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Pace And Other Systems….. - Evil Hat Productions

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PACETaking it up to a 3, hes more liable to land aftera perfect somersault, and be able to dismountwithout much difficulty thereafter.Since hes gone that extra distance, to a 4, orif hed been able to take his successes evenhigher, he can land as described, then bounceoff the awning and down onto his feet on theground without so much as a mussed hair on hiswell-coiffed head.Character Against CharacterInevitably, you will have two characters competingdirectly against one another maybe theyrefencing, or in a race, or trying to track the samequarry. This is referred to as a contest, andboth sides are able to spend pips on their actions.In a contest, it is good and proper to compare thesuccess each character has bought, and declarethe one who has a greater success to be the winner.Naturally, if neither character has spent any pips,its going to be a tie, so deadlocks and draws willhappen. Then again, if neither is spending pips,neither character is really trying to beat the otherguy, at least not yet.Generally, it is up to the person with the higherrating to declare how many pips theyre investingfirst. But, if people can do it quickly and without6slowing down the pace of the game, a back-andforthexpenditure of one or more pips at a time (upto each characters maximum total) can heightenthe sense of tension about a contest. In such acase, the current loser can always call the conteston his turn, after spending pips (but he must stillbe the loser to do so).Example: Roderigo vs. DracoRoderigo is facing Draco in a duel. Roderigosusing his Duellist[4] descriptor, and Dracosplaying it Vicious[3]. Roderigo starts out by testinghis opponent, declaring he will invest threepips, giving him a total success of 4.This is Dracos maximum, and he knows it. Hecould take it to 4 as well, and force Roderigoto spend a final one, or he could save himself(and, unfortunately, Roderigo) a couple pipsand spend 2 and then call the contest at 4 vs 3.Still, its possible Roderigo wont want to spendthat final pip. A draw would certainly be favorableto a loss, even a minor one, so Dracodecides to gamble with it, and spends threepips to take his success up to its maximum of 4(1 + Vicious [3]).Roderigo really wants to teach Draco a lessonhere, though, so he responds by spending afinal pip, getting a 5 vs Dracos 4. Both contestantsare at their maximum, so the contest iscalled and resolved on this result.

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