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Libris Mortis: The Book of Undead

Libris Mortis: The Book of Undead

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Large Earth NecromentalLarge <strong>Undead</strong> (Augmented Elemental, Earth, Extraplanar)Hit Dice: 8d12 (52 hp)Initiative: –1Speed: 20 ft. (4 squares)Armor Class: 20 (–1 size, –1 Dex, +12 natural), touch 8, flatfooted20Base Attack/Grapple: +6/+17Attack: Slam +12 melee (2d8+7 plus energy drain)Full Attack: 2 slams +12 melee (2d8+7 plus energy drain)Space/Reach: 10 ft./10 ft.Special Attacks: Create spawn, earth mastery, energy drain,pushSpecial Qualities: Damage reduction 5/—, darkvision 60 ft.,earth glide, elemental traits, fast healing 3, undead traitsSaves: Fort +8, Ref +1, Will +2Abilities: Str 25, Dex 8, Con —, Int 1, Wis 10, Cha 1Skills: Listen +6, Spot +5Feats: Cleave, Great Cleave, Great Fortitude, Power AttackEnvironment: Elemental Plane <strong>of</strong> EarthOrganization: SolitaryChallenge Rating: 6Treasure: NoneAlignment: Always neutral evilAdvancement: 9–15 HD (Large)Level Adjustment: —This walking pile <strong>of</strong> crumbling earth and stone radiates a palpableaura <strong>of</strong> death.CombatAn earth necromental smashes into combat like a typical earthelemental, though with even more devastating results, thanksto its energy drain ability.Create Spawn (Su): An elemental slain by anecromental’s energy drain attack (see below) risesas a necromental 1d4 days after death.Earth Glide (Ex): An earth necromentalcan glide through stone, dirt, or almost anyother sort <strong>of</strong> earth except metal as easilyas a fish swims throughwater. Its burrowing leavesbehind no tunnel or hole, nordoes it create any ripple or othersigns <strong>of</strong> its presence. Amove earth spell caston an area containinga burrowing earthnecromentalflings thecreatureback 30 feet,stunning itfor 1 roundunless itmakes aDC 15 Fortitudesave.A Large earthnecromentalEarth Mastery (Ex): An earth necromental gains a +1 bonuson attack rolls and damage rolls if both it and its foe are touchingthe ground. If an opponent is airborne or waterborne, thenecromental takes a –4 penalty on attack rolls and damage rolls.(<strong>The</strong>se modifiers are not already calculated into the statisticsabove.)Elemental Traits: An earth necromental has immunity topoison, sleep effects, paralysis, and stunning. It is not subjectto critical hits or flanking. It cannot be raised, reincarnated, orresurrected (though a limited wish, wish, miracle, or true resurrectionspell can restore life).Energy Drain (Su): Living creatures hit by an earthnecromental’s natural weapon attack gain one negative level.An earth necromental can use its energy drain ability once perround. <strong>The</strong> save to remove the negative level 24 hours later hasa DC <strong>of</strong> 14. When an earth necromental bestows a negative levelon a victim, it gains 5 temporary hit points (10 on a critical hit).<strong>The</strong>se temporary hit points last for up to 1 hour.Fast Healing (Ex): An earth necromental heals 3 points <strong>of</strong>damage each round as long as it has at least 1 hit point and iswithin 5 feet <strong>of</strong> earth, stone, or metal.Push (Ex): An earth necromental can start a bull rushmaneuver without provoking attacks <strong>of</strong> opportunity. <strong>The</strong>combat modifiers given in Earth Mastery, above, also apply tothe necromental’s opposed Strength checks.CREATING A NECROMENTAL“Necromental” is an acquired template that can be added toany elemental (referred to hereafter as the base creature). Anecromental uses all the base creature’s statistics, attacks, andspecial abilities except as noted here.Size and Type: <strong>The</strong> base creature’stype changes to undead, and it gains theaugmented subtype. It retains any othersubtypes as well, except for alignmentsubtypes (such as good). Donot recalculate base attack bonus,saves, or skill points. Sizeis unchanged.Hit Dice: Drop anyHit Dice from class levels(to a minimum <strong>of</strong> 1),and raise remainingHit Dice to d12s.Armor Class: <strong>The</strong>base creature’s naturalarmor bonusimproves by 2.SpecialAttacks: Anecromentalretains allthe specialattacks <strong>of</strong>the basecreatureand gainsthosedescribedbelow.Illus. by S. EllisCHAPTER 6NEWMONSTERS113

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