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Diablo

Diablo

Diablo

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IdentifyAny object imbued with magic exhibits an aura that is easily noticed.To determine the exact nature of this enchantment, however,requires intense study and an extensive knowledge of arcanematerials and symbols. While none have mastered the ability tomemorize a spell of this magnitude, the Vizjerei have developed ameans for the untrained to discover the secrets of an ensorcelledobject by using a rare crystal that is extremely sensitive to magicalauras. This sensitivity makes it very fragile, however and the crystalwill shatter if it is brought too close to an enchanted item. Thevery act of Identifying such an object also destroys the crystal.Scrolls and staves have been crafted that can be used to Identifymagical auras. By using special inks and dyes that contain tinygrains of these crystals, the stability of the crystal is maintaineduntil it is used to examine the enchanted object.Tow n PortalThe Horadrim constructed numerous magical gateways betweenthe mighty fortresses so that they could quickly concentrate theirdefenses against any incursion by the Demons. With but a thought,the Crusaders of the Light could transport themselves topredetermined destinations many leagues apart. Although thesecret of creating these gateways has been long lost, it is stillpossible to use the pathways that are already in place. A Portalopened by means of this spell will always take the caster to thelocation of the nearest gate and remain open long enough to bringthe caster back to his point of origin. The Church of Tristram isbuilt upon the remains of a Horadrim monastery, and it is quiteprobable that a gateway lies nearby.TelekinesisThis versatile spell is derived from a training exercise that wasused by the Horadrim. Once they reached a certain point in theirtraining, acolytes were bound and locked in a cell, with the key tothe door lying on the floor in front of them. The student had tounlock and open the door without being able to physically move.Through intense concentration and fine control, the acolyte couldmanipulate the key as if it was held by an invisible hand. Thosethat were able to open the cell door were allowed to proceed tothe next level of training. There is some speculation as to the fateof those unfortunates that lacked the magical prowess to escape.Today, this spell serves as a reminder that what was once a simplemental exercise for the Horadrim is now a difficult spell known byfew sorcerers. Telekinesis could prove very useful in the labyrinth,as there are many trapped doors and chests that could be safelyopened from a distance. By exerting greater force, at a cost in finecontrol, creatures can also be pushed away from the caster.48

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