDLERasks the dog to per<strong>for</strong>m the command. Once the dog per<strong>for</strong>msthe command, give the treat and praise and move to the next7


Sit-Stay• Put the treats in a non-signaling hand. Ask dog to “sit”. Usinghand signal of palm to dog (as a policeman’s stop), ask thedog to “stay”. While facing the dog and holding the leashloosely, take 2 steps from the dog. Immediately return to thedog. If dog stays, give treat and praise and move to nextcommand.• If dog doesn’t stay, repeat. If dog stays, give treat and praiseand move to next command.• If dog doesn’t stay, say " wait" and repeat. If dog stays, givetreat and praise and move to next command.Come• If the dog will stay, ask the dog to “sit” and “stay” and thenmove a distance of 10 feet from dog and command dog tocome by calling “Come, [name], come”. If the dog isn't able tostay, RECORDER should hold the leash while HANDLER walksa distance of 10 feet from the dog and commands the dog tocome". RECORDER should drop leash when HANDLER callsthe dog. If the dog comes, give treat and praise and move tonext command.• If dog doesn’t come, repeat. If dog comes, give treat andpraise and move to next command.• If dog doesn’t come, repeat while clapping hands on legs andkissing the air. If dog comes, give a treat and praise and moveto next command.Shake• Skip if the dog doesn’t sit. Ask dog to “sit.” Hold a treat inone hand and hold the other hand with palm up in front of thedog’s chest and ask the dog to “shake”. If dog gives paw, givea treat and praise and move to the next sub-test.• If the dog doesn’t give paw, keep hand out and ask the dog to“paw”. If the dog gives paw, give a treat and praise and moveto the next sub-test.• If the dog doesn’t give paw, hold hand up and ask the dogto give a “high 5.” If dog gives paw, give a treat and praise andmove to the next sub-test.Sub-Test 4: Handling FeetHandlerDuring this sub-test, watch the dog’s face <strong>for</strong> baring teeth andfeel the dog’s collar <strong>for</strong> growling. If the dog shows teeth, growls,whips head or snaps, STOP! If the dog rolls over on back, try toget to stand again; if unable to get dog to at least sit, STOP asconducting this sub-test without control of the dog’s head (suchas when a dog is on his/her back) is unsafe.HANDLER drops the leash and holds the collar. Have the dogstand. If the dog doesn’t stand, gently pull or coax dog <strong>for</strong>wardwith the leash. Try twice.If the dog will only sit, note on <strong>for</strong>m and continue.HANDLER stands on the right side of dog and holds the collarwith the right hand. While standing or crouching, HANDLER usesthe left hand to pick up the rear inside foot, then the front insidefoot, then the rear outside foot, then the front outside foot.Make sure to hold the foot, not the ankle. Hold each foot <strong>for</strong> twoseconds. If it is more com<strong>for</strong>table to reverse hands, do so, but beconsistent from foot to foot.At the end of the sub-test, after picking up all four feet, observethe dog <strong>for</strong> 10 seconds, recording any behaviors.Sub-Test 5: ToysHandlerPart 1: BallHANDLER drops the leash and holds the ball so that the dogsees it, then throws the ball across the room. If the dog picksup the ball in the mouth, wait to see if it is brought back. If not,encourage the dog to bring the ball back by calling the dog’sname and saying “come”. If the dog does not come, go to the dog.After the dog comes back to HANDLER or after the HANDLERapproaches the dog, wait to see if the dog drops the ball. If thedog does not drop the ball, go to the dog and ask the dog to“drop”. If the dog doesn't drop it, say “give”. If the dog still doesn’tdrop it, say “out”. If the dog doesn’t, throw a delicious food treaton the ground a few feet from the dog to see if the dog will drop<strong>for</strong> the food. If the dog still won’t drop, scatter multiple treats onthe floor. If this still doesn't work, try another toy. At the end of thesub-test, observe the dog <strong>for</strong> 10 seconds, recording any behaviors,be<strong>for</strong>e continuing to the next part.Part 2: Plush squeakyRepeat as <strong>for</strong> the ball, using a plush squeaky toy. Squeak the toybe<strong>for</strong>e throwing it. At the end of the sub-test, observe the dog<strong>for</strong> 10 seconds, recording any behaviors, be<strong>for</strong>e continuing to thenext part.Part 3: Tug ropeHANDLER wiggles the tug toy on the ground in front of the dogto engage. Encourage the dog to tug by saying “tug”. Try threetimes <strong>for</strong> 5 seconds each time. If the dog will tug, play tug <strong>for</strong> 10seconds. Repeat drop exercise as <strong>for</strong> the ball. At the end of thesub-test, observe the dog <strong>for</strong> 10 seconds, recording any behaviors,be<strong>for</strong>e continuing to the next sub-test.8


Sub-Test 6: Run and FreezeHandlerWith the dog dragging the leash, HANDLER gently taps the dogon the back and then runs across the room (10-20 feet), laughingand waving arms. HANDLER suddenly stops and folds arms,ignoring the dog. Repeat tap and run from that point, returningto starting position. Be<strong>for</strong>e starting the second run, HANDLERshould call or lead the dog over to the HANDLER’s startingposition, if the dog isn’t there already. If the dog hard mouths,mounts, growls, snaps or bites the HANDLER, STOP! If the dogapproaches after the second run, pet. At the end of the sub-test,observe the dog <strong>for</strong> 10 seconds, recording any behaviors, be<strong>for</strong>econtinuing to the next sub-test.Sub-Test 7: Introduction to Rubber HandHandler and/or RecorderRECORDER holds the dog on the leash. With the upper part ofthe hand hidden underneath clothing or laying flat against thehandler's arm with the rubber hand in view, the hand is movedclose to the dog’s head, to allow the dog to investigate it (sniff,lick, chew, bite). Note in comments section if the dog seemsplayful, fearful, or aggressive.Sub-Test 8: Possessive BehaviorHandler and RecorderFor sub-test 8, if the dog bites the rubber hand at any point,STOP! If the dog displays warning signals such as a growl, lip lift,or snap, you may continue the sub-test, if com<strong>for</strong>table, in order tosee if the dog escalates to more aggressive behavior, stays at thesame level, or discontinues. If at any point there is concern aboutsafety, STOP!Medium and large dogs (over 40 pounds) should be tethered tothe wall or a door. Tether should be 6 feet in length. Toy and smalldogs (under 40 pounds) can be held on a leash by the RECORDERor tethered.Part 1: Wet foodFill the bowl ½ full with wet food. Using the rubber hand, theHANDLER pushes the bowl just inside the limit of the tether (sothat there is no tension on the leash). Allow the dog to begineating <strong>for</strong> at least 2 seconds. Position the rubber hand on theHANDLER’S body as indicated in sub-test 7 and, with hand hangingdown, walk past the dog and the bowl and return, observing thedog’s reaction. Using the rubber hand, pet the dog on the head andcontinue along the body. Place the rubber hand a few inches fromthe bowl and move around the bowl in a semi-circle.Place the hand on the outside edge of the bowl and movearound the bowl. Place the hand in the bowl next to the dog’sface and move around <strong>for</strong> 2 seconds. The hand should be nearthe dog’s face, but not touching or pushing the head away.Pull bowl away from the dog with the rubber hand. Return thebowl to the dog. Pull the bowl away again and remove. Duringthe sub-test, add food to the bowl as needed. At the end ofthe sub-test, observe the dog <strong>for</strong> 10 seconds, recording anybehaviors, be<strong>for</strong>e continuing to the next part of this sub-test.Part 2: Pig’s earBe<strong>for</strong>e beginning, place a non-slippery rug next to the dog. Placeor toss a pig’s ear on to the mat so the dog can reach the ear withno tension on the leash. Allow the dog to chew on the ear <strong>for</strong> 30seconds. Pet the dog’s head, then the body with the rubber hand.Place the rubber hand a few inches from the pig’s ear, then touchthe ear. Toss a delicious treat 2 to 3 feet away from the pig’s earto remove the pig’s ear from the dog. When dog leaves the pig’sear to eat the treat, use the rubber hand to remove pig’s ear. If thedog will not trade <strong>for</strong> a treat, toss another pig’s ear away from thedog. At the end of the sub-test, observe the dog <strong>for</strong> 10 seconds,recording any behaviors, be<strong>for</strong>e continuing to the next sub-test.For standarization, if the dog does not chew on the pig's ear,you may try another chew, but only after completing all <strong>Match</strong>-<strong>Up</strong> <strong>II</strong> subtests. Make sure to write down the dog’s reactions inthe comments section.Sub-Test 9: Toddler DollHandler and RecorderWhile the HANDLER holds the dog’s leash, the RECORDER exitsthe room and returns carrying the toddler doll into the room like achild, doll facing the RECORDER and upright with the doll’s headlevel with the RECORDER’S shoulder. When approximately 8 feetaway from the dog, the RECORDER places the doll's feet on theground and ‘walks’ the doll directly in front of the handler and thedog, being careful not to make loud noises from the doll’s feetcontacting the ground. When 3 feet from the dog, the RECORDERstops walking and extends the doll’s arm toward the dog and allowsthe dog to approach if he/she desires. Observe the dog’s reaction <strong>for</strong>10 seconds. If the dog is fearful of the doll, wait 20 seconds to see ifthe dog recovers from fear. Do not reassure dog at this time.Important!For sub-test 8, if the dog bites the rubber hand at anypoint, STOP! If the dog displays warning signals suchas a growl, lip lift, or snap, you may continue the subtest,if com<strong>for</strong>table, in order to see if the dog escalatesto more aggresive behavior, stays at the same level,or discontinues. If at any point there is concern aboutsafety, STOP!9


Sub-Test 10: Strange-Looking WomanHandler and RecorderWhile the HANDLER holds the dog’s leash, the RECORDER exitsthe room and dresses in a trench coat, hat, sunglasses and cane.The RECORDER enters the room and walks in a slightly bentover and unsteady gait toward the dog and says “Hi, doggie, canI pet you?” The HANDLER should not allow the dog to approachat this point. If no aggression occurs, the RECORDER continuesto approach, saying, “Hi, doggie, are you a nice doggie?” When 3feet away, the RECORDER stops and reaches out with a closedhand <strong>for</strong> about 3 seconds to allow the dog to sniff. Now theHANDLER allows the dog to approach the RECORDER. Observethe dog’s reaction <strong>for</strong> 10 seconds. If the dog is fearful of thewoman, maintain position without moving (the RECORDER candrop hand) and wait an additional 20 seconds to see if the dogrecovers. Do not reassure the dog at this time.Please note: If a woman is not available, have a man use thesame props to dress like the strange looking woman. Pleaseincicate whether or not a man is being used <strong>for</strong> this subtest.Sub-Test 11: Dog-to-Dog InteractionHandler and RecorderPart 1: Dog 1Choose a dog-friendly dog approximately the same size as thedog being evaluated. Friendliness is more important than size,and very exuberant/assertive dogs that immediately jump onor paw any dog they meet should be avoided if possible. Whilethe HANDLER holds the test dog’s leash and the RECORDERholds the visiting dog’s leash, the two dogs are walked past eachother, 3 feet apart. If either dog growls, bares teeth, or snaps,STOP! If the visiting dog barks, bares teeth, growls, or snaps,select another dog <strong>for</strong> the sub-test. If both dogs do none ofthese, walk dogs toward each other and allow the dogs to greet.Keeping a loose leash (if possible), allow the dogs to continuegreeting, up to 30 seconds. Stop if any aggression (growl, snap)occurs. Move with the dog as circling occurs (handlers shouldremain directly opposite each other), not allowing the leashes toget tangled.Be sure to note any other playful behaviors, including those thatsolicit play, not already specified on the evaluation <strong>for</strong>m in thecomments section.Part 2: Dog 2 (Optional)If fear or aggression is observed and the team feels that anotherdog might be better tolerated, repeat with another dog.Use only one dog sub-test to calculate the personality scores.Use the sub-test with the most recorded behaviors, and willindicate the highest personality scores and triage points.10


<strong>Match</strong>-<strong>Up</strong> <strong>II</strong>®Personality ScoringCalculating Personality ScoresWhen using <strong>Match</strong>-<strong>Up</strong> <strong>II</strong> Online, personality scores will beautomatically calculated <strong>for</strong> you. If you are using the paper-basedversion of <strong>Match</strong>-<strong>Up</strong> <strong>II</strong>, the personality scoring is derived fromthe observed behaviors in each of the subtests in the behaviorevaluation worksheet (Appendix B). Additional instructions<strong>for</strong> completing the personality scoring are included within thebehavior evaluation worksheet. The person doing the scoring(usually the RECORDER) should refer to the right-hand columnsunder each sub-test category. This right hand column highlightsthe abbreviated personality traits in bold letters. For instance, “Fr”stands <strong>for</strong> Friendliness, “E” <strong>for</strong> Excitability, “P” <strong>for</strong> Playfulness,“Fe” <strong>for</strong> Fearfulness, “A” <strong>for</strong> Aggressiveness, and “Tr” <strong>for</strong>Trainability. The observed behaviors in each subtest have beenassigned a score from 0 to 3 based on how strongly they reflecta trait.Based on the observed behaviors that were checked off <strong>for</strong> each subtest,the recorder should select the score <strong>for</strong> the behavior having thehighest point value <strong>for</strong> each personality trait. Do not add scores.For example, if a dog both licked and sniffed a person in subtest2, you would enter a score of 3 <strong>for</strong> Friendliness <strong>for</strong> sub-test2, as lick receives a higher score than sniff. Do not add them toget a score=4. This score should be entered in the yellow boxes(Personality Scores Subtotal) locate to the right of each sub-teston the behavior evaluation worksheet. Once the personality scoresare determined <strong>for</strong> each sub-test, all of the scores from eachsub-test should be added to determine a grand total of scores <strong>for</strong>each personality trait. These numbers should be written in thePersonality Scores Chart at the top of the behavior evaluationworksheet just preceding sub-test 1. (An example of personalityscoring is shown below.Note: It is recommended that if any new behaviors of concern occurin a shelter such as fear, aggression or excitability, it is important toredo the evaluation and personality scoring.11


<strong>Match</strong>-<strong>Up</strong> <strong>II</strong>®Behavioral TriageIf any aggression to adults in Sub-Section 2, answer the following questions but don't add any points (target is always an adult):


<strong>Match</strong>-<strong>Up</strong> <strong>II</strong>®<strong>Shelter</strong> Dog Rehoming ProgramAppendix A:Behavior Evaluation Definitions


<strong>Match</strong>-<strong>Up</strong> <strong>II</strong>®Behavior EvaluationDefinitionsApproach Person/Doll/Dog: Dog moves toward person, doll, or dog,reducing the distance between the dog and person, doll, or dog. Thisalso includes if the dog leans against the handler during the foothandling sub-test, or approaches the recorder during subtest 2. Alsoincludes if the dog runs with person during subtest 6. If dog movestoward any person in room, consider this an approach.Attack: Violent bite(s) with severe skin and muscle destruction.Back Away: Dog intentionally increases distance from thestimulus while facing the stimulus, or walks away and thenturns toward the stimulus and watches it. This behavior isoften accompanied by fearful body postures such as tucked tail,crouch, cower, or ears back. Does not include a dog which walksaway due to disinterest or interest in another stimulus.Bark: A canine vocalization usually accompanied by an openmouth often occurring when dog is seeking attention, excited bystimuli or when anxious.Bite: Contact by teeth to skin or clothing with intention tothreaten or harm.• Inhibited or Controlled Bite: Bite which produces no woundor a superficial wound (scratch or abrasion) with minimaldamage and no muscle bruising. If to rubber hand, contactby teeth is brief.• Uninhibited or Hard Bite: Full thickness skin wound (punctureor laceration) or muscle bruising. If to rubber hand, contact byteeth is prolonged and can be accompanied by shakingBring Toy Back: Dog picks up toy in mouth and carries it towardthe person.Crouch: Slight lowering of body associated with other fearful/submissive body postures such as ears back and low or tucked tail.Cower: Extreme lowering of body so that it is touching theground, associated with other fearful/submissive body posturessuch as ears back and low or tucked tail, touching ground oralmost touching ground.Drop Toy No Command: Dog releases toy from mouth nearperson without being asked.Drop Toy On Command: Dog releases toy from mouth nearperson after being asked.Ears Back: Dog flattens ears toward back of head.Eats Food: Dog puts food in mouth and swallows.Eats Food Faster: Dog takes bigger bites of food and resumes eating.Escape: Leaves property and cannot be found <strong>for</strong> 20 minutes ormore.Fearful of Cane: Fear response (moving/running away, ears back,tail low/tucked) while looking at cane.Grabs Clothes: Holds clothes of person in mouth.Grabs Leash: Dog takes leash in mouth.Growl: Low frequency vocalization.Head Whip: Quick turning of head toward provocation. No snapor bite.Hide: Dog shields body by moving behind or under a person orobject.Jump <strong>Up</strong>: Dog jumps on person, doll, or dog and touches theother individual with paws. A dog that jumps up but does nottouch is a dog that jumps up but not on person/doll/dog.Lick: Dog touches person, doll or dog with tongue.Lip Lick: Dog licks lips. Although this behavior usually occursrelated to a stimulus that the dog is mildly afraid of (1 on thepersonality fear score), some dogs lick their lips be<strong>for</strong>e eating(<strong>for</strong> example, on the wet food or pig’s ear sub-tests). This type oflip lick should not be scored as fear.Mount: Dog jumps up and grasps body part of person or dollwith front legs. Sometimes accompanied by hip thrusting.Mouthing: Teeth contact skin with no break often occurring withfriendly signals.• Soft Mouthing: Contact of teeth causes no discom<strong>for</strong>t.• Hard Mouthing: Contact of teeth with pressure causingdiscom<strong>for</strong>t or pain.Move Away With Toy Or Pig's Ear: Dog picks up toy or pig’sear in mouth and carries it away from person, increasing thedistance from person.Nudge Hand: Dog pushes person’s hand with nose, muzzle or head.Pause Eating: Dog stops eating but goes back to food andresumes eating.Paw: Touches person or dog with paw, or moves paw in the areaaround either. Often used to solicit play.


Definitions (cont.)Piloerect: Raising of hair on back anywhere from neck to tail.Play Bow: Lowering of body in front and raising the bodybehind, looking like a bow. Is a friendly invitation to play and isoften associated with other friendly body postures (tail wag).Occasionally a dog will lower the whole body and not raise thehind quarters, this is still considered a playbow if followed byplay. A playbow may be directed toward an animate object suchas a person or an inanimate object such as a toy.Playful with Cane/Doll/Hand: Exhibits play behavior inresponse to cane/doll/hand (play bow, tug of war, tail wag).Play Growl: A growl not accompanied by stiffening of bodyusually associated with playing tug with an object.Play Tug: Dog holds toy in mouth and does not release whileperson pulls on it in a back and <strong>for</strong>th motion; dog often pulls.Reactive To Tethering: Shows fear response (crouch, ears back,tail low/tucked) or increased activity (jumping, pulling, pacing)after being tethered.Recovery:• Recovers: A dog that shows extreme fear (cower, runaway, trembles) discontinues to show the behaviors within30 seconds (stops cowering, staying away or trembling)while stimulus is still present (without changing distance,intensity, etc.).• Doesn’t Recover: Fearful response continues as long asstimulus is present (without changing distance, intensity, etc.).Reluctant To Trade: The dog does not drop the toy or pig’s earsoon after a treat is tossed on the ground, but requires eithernumerous treats tossed on the ground or an exchange withanother toy or pig’s ear.Roll On Back: Dog lies down and then rotates body so that backis on ground.Run Away: Dog increases distance quickly away from person,doll or dog at a fast pace. This behavior is often accompanied byfearful body postures such as tucked tail, crouch, cower, or earsback. Does not include a dog who runs away due to disinterest orinterest in another stimulus.Show Teeth: Vertical retraction of lips to show teeth.Snap: Teeth snap in the air and do not touch skin.Sniff: Dog smells person, doll or dog.Stay near person <strong>for</strong> 5 seconds: Dog stays within 1 foot ofperson <strong>for</strong> 5 seconds or moreStiff: Head and body become still, usually accompanied byincrease in muscle tone. Also known as freeze.Stop Eating: Dog stops eating and does not go back to food.Trade Toy For Pig's Ear: Dog releases toy or pig’s ear frommouth immediately when offered treat either from hand orwhen tossed on ground.Tremble: Dog’s body quivers. Often accompanied by fearful bodypostures such as tucked tail, crouch or cower.Tuck Tail: Dog positions tail either flat against the back legs orunder the body.Wag Tail: Dog moves tail from side to side.Whine: High frequency vocalization sometimes associated withattention-getting or in response to an unpleasant stimulus.Yelp: High frequency vocalization usually occurring in responseto a painful or unpleasant stimulus.


<strong>Match</strong>-<strong>Up</strong> <strong>II</strong>®<strong>Shelter</strong> Dog Rehoming ProgramAppendix B:Behavior Evaluation Worksheet


Dog Name:______________________________ Date:_________________ ID # :______________________________<strong>Match</strong>-<strong>Up</strong> <strong>II</strong>® <strong>Shelter</strong> Dog Rehoming Program / Behavior Evaluation WorksheetPlease use this worksheet to record the behaviors observed <strong>for</strong> all 11 sub-tests. To mark a behavior, place a check mark in the box next to the beahvior. You will also need to refer to thepersonlaity scoring box next to the behavior that is chcked off.Personality Scoring Instructions: Behaviors are grouped into “personality traits”. Certain behaviors within these traits are assigned a score, from 0 to 3, based on how strongly theyreflect a trait. Review the behavior evaluation and, <strong>for</strong> each sub-test, enter the highest score <strong>for</strong> each trait. Do not add scores, use only the behavior which received the highest score. Forexample, if a dog both licked and sniffed the person in Sub-Test 2, you would enter a score of 3 <strong>for</strong> Friendliness <strong>for</strong> Sub-Test 2 as lick receives a higher score than sniff.Handler :______________________________ Recorder :_____________________________Fr=Friendly, Fe=Fearful. E=Excitability, A=Aggressiveness, P=Playfulness, T=TrainabilityOverall Personality Scores To calculate total Personality Scores, add together all the Personality Scores from all sub-tests and enter them here.Friendlinessout of 34 max Excitablityout of 33 max Playfulnessout of 21 maxFearfulnessout of 36 max Aggressivenessout of 36 max Trainabilityout of 15 maxNote: Behaviors in bold italics receive points on the Behavioral Triage <strong>for</strong>m (see <strong>for</strong>m <strong>for</strong> more in<strong>for</strong>mation).Short descriptions of each sub-test are provided below as a reminder or how to conduct the sub-test but please refer to the manual <strong>for</strong> the complete description.SUB-TEST BEHAVIORSPersonality Scores Subtotal1. Leash MannersHandler walks dog outside.Observe leash behaviorand report to Recorder.Doesn’t Pull Pulls Lightly Pulls Medium Pulls Hard Grabs Leashwith Mouth*May select this boxalong with 1 behaviorNAComments:2. Room BehaviorPart 1: Explore 2 minsHandler drops leash whenentering room and sits inchair in middle of room.Watch but do not talk toor interact with dog duringthe 2 min.Lick PersonNudge HandJump <strong>Up</strong> on PersonStay Near Person5+ SecSniff PersonRun Away fromPersonBack Away fromPersonMount PersonPaw PersonApproach PersonPerson Body Tail Mouth VocalizationsFr Cower3Fr Tremble3Fr 3 HideE 2Fr Crouch2Fr Jump <strong>Up</strong>1 (not on person)Fe Stiff3Fe Playbow1E3P1NAFe Wag Tail3Fe Tuck Tail3Fe3Fe2EarsE Ears Back1A1Fr 3P 2Fr2Fe2Ex+3NALip LickHard Mouth PersonGrab ClothesSoft Mouth PersonGrab LeashInhibited BiteUninhibited BiteShow TeethSnapFe1E3E3E2E2A3A3A2A2WhineBarkGrowlOtherNAE1A2Personality Scores Subtotal<strong>for</strong> Sub-test 2.1FriendlinessHighestFearfulnessHighestExcitablityHighestAggressivenessHighestPlayfulnessHighest(Pick behavior with the highestpoints, do not add.)Comments:<strong>Match</strong>-<strong>Up</strong> <strong>II</strong> Behavior Evaluation 1 of 8


Dog Name:______________________________ Date:_________________ ID # :______________________________Handler :______________________________ Recorder :_____________________________2. Room BehaviorPart 2: Call OverHandler calls dog over,“Come, [name], come”, nohands or other sounds firsttime. If dog doesn’t come,repeat. If dog still doesn’tcome, try a third time,clapping hands on lap,making kissing sounds.Pet dog with 3 long strokesif comes over.Lick PersonNudge HandJump <strong>Up</strong> on PersonStay Near Person5+ SecSniff PersonRun Away fromPersonBack Away fromPersonMount PersonPaw PersonApproach PersonPerson Body Tail Mouth VocalizationsFr Cower3Fr Tremble3Fr 3 HideE 2Fr Crouch2Fr Jump <strong>Up</strong>1 (not on person)Fe Stiff3Fe Playbow1E3P1NAFe Wag Tail3Fe Tuck Tail3Fe3Fe2 EarsE Ears Back1A1Fr 3P 2Fr2Fe2Ex+3NALip LickHard Mouth PersonGrab ClothesSoft Mouth PersonGrab LeashInhibited BiteUninhibited BiteShow TeethSnapFe1E3E3E2E2A3A3A2A2WhineBarkGrowlOtherNAE1A2Personality Scores Subtotal<strong>for</strong> Sub-test 2.2FriendlinessHighestFearfulnessHighestExcitablityHighestAggressivenessHIghestPlayfulnessHighest(Pick behavior with the highestpoints, do not add.)*Did the dog come when called? *Number of times asked?Comments:Instructions <strong>for</strong> this taskcan be found in the <strong>Match</strong>-<strong>Up</strong> <strong>II</strong> training manual.Comments:3. Commands Sit Down Sit / Stay Come ShakeDid Not RespondCompleted AfterOne RequestCompleted AfterTwo RequestsCompleted AfterThree RequestsNAT3T2T1Did Not RespondCompleted AfterOne RequestCompleted AfterTwo RequestsCompleted AfterThree RequestsNAT3T2T1Did Not RespondCompleted AfterOne RequestCompleted AfterTwo RequestsCompleted AfterThree RequestsNAT3T2T1Did Not RespondCompleted AfterOne RequestCompleted AfterTwo RequestsCompleted AfterThree RequestsNAT3T2T1Did Not RespondCompleted AfterOne RequestCompleted AfterTwo RequestsCompleted AfterThree RequestsNAT3T2T1Personality Scores Subtotal<strong>for</strong> Sub-test 3TrainabilityMax 15*Add scores up <strong>for</strong> eachcommand and enter in box,rather than selecting thehighest as you do in all othersub-tests.<strong>Match</strong>-<strong>Up</strong> <strong>II</strong> Behavior Evaluation 2 of 8


Dog Name:______________________________ Date:_________________ ID # :______________________________4. HandlingFeetHave dog stand (sitting isokay if dog won’t stand).Discontinue sub-test if dogwon’t stand or sit. Handlerstands on dog’s right side,holding collar with righthand. Using the left hand,pick up the rear inside foot,then front inside foot,then rear outside foot,then front outside foot.Make sure to hold the foot,not the ankle. Hold eachfoot <strong>for</strong> two seconds. Stayaware of dog’s head <strong>for</strong>safety.Lick PersonNudge HandJump <strong>Up</strong> on PersonSniff PersonBack Away fromPersonMount PersonApproach PersonPerson Body Tail Mouth VocalizationsFr Cower3Fr Tremble3Fr 3 CrouchE 2Fr Lie Down/Lie on Side1Fe Roll on Back1E Jump <strong>Up</strong>3 (not on person)NA Head WhipStiffFe3Fe3Fe2Fe2Fe2E1A2A1Wag TailTuck TailEars BackEarsFr2Fe2Ex+3NALip LickHard Mouth PersonGrab ClothesSoft Mouth PersonGrab LeashInhibited BiteUninhibited BiteShow TeethSnapFe1E3E3E2E2A3A3A2A2Handler :______________________________ Recorder :_____________________________WhineBarkGrowlYelpOtherDog Sat <strong>for</strong> Sub-TestDog would not Sit orStand, Sub-TestDiscontinuedNAE1A2NANANAPersonality Scores Subtotal<strong>for</strong> Sub-test 4FriendlinessHighestFearfulnessHighestExcitablityHIghestAggressivenessHighest(Pick behavior with the highestpoints, do not add.)Comments:5. ToysPart 1: BallHandler drops leash andholds ball so that dog seesit. Throw ball, wait to seeif dog returns to handler.If doesn’t, call dog. Walkto dog if doesn’t return.Wait to see if dog dropstoy. If not, ask to “drop”,then “give”, then “out”. Ifdoesn’t, trade <strong>for</strong> treat.Runaway from Toy(without Toy)Back Away from Toy(without toy)Bring Toy BackPick <strong>Up</strong> Toy inMouthApproach Toy WhenThrownDoes Not ApproachToy When ThrownMove Away withToyDrop Toy –No CommandDrop Toy –on CommandTraded ToyReluctant to TradeToy Person Tail Mouth VocalizationsFe3Fe1P3P2P1NANANANANANAJump <strong>Up</strong> On PersonApproach PersonCowerTrembleHideCrouchJump <strong>Up</strong>(not on person)StiffPlaybowBodyFr 3 Wag TailE 2NA Tuck TailEarsFe Ears Back3Fe3Fe3Fe2E1A1Fr 3P 2Fr2Fe2Ex+3NALip LickHard Mouth PersonGrab ClothesSoft Mouth PersonGrab LeashInhibited BiteUninhibited BiteShow TeethSnapFe1E3E3E2E2A3A3A2A2WhineBarkGrowlPlay GrowlOtherNAE1A2NAPersonality Scores Subtotal<strong>for</strong> Sub-test 5.1FriendlinessHighestFearfulnessHighestExcitablityHighestAggressivenessHighestPlayfulnessHigjest(Pick behavior with the highestpoints, do not add.)Comments:<strong>Match</strong>-<strong>Up</strong> <strong>II</strong> Behavior Evaluation 3 of 8


Dog Name:______________________________ Date:_________________ ID # :______________________________5. ToysPart 2: Plush SqueakyToyHandler squeaks toy thenthrows it. Wait to see ifdog returns to handler.If doesn’t, call dog. Walkto dog if doesn’t return.Wait to see if dog dropstoy. If not, ask to “drop” ,then “give”, then “out”. Ifdoesn’t, trade <strong>for</strong> treat.Runaway from Toy(without Toy)Back Away from Toy(without toy)Bring Toy BackPick <strong>Up</strong> Toy inMouthApproach Toy WhenThrownDoes Not ApproachToy When ThrownMove Away withToyDrop Toy –No CommandDrop Toy –on CommandTraded ToyReluctant to TradeToy Person Tail Mouth VocalizationsFe3Fe1P3P2P1NANANANANAJump <strong>Up</strong> On PersonApproach PersonCowerTrembleHideCrouchJump <strong>Up</strong>(not on person)StiffPlaybowBodyFr 3 Wag TailE 2NA Tuck TailEarsFe Ears Back3Fe3Fe3Fe2E1A1Fr 3P 2Fr2Fe2Ex+3NALip LickHard Mouth PersonGrab ClothesSoft Mouth PersonGrab LeashInhibited BiteUninhibited BiteShow TeethSnapFe1E3E3E2E2A3A3A2A2Handler :______________________________ Recorder :_____________________________WhineBarkGrowlPlay GrowlOtherNAE1A2NAPersonality Scores Subtotal<strong>for</strong> Sub-test 5.2FriendlinessHighestFearfulnessHighestExcitablityHighestAggressivenessHighestPlayfulnessHighest(Pick behavior with the highestpoints, do not add.)Was there any destruction of the squeaky toy (ripping, tearing, shredding)?Comments:5. ToysPart 3 : Tug ToyHandler wiggles the tugtoy on the ground in frontof the dog to engage.Encourage the dog to tugby saying “tug”. Try threetimes <strong>for</strong> 5 seconds eachtime. If dog will tug, playtug <strong>for</strong> 10 seconds. Repeatdrop exercise as <strong>for</strong> ball.Runaway from Toy(without Toy)Back Away from Toy(without toy)Play TugTake Toy in Mouth(but does not playtug)Drop Toy – NoCommandDrop Toy – onCommandTraded ToyReluctant to TradeWould you call dog’s play style with the tug “intense”?Comments:Toy Person Tail Mouth VocalizationsFe3Fe1P3P2NANANANAJump <strong>Up</strong> On PersonApproach PersonCowerTrembleHideCrouchJump <strong>Up</strong>(not on person)StiffPlaybowBodyFr 3 Wag TailE 2NA Tuck TailEarsFe Ears Back3Fe3Fe3Fe2E1A1Fr 3P 2Fr2Fe2Ex+3NALip LickHard Mouth PersonGrab ClothesSoft Mouth PersonGrab LeashInhibited BiteUninhibited BiteShow TeethSnapFe1E3E3E2E2A3A3A2A2WhineBarkGrowlPlay GrowlOtherNAE1A2NAPersonality Scores Subtotal<strong>for</strong> Sub-test 5.3FriendlinessHighestFearfulnessHighestExcitablityHighestAggressivenessHighestPlayfulnessHighest(Pick behavior with the highestpoints, do not add.)<strong>Match</strong>-<strong>Up</strong> <strong>II</strong> Behavior Evaluation 4 of 8


Dog Name:______________________________ Date:_________________ ID # :______________________________6. Run & FreezeWith dog dragging leash,Handler gently taps dogon back and then runsacross room (20-40 feet),giggling and waving arms.Suddenly stop and foldarms, ignoring dog. Repeatfrom that point (call or leaddog over if not nearby). Ifdog hard mouths, mounts,growls at or bites theHandler, STOP!Lick PersonNudge HandJump <strong>Up</strong> on PersonStay Near Person5+ SecSniff PersonRun Away fromPersonBack Away fromPersonMount PersonPaw PersonApproach PersonPerson Body Tail Mouth VocalizationsFr Cower3Fr Tremble3Fr 3 HideE 2Fr Crouch2Fr Jump <strong>Up</strong>1 (not on person)Fe Stiff3Fe Playbow1E3P1NAFe Wag Tail3Fe Tuck Tail3Fe3Fe2 EarsE Ears Back1A1Fr 3P 2Fr2Fe2Ex+3NALip LickHard Mouth PersonGrab ClothesSoft Mouth PersonGrab LeashInhibited BiteUninhibited BiteShow TeethSnapFe1E3E3E2E2A3A3A2A2Handler :______________________________ Recorder :_____________________________WhineBarkGrowlOtherNAE1A2Personality Scores Subtotal<strong>for</strong> Sub-test 6FriendlinessHighestFearfulnessHighestExcitablityHighestAggressivenessHighestPlayfulnessHighest(Pick behavior with the highestpoints, do not add.)Comments:7. Rubber HandIntroduce Rubber HandRecorder holds the dog onleash. Handler hides stickunderneath clothing orlays flat against arm withthe rubber hand in viewand approaches the dog.With the hand close tothe dog’s head, allow thedog to investigate (sniff,lick, chew, bite). Note incomments section if dogseems playful, fearful, oraggressive.Lick HandSniff HandBack Away fromHandHand Body Tail Mouth VocalizationsNANANACowerTrembleCrouchWag TailTuck TailApproach Hand NA Jump <strong>Up</strong>NAEx(not on person)Ears +3StiffNA Ears Back NANANANANANALip LickHard Mouth HandGrab ClothesSoft Mouth HandGrab LeashInhibited BiteUninhibited BiteShow TeethSnapNANANANANANANANANAWhineBarkGrowlOtherPlayful with Hand(as if toy)NANANANAPersonality Scores SubtotalNAMouthingNAComments:<strong>Match</strong>-<strong>Up</strong> <strong>II</strong> Behavior Evaluation 5 of 8


Dog Name:______________________________ Date:_________________ ID # :______________________________8. PossessivenessPart 1: Wet FoodTether dog. Handler placesbowl on floor & pushes<strong>for</strong>ward with rubber handso no tension on leash.Allow dog to begin eating.Walk past dog with rubberhand hanging down. Petdog’s head and body withhand. Move hand aroundoutside of bowl, edge,inside, right next to dog’smouth. Hand should benext to but not touchingor pushing dog’s head.Pull bowl away with hand,push back, pull away, thenremove bowl.Eat FoodStop Eating Be<strong>for</strong>eHandStop Eating ButDoesn’t BackAway After HandIntroducedStop Eating andBack Away AfterHand IntroducedEat Food FasterAfter HandIntroducedFood Body Tail Mouth VocalizationsCowerTrembleCrouchJump <strong>Up</strong>(not on person)StiffWag TailTuck TailEars BackEarsEx+3Lip LickGrab LeashInhibited BiteUninhibited BiteShow TeethSnapWhineBarkGrowlTetheredHeldReactive to tetheringDog did not eat,Sub-Test discontinuedIf dog shows teeth, growls, snaps, or bites on any part of the sub-test, indicate which part: ___ Walk by ____ Pet Dog ____ Hand next to, on, or in bowl ____ Pull bowl away (either time)Comments:NANANANANANAFe3Fe3Fe2E1A1Fr2Fe2NAFe1E2A3A3A2A2Handler :______________________________ Recorder :_____________________________OtherNAE1A2NANANANAPersonality Scores Subtotal<strong>for</strong> Sub-test 8.1FriendlinessHighestFearfulnessHighestExcitablityHighestAggressivenessHighest(Pick behavior with the highestpoints, do not add.)8. PossessivenessPart 2: Pig’s EarMust use pig’s ear & mat/rug. Tether dog. Handlerplaces/tosses ear on matso no tension on leash.Allow dog to chew <strong>for</strong>approx. 30 sec be<strong>for</strong>e usinghand. Pet dog’s head,body, then place hand nearear. Move hand closer andtouch ear. See if dog willtrade <strong>for</strong> treat.Chew EarStop ChewingBe<strong>for</strong>e HandMove Away withEar Be<strong>for</strong>e HandStop Chewing AfterHand IntroducedMove Away withEar After HandIntroducedDrop Ear After HandIntroducedTraded EarPig’s Ear Body Tail Mouth VocalizationsNANANANANANANACowerTrembleCrouchJump <strong>Up</strong>(not on person)StiffFe3Fe3Fe2E1A1Wag TailTuck TailEars BackEarsFr2Fe2Ex+3NALip LickGrab LeashInhibited BiteUninhibited BiteShow TeethSnapFe1E2A3A3A2A2WhineBarkGrowlTetheredHeldOtherReactive to tetheringNAE1A2NANANAPersonality Scores Subtotal<strong>for</strong> Sub-test 8.2FriendlinessHighestFearfulnessHighestExcitablityHighestAggressivenessHighest(Pick behavior with the highestpoints, do not add.)Reluctant to TradeNADog did not eat,Sub-Test discontinuedNAIf dog shows teeth, growls, snaps, or bites on any part of the sub-test, indicate which part: ___ Pet dog ____ Hand near ear ____ Hand on earComments:<strong>Match</strong>-<strong>Up</strong> <strong>II</strong> Behavior Evaluation 6 of 8


Dog Name:______________________________ Date:_________________ ID # :______________________________Handler :______________________________ Recorder :_____________________________9. Toddler DollHandler holds leashwhile Recorder carriestoddler doll into the roomlike a child, stoppingapproximately 8 feet away.Place doll on ground ina standing position and“walk” doll <strong>for</strong>ward. Atabout 3 feet away, stopand extend doll’s arm.Allow dog to approachif desired. If the dog isfearful of doll, wait 20seconds to see if the dogrecovers from fear. Donot reassure the dog atthis time.Stay Near Doll5+ SecLick DollJump <strong>Up</strong> on DollNudge DollSniff DollRun Away fromDollBack Away fromDollMount DollPaw DollApproach DollDoll Body Tail Mouth VocalizationsFr Cower2Fr Tremble3Fr 3 HideE 2Fr Crouch3Fr Jump <strong>Up</strong>1 (not on person)Fe Stiff3Fe Playbow1E3P1NAFe3Fe3Fe3Fe2E1A1Fr 3P 2Wag TailTuck TailEars BackEarsFr2Fe2Ex+3NALip LickHard Mouth Person/ DollGrab ClothesSoft Mouth Person/ DollGrab LeashInhibited BiteUninhibited BiteShow TeethSnapFe1E3E3E2E2A3A3A2A2WhineBarkGrowlOtherPlayful with Doll(as if toy)Does not recover fromfear within 30 secNAE1A2NANAPersonality Scores Subtotal<strong>for</strong> Sub-test 9FriendlinessHighestFearfulnessHighestExcitablityHighestAggressivenessHighestPlayfulnessHighest(Pick behavior with the highestpoints, do not add.)Comments:10. Strange-LookingWoman Lick PersonHandler holds leash.Recorder enters dressedin a trench coat, hat,sunglasses and cane.Stop at any sign ofaggression. Recordersays “Hi, doggie, can I petyou?” If no aggressionoccurs, approach, saying“Hi, doggie, are you anice doggie?” When 3feet away, the Recorderreaches out with a closedhand to allow the dog tosniff if desired. Allow dogto approach if desired. Ifthe dog is fearful of thewoman, maintain positionwithout moving (candrop hand) and wait anadditional 20 seconds tosee if the dog recovers. Donot reassure the dog atthis time.Nudge PersonJump <strong>Up</strong> on PersonStay Near Person5+ SecSniff PersonRun Away fromPersonBack Away fromPersonMount PersonPaw PersonApproach PersonComments:Person Body Tail Mouth VocalizationsFr Cower3Fr Tremble3Fr 3 HideE 2Fr Crouch2Fr Jump <strong>Up</strong>1 (not on person)Fe Stiff3Fe Playbow1E3P1NAFe Wag Tail3Fe Tuck Tail3Fe3Fe2 EarsE Ears Back1A1Fr 3P 2Fr2Fe2Ex+3NALip LickHard Mouth PersonGrab ClothesSoft Mouth PersonGrab LeashInhibited BiteUninhibited BiteShow TeethSnapFe1E3E3E2E2A3A3A2A2WhineBarkGrowlFearful of CaneOtherPlayful with CaneDoes not recover fromfear within 30 secNAE1A2NANANAPersonality Scores Subtotal<strong>for</strong> Sub-test 10FriendlinessHighestFearfulnessHighestExcitablityHighestAggressivenessHighestPlayfulnessHighest(Pick behavior with the highestpoints, do not add.)<strong>Match</strong>-<strong>Up</strong> <strong>II</strong> Behavior Evaluation 7 of 8


Dog Name:______________________________ Date:_________________ ID # :______________________________Handler :______________________________ Recorder :_____________________________11. Dog-to-Dog InteractionPart 1: Dog 1If possible, use a dogfriendlydog approximatelythe same size as the dogbeing evaluated. Walkdogs past each other aboutthree feet away. Stop ifany aggression or concern.If none, allow to greet.Note any other playfulbehaviors in the commentssection.Lick DogJump <strong>Up</strong> on DogSniff DogRun Away fromDogBack Away fromDogPaw DogApproach DogDog Body Tail Mouth VocalizationsFr Cower3Fr 3 TrembleE 2Fr Hide1Fe Crouch3Fe Jump <strong>Up</strong>1 (not on person/dog)P 1 PiloterectNAPlaybowStiffHead WhipFe3Fe3Fe3Fe2E1E2Fr 3P 2A1NAWag TailTuck TailEars BackEarsFr2Fe2Ex+3NALip LickInhibited Bite to DogUninhibited Bite toDogShow TeethSnapMouthingFe1A3A3A2A2E2WhineBarkGrowlPlay GrowlOtherDoes not recover fromfear within 30 secNAE1A2NANAPersonality Scores Subtotal<strong>for</strong> Sub-test 11.1FriendlinessMax 3FearfulnessMax 3ExcitablityMax 2AggressivenessMax 3PlayfulnessMax 2Calculate trait scores <strong>for</strong>only one dog sub-test.Roll on BackNALie Down/Lie on SideNAComments:Other Dog’s Name: ____________________________________ M N F S (circle)11. Dog-to-Dog InteractionOPTIONAL Part 2: Dog2If possible, use a dogfriendlydog approximatelythe same size as the dogbeing evaluated. Walkdogs past each other aboutthree feet away. Stop ifany aggression or concern.If none, allow to greet.Note any other playfulbehaviors in the commentssection.Lick DogJump <strong>Up</strong> on DogSniff DogRun Away fromDogBack Away fromDogPaw DogApproach DogFr Cower3Fr 3 TrembleE 2Fr Hide1Fe Crouch3Fe Jump <strong>Up</strong>1 (not on person/dog)P 1 PiloterectPlaybowStiffHead WhipRoll on BackLie Down/Lie on SideComments:Other Dog’s Name: ____________________________________ M N F S (circle)Dog Body Tail Mouth VocalizationsNAFe3Fe3Fe3Fe2E1E2Fr 3P 2A1NANANAWag TailTuck TailEars BackEarsFr2Fe2Ex+3NALip LickInhibited Bite to DogUninhibited Bite toDogShow TeethSnapMouthingFe1A3A3A2A2E2WhineBarkGrowlPlay GrowlOtherDoes not recover fromfear within 30 secNAE1A2NANAPersonality Scores Subtotal<strong>for</strong> Sub-test 11.2FriendlinessMax 3FearfulnessMax 3ExcitablityMax 2AggressivenessMax 3PlayfulnessMax 2Calculate trait scores <strong>for</strong>only one dog sub-test.Now add up all scores <strong>for</strong>each personality trait <strong>for</strong>all sub-tests, and placethe sum in the overallpersonality scores charton page 1 of the BehaviorEvaluation worksheet<strong>Match</strong>-<strong>Up</strong> <strong>II</strong> Behavior Evaluation 8 of 8


<strong>Match</strong>-<strong>Up</strong> <strong>II</strong>®<strong>Shelter</strong> Dog Rehoming ProgramAppendix C:Behavioral Triage Worksheet


Behavioral TriageDog’s Name: ___________________________ ID#____________M N F S Breed: ______________________ Age: ____________TOTAL TRIAGEPOINTS:SECTION 1: BEHAVIORAL HISTORY refer to Intake HistoryA. NO INTAKE HISTORY AVAILABLE (Check box)Check box on the right, if no intake history and skip to Section 2. Add 3 pts to Section 1 Behavioral History Total.+3B. AGGRESSION (Check box)1. Attack or uninhibited bite resulting in severe injury to a person (such as a bite that requires stitches ormultiple bites even if no medical care is required)+502. To Adults – Check all that apply, then circle and add only the highest points to Section 1 Behavioral History Total. (Check box)A. Show teeth, growl – Adults Men WomenB. Snap – Adults Men WomenC. Bite – Adults Men WomenNote: If aggression in 2a-2c occurs while breaking up a dog fight or if the dog was in severe pain subtract 5 points.SUBTRACT a maximum of 5 points in this section.If any aggression to adults in Sub-Section 2, answer the following questions but don't add any points (target is always an adult):+6+8+12–52.1. Was it over food?2.2. Was it over bones, rawhides, or chews?2.3. Was it over toys?2.4. Was it over stolen objects?2.5. Was it when the dog was disturbed while sleeping or resting?2.6. Was it when a person handled the dog (brushing, handling feet, bathing, teeth brushing, ear cleaning, etc.but do NOT include reaction to vet or groomer)?2.7. Was it when a person entered the house or yard?2.8. Was it when a person approached or reached toward the dog?3. To Children – Check all that apply but add only the highest points to Section 1 Behavioral History Total.A. Show teeth, growl – ChildrenB. Snap – ChildrenC. Bite – ChildrenNote: If aggression in 2a-2c occurs while breaking up a dog fight or if the dog was in severe pain subtract 5 points.SUBTRACT a maximum of 5 points in this section.YesYesYesYesYesYesYesYes(Check box)NoNoNoNoNoNoNoNo+8+10+14–5Dog’s Name: ___________________________ ID#____________ Date_________________Behavioral Triage Points Form 1 of 9


SUB-TEST 6 – RUN AND FREEZE – Check all that apply FROM ANY PART OF THE SUB-TEST,and add to Section 2: Behavior Evaluation Total. But if multiple behaviors within one behavior category(e.g. excitement, aggression), add only the highest points from that category to the total.Fearfulness: Cower, run away, tremble, hideExcitability: Soft mouth, jump up on person/doll/dogExcitability: Hard mouth, grab clothing/body, mountAggressiveness: Show teeth, growlAggressiveness: SnapAggressiveness: Bite+2+1+6+6+8+12SUB-TEST 8: Part 1 – POSSESSIVENESS: FOOD – Check all that apply but only add the highest points to Section 2: Behavior Evaluation Total.Aggressiveness: Show teeth, growlAggressiveness: Snap, inhibited bite to rubber handAggressiveness: Uninhibited bite to rubber hand+6+8+12SUB-TEST 8: Part 2 – POSSESSIVENESS: PIG’S EAR – Check all that apply but only add the highest points to Section 2: Behavior Evaluation Total.Aggressiveness: Show teeth, growlAggressiveness: Snap, inhibited bite to rubber handAggressiveness: Uninhibited bite to rubber hand+6+8+12SUB-TEST 9 – TODDLER DOLL – Check all that apply FROM ANY PART OF THE SUB-TEST,and add to Section 2: Behavior Evaluation Total. But if multiple behaviors within one behavior category(e.g. excitability, aggression), add only the highest points from that category to the total.Fearfulness (doesn’t recover within 30 sec): Cower, run away, tremble, hideExcitability: Soft mouth, jump up on person/doll/dogExcitability: Hard mouth, grab clothing/body, mountAggressiveness: Show teeth, growlAggressiveness: SnapAggressiveness: Bite+2+1+6+6+8+12Dog’s Name: ___________________________ ID#____________ Date_________________ Behavioral Triage Points Form 4 of 9


SUB-TEST 10 – STRANGE-LOOKING WOMAN – Check all that apply FROM ANY PART OF THE SUB-TEST,and add to Section 2: Behavior Evaluation Total. But if multiple behaviors within one behavior category(eg. excitability, aggressiveness), add only the highest points from that category to the total.Fearfulness (doesn’t recover within 30 sec): Cower, run away, tremble, hideExcitability: Soft mouth, jump up on person/doll/dogExcitability: Hard mouth, grab clothing/body, mountAggressiveness: Show teeth, growlAggressiveness: SnapAggressiveness: Bite+2+1+6+6+8+12SUB-TEST 11 (Part 1 or 2) – DOG-TO-DOG INTERACTION – Check all that apply FROM ANY PART OF THE SUB-TEST,and add to Section 2: Behavior Evaluation Total. But if multiple behaviors within one behavior category(eg. arousal, aggression), add only the highest points from that category to the total.Fearfulness (doesn’t recover within 30 sec): Cower, run away, tremble, hideAggressiveness: Show teeth, growl (not a play growl)Aggressiveness: SnapAggressiveness: Bite+2+1+4+8SECTION 2: BEHAVIOR EVALUATION TOTAL:Dog’s Name: ___________________________ ID#____________ Date_________________Behavioral Triage Points Form 5 of 9


SECTION 3: BEHAVIOR OBSERVED IN SHELTER Any in<strong>for</strong>mation about a dog's behavior in a shelter enviornment should beentered here, including info from a past stay at another shelter, past evaluation, etc.)A. AGGRESSION1. Attack or uninhibited bite resulting in severe injury to a person (such as a bite that requires stitches ormultiple bites even if no medical care is required)+502. To Adults – Check all that apply but add only the highest points to Section 3 Behavior Observed in <strong>Shelter</strong>.A. Show teeth, growl – Adults Men WomenB. Snap – Adults Men WomenC. Bite – Adults Men WomenNote: If aggression in 2a-2c occurs only when the dog is in or being returned to cage subtract 4 points.If aggression occurs while breaking up a dog fight or if the dog was in severe pain subtract 5 points.Subtract a maximum of 5 points in this section.If any aggression to adults in Sub-Section 2, answer the following questions but don't add any points (target is always an adult):+6+8+12–5–42.1. Was it over food?2.2. Was it over bones, rawhides, or chews?2.3. Was it over toys?2.4. Was it over stolen objects?2.5. Was it when a person handled the dog (brushing, handling feet, bathing, teeth brushing, ear cleaning, etcbut do NOT include reaction to vet or groomer)?2.6. Was it when a person approached or reached toward the dog?3. To Children – Check all that apply but add only the highest points to Section 3 Behavior Observed in <strong>Shelter</strong>.A. Show teeth, growl – ChildrenB. Snap – ChildrenC. Bite – ChildrenNote: If aggression in 2a-2c occurs only when the dog is in or being returned to cage subtract 4 points.If a bite or a snap occurs while breaking up a dog fight or if the dog was in severe pain subtract 7 points.Subtract a maximum of 7 points in this section.If any aggression to adults in Sub-Section 2, answer the following questions but don't add any points (target is always a child):3.1. Was it over food?3.2. Was it over bones, rawhides, or chews?3.3. Was it over toys?3.4. Was it over stolen objects?3.5. Was it when a child handled the dog (brushing, handling feet, bathing, teeth brushing, ear cleaning, etcbut do NOT include reaction to vet or groomer)?3.6. Was it when a child approached or reached toward the dog?YesYesYesYesYesYesYesYesYesYesYesYesNoNoNoNoNoNo+8+10+14–7–4NoNoNoNoNoNoDog’s Name: ___________________________ ID#____________ Date_________________Behavioral Triage Points Form 6 of 9


4. To Vet/Groomer – Check all that apply but add only the highest points to Section 3 Behavior Observed in <strong>Shelter</strong>.(Omit points here if dog already received points <strong>for</strong> aggression to adults in previous section)A. Show teeth, growl – Vet or groomer ONLYB. Snap – Vet or groomer ONLYC. Bite – Vet or groomer ONLY+1+3+55. To Other <strong>Dogs</strong> – Check all that apply but add only the highest points to Section 3 Behavior Observed in <strong>Shelter</strong>.A. Show teeth, growl – <strong>Dogs</strong>B. Snap – <strong>Dogs</strong>C. Bite – <strong>Dogs</strong>D. Attack resulting in severe injury or death to a dog+1+4+8+206. To Another Domesticated Animal Species (cat, livestock, not small pets like hamsters, guinea pigs, etc.)Check all that apply but add only the highest points to Section 3 Behavior Observed in <strong>Shelter</strong>.A. Show teeth, growl – Another domesticated animal speciesB. Snap – Another domesticated animal speciesC. Bite – Another domesticated animal speciesD. Attack resulting in severe injury or death to another domesticated animal species+0+0+4+15B. FEAR (doesn’t recover) – Check all that apply and ADD ALL points to Section 3 Behavior Observed in <strong>Shelter</strong> Total.1. People: Cower, run away, tremble – to most new people2. Environment: Cower, run away, tremble – city noises, thunder, etc.+5+3C. EXCITEMENT – Check all that apply and ADD ALL points to Section 3 Behavior Observed in <strong>Shelter</strong> Total.1. Soft mouth, jump up but does not grab clothing/body2. Hard mouth, jump up and grab clothing/body, mount+1+6D. CHASING – Check all that apply and ADD ALL points to Section 3 Behavior Observed in <strong>Shelter</strong> Total.1. Chasing cars, motorcycles, joggers, cyclists, skateboarders, or rollerbladers2. Uncontrollable chasing of cats, squirrels or other small animals+2+2SECTION 3: BEHAVIOR OBSERVED IN SHELTER TOTAL:Dog’s Name: ___________________________ ID#____________ Date_________________Behavioral Triage Points Form 7 of 9


SECTION 4: DOG'S WEIGHT (Please note: weight point must only be added if the dog receives points <strong>for</strong> aggressiveness or excitability.)Under 15 lbs.15-19 lbs.20-29 lbs.30-39 lbs.40-49 lbs.50-59 lbs.60+ lbs.-3-2-10+1+2+3SECTION 4: DOG'S WEIGHT TOTAL:SECTION 1: BEHAVIORAL HISTORY:SECTION 2: BEHAVIOR EVALUATION:SECTION 3: BEHAVIOR OBSERVED IN SHELTER:SECTION 4: DOG'S WEIGHT TOTAL:TOTAL TRIAGE POINTS:Dog’s Name: ___________________________ ID#____________ Date_________________Behavioral Triage Points Form 8 of 9


Triage Point Range Descriptions0-3 PointsThe dog exhibited few or no problematic behaviors and is likely to be a good candidate <strong>for</strong> adoption with routine screening and counseling.4- 20 pointsThe dog exhibited some problematic behaviors and is likely to be a candidate <strong>for</strong> adoption into a selected home. The dog may benefit frombehavior modification training in the shelter and/or problem-based behavior counseling.21+ PointsThe dog exhibited numerous and/or severe problematic behaviors and should be evaluated carefully in terms of adoption prospects in thecommunity. If it is decided to place dog the dog is likely to benefit from behavior modification training in the shelter and/or problem-basedbehavior counseling.Triage Outcome CategoriesPlease indicate your shelter's recommendation <strong>for</strong> the dog below:0 – 3 Points, No Aggression Noted:Suitable <strong>for</strong> adoption with routine screening and counseling4+ Plus Points or 0 - 3 Points with Aggression Noted:Suitable <strong>for</strong> adoption with routine screening and counseling, may have some restrictions.Suitable <strong>for</strong> adoption with problem-based behavior counseling required.Suitable <strong>for</strong> adoption with both behavior modification training and problem-based behavior counseling required.Suitable <strong>for</strong> adoption with behavior modification training, problem-based behavior counseling, and post-adoption counseling required.Suitable <strong>for</strong> interim placement into a foster home or training facility <strong>for</strong> behavior modification, followed by re-evaluation.Not suitable <strong>for</strong> adoption into a community (household) setting.Recommended Behavioral TrainingBased on the in<strong>for</strong>mation entered about this dog from Behavioral History, Behavior Evaluation, and/or Behavior in the <strong>Shelter</strong>, thisdog may be a candidate <strong>for</strong> the following training programs:(check off all that apply)Jumpy/MouthyFood AggressionAggression to PeopleAggression when HandledAggression to <strong>Dogs</strong>Jumpy/MouthyFear of PeopleSeparation AnxietySpecific Environmental FearOther: ____________________________________________Other: ____________________________________________Manager/Behavior Department Comments:Manager/Behavior Department approval: ____________________________________________Date: ____________Behavioral Triage Points Form 9 of 9

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