Java Art Chapter 6. Steganography
Java Art Chapter 6. Steganography
Java Art Chapter 6. Steganography
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<strong>Java</strong> Prog. Techniques for Games. <strong>Java</strong> <strong>Art</strong> <strong>Chapter</strong> <strong>6.</strong> Stego Draft #1 (7th June 09)Figure 1. Accessing the Bits of a PNG image.The next stage is to read in the text file, and access its bits, as shown in Figure 2.Figure 2. Accessing the Bits of a Text File.Now its time to insert the bits of the text file into the image. The LSB approach onlymodifies the least significant bit of each image byte, as illustrated by Figure 3.3 Andrew Davison © 2009