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Pace And Other Systems….. - Evil Hat Productions

Pace And Other Systems….. - Evil Hat Productions

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1: Introduction<strong>Pace</strong> is a 24 Hour Game, which means it wasstarted with the intention of writing a 24 pageRPG inside of 24 contiguous hours. In this, it hasa strong relationship to the National Novel WritingMonth (NaNoWriMo), in that the intention isto crank out a work without looking back at anypoint, without pausing and wondering if youredoing it right. The point is to get the ideas outof your head and onto the page. This game willdoubtless reflect the warts of such an approach;one hopes it also has a shot at reflecting thebeauty.If youre interested in learning more about the24 Hour Game concept, it was kicked off in thisthread on the Forge:http://www.indie-rpgs.com/viewtopic.php?t=5951This is a revised version of what was originallyproduced in that 24-hour experiment.What I Have In Mind<strong>Pace</strong> will be a diceless game of resource allocation,where the choices a player or GM makes toresolve a situation involve spending pips to geta result rather than rolling dice.It will also focus on very, very lightweight charactersheets. Ive named the game <strong>Pace</strong> becauseIm particularly concerned with the game runningquickly when played, despite there being a touchof bookkeeping to it in the form of the pips. Thecomplexity of spending the pips, too, should bekept as basic as possible.Ultimately, this means I intend <strong>Pace</strong> to be a gamethat gets out of the way of the story. This placessome burden back on the players and the GM,though, to cooperate, to trust one another, and toexercise a certain amount of get-on-with-it impatiencein a context of keeping things fun. If adetail in the system is a hang-up for you, ignore it.If an actions cost doesnt look right or isnt, dare Isay the dread word, balanced, change it.PACE2At any rate, this is probably the last time Ill saysuch things, so there they are, take em or leaveem.On with the show.InfluencesAlways worth mentioning. They are: Risus Over the Edge Amber Diceless Fudge What little I know about Nobilis, the newMarvel Supers game, Theatrix, and a bunch ofothers.The degree to which these fellows show up in thetext is entirely by chance, however. They just happento be the game systems I most fancy today.ThanksMuch thanks for this goes to my usual partner incrime, Rob Donoghue, who helped to plant thevestiges of the seed that grew into this game.Additional thanks doubtless go to the indierpgs.comcommunity, without whom I would probablystill be procrastinating on getting this puppydone.

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