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marvel comics turnaround - Turnaround Management Association

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Marvel Comics <strong>Turnaround</strong> Team 2<br />

begun to scratch the surface of opportunities that this combination brings to key markets abroad.” 23<br />

Additionally, Marvel recently partnered with new licensees such as Electronic Arts to produce a<br />

new generation of fighting video games pitting Super Heroes from the Marvel Universe.<br />

Nevertheless, Marvel still has problems of the kind mentioned earlier in the paper looming<br />

on the horizon, such as industry cyclicality, future decreasing returns from the licensing model,<br />

and potential problems with international expansion. Matt Krantz wrote in USA Today last year:<br />

“But even superheroes have weaknesses….[There is] a danger of a few superflops, which would<br />

cool Hollywood off in a hurry. And there's always a danger of moviegoers getting tired of<br />

superheroes.” 24 Either way, it is clear that Marvel’s reinvention is what will keep it relevant into<br />

the 21 st century. What an interesting turn of events for a company founded to produce cartoon<br />

books for Depression-era children.<br />

23 (http://www.<strong>marvel</strong>.com/about/pr/archive/111803_bruno.htm)<br />

24 “Marvel's profit sense is tingling as superhero films prevail” by Mark Krantz, USA Today, May 6, 2003.<br />

http://www.usatoday.com/money/media/2003-05-06-<strong>marvel</strong>ous_x.htm<br />

45

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