Negative descriptors default to producing a simplefailure, a zero result. If the descriptor is chosen asthe active descriptor, then, it automatically grantsa number of pips equal to its rating, and can besold down from there.Example: BTR-FNGRZ-3Our Butterfingers[3] Robot[4] is running froma troop of imperial marines. He has managedto pick up a gun but is more than a little scaredof using it. But hes been pinned down, and itstime to try.His player doesnt see him getting a successfulshot off, and decides that for humor value,things should go really spectacularly badly.He sells down to a -3 result, and gets a totalof 6 pips for his trouble. In the narration thatfollows, our poor robot manages to shoot hisown leg off (justifying a Failure Card that readsOne-Legged: -3).Oh heavens! he exclaims, Were doomed!On rare occasions, a negative descriptor maybe used for the expenditure of pips if the ultimateeffect is a positive one. In the case of our Butterfingersfella, he might bumble in such a way thatknocks a set of controls that drops a crate on thebad guy. This is entirely appropriate, but the successeswill have to be bought starting from zero,not one.Deficit SpendingBoth the players and the GM may go into deficitspending when using pips. Thats right youarent limited by the number of pips you have inyour pool.As a player, if you have no pips left and you needto spend a few more, you can put a pip from thebowl into the GMs pool for each pip you need.Example: Roderigo’s PredicamentRoderigo is outnumbered and low on pips. TheCounts men are advancing, and Roderigoneeds to draw on all of his knowledge as aDuellist[4] to face them down. He has one pip,PACE11and he spends it to bring himself to a successof 2. Each of the three men will be getting onesuccess apiece and will probably be workingtogether in a simple outnumbering move, for atotal of three, so he knows it wont be enough.He needs at least another two!Wincing at whats in store for the future,Roderigo puts two pips from the bowl into theGMs pool. That adds another two spent pipsto his result, for a total success of four.Its enough for him to beat the Counts men back for now.Similarly, if the GM is out of pips, he can put pipsinto the players pools. Usually which player thepips should go to is obvious its the one whois directly involved in the circumstance where thepips are being spent. If theres more than oneplayer involved, though, then in general, the pipsshould go to the one with the lowest total. If tied,the pips should be split as evenly as possible.In player against player contests, the pips goto the other player, rather than to the GM. Thisshould not be done in an abusive fashion, wherethe players get into contests against one anothersolely to generate pips for later use against theGM.If this is occurring, the GM is free to rule that thepips gained in such a fashion may only be spentin player against player conflict!BlotsEvery time (per contest or other exchange) youdeficit spend regardless of how many pips youacquire you also acquire a blot.Blots should be represented by something obviousand different from the pip counters finger puppetmonsters, for example.When you take on a blot, you put it on the tablein front of you, next to your pool of pips. You mayhave more than one blot at a time.
Whenever you get into a contest and you haveblots on your character, the opposition may opt toremove blots from you, forcing you to fail (withoutcompensation in pips). Each blot removed makesyour failure worse by one (the first one gives youa -1 failure). Since the maximum failure is -3, onlythree blots may be removed at a time.Example: Roderigo’s ConsequencesRoderigo has had one incident of deficit spendingso far, and as such has acquired one blot.Ahead, the Counts men are barring a door.Roderigo declares hes racing for the door tostop them. The GM looks at the blot sitting inPACEfront of Roderigo and shakes her head. Yourejust too winded from taking on those four men.She removes the blot from in front of Roderigo.You get a -1 failure, she concludes, and giveshim a failure card that reads Winded: -1.Roderigo has paid a palpable price for his earlieractions but on the other hand, hes still onhis feet, and those four men arent.Timing and ContestsSpending pips in a contest isnt too much of aproblem when both participants have availablepips and arent going into deficit spending tocover the circumstances.But what happens when, for example, a playersPC and a GMs NPC go head-to-head, and somedeficit spending occurs? Isnt one person fundingthe others opposition of him?This is a very real concern. The solution is toput the pips generated by the deficit spending inescrow until the contest is resolved (or until thescene is resolved, if multiple contests are in storeand that suits all involved). By this, I mean that thepips that are to be owed to the players or the GMare set aside into a fund which is then passed onto the appropriate party once the contest has beenresolved.Example: Roderigo & the Count’s Men, Take 2Roderigo is facing the Counts men, as before,and has gone 2 into deficit spending in order tocover his success of 4. The GM does not haveany pips left either, but doesnt wish to buy upthe Counts lackeys successes anyway.Roderigo holds the two pips for the GM inescrow until the contest is resolved, whichcomes down to his success of 4 vs theirs of 3,and beats them enough to make his retreat.He then passes the 2 pips for the GM into theGMs pool. Roderigo still has no pips, and theGM now has 2.12