CHAPTER 3PRESTIGECLASSES42Illus. by B. SnoddySpecial: <strong>The</strong> character must be accepted as a death’s chosenby a sentient undead creature with at least as many Hit Dice asthe character.CLASS SKILLS<strong>The</strong> death’s chosen’s class skills (and the key ability for each skill)are Craft (Int), Diplomacy (Cha), Gather Information (Cha), Hide(Dex), Knowledge (religion) (Int), Listen (Wis), Move Silently(Dex), Pr<strong>of</strong>ession (Wis), Search (Int), and Spot (Wis).Skill Points at Each Level: 2 + Int modifier.Larrak, a death’s chosenCLASS FEATURESAll <strong>of</strong> the following are class features <strong>of</strong> the death’schosen prestige class.Weapon and Armor Pr<strong>of</strong>iciency:Death’s chosen gain no pr<strong>of</strong>iciencywith any weapons, armor, or shields.Shield <strong>of</strong> the Master (Ex):Whenever the master <strong>of</strong>a death’s chosen casts aspell or uses an extraordinary,supernatural, orspell-like ability, itcan choose (as a freeaction) to exempt thedeath’s chosen from itseffects. <strong>The</strong> master mustmake this choice whenit casts the spell or usesthe ability. If the abilityis always active, the mastercan choose to exempt itsdeath’s chosen from theeffect; this immunityremains in effect untilthe master choosesotherwise.For example, a mummycould (and probablywould) choose tomake its death’schosen immuneto its despair ability.An undeadspellcaster castinga fireball intoa fight that includedits death’s chosen could choose when casting the spellto have it not affect the death’s chosen.Vigor <strong>of</strong> the Chosen (Ex): <strong>The</strong> physical needs <strong>of</strong> a death’schosen are greatly reduced. He needs to consume only one-tenththe normal amount <strong>of</strong> food and water each day—a few grubsand a mouthful <strong>of</strong> water make a full meal. He can subsist on amere 2 hours <strong>of</strong> sleep each night without becoming fatigued(though spellcasters require the normal amount <strong>of</strong> rest to regainspells). He gains Endurance as a bonus feat (or, if he already hasthe feat, the bonuses granted by the feat increase to +8). He alsogains a +4 bonus on Fortitude saves to resist disease.Will <strong>of</strong> the Chosen (Ex): Starting at 2nd level, a death’s chosenserves his master with inhuman intensity. He gains a +2 moralebonus on Will saves as long as he is within 60 feet <strong>of</strong> his master.Bravery <strong>of</strong> the Chosen (Ex): When within 30 feet <strong>of</strong> hismaster, a death’s chosen who has attained 3rd level gains a +1morale bonus on melee attack rolls and melee damage rolls. Ifhis master has been reduced to half or less <strong>of</strong> its full normal hitpoints, this bonus increases to +2. <strong>The</strong> bonus disappears if hismaster is destroyed.Unnatural Aura (Su): When a death’s chosen reaches 3rdlevel, wild or domesticated animals can sense hisunnatural presence out to a distance <strong>of</strong> 30 feet. <strong>The</strong>animals do not willingly approach nearer thanthat and become panicked if forced to do so.<strong>The</strong>y remain panicked as long as theyare within that distance.SAMPLEDEATH’S CHOSENCruel and driven from his earliest days,Larrak held extreme views on life anddeath even when compared to his brutalorc father. After a short but successfulcareer as an adventurer, Larrak betrayedhis companions and swore service to apowerful lich.Larrak the Death’s Chosen: Malehalf-orc fighter 5/death’s chosen 3; CR8; Medium humanoid (orc); HD8d10+16; hp 64; Init +5; Spd 20ft.; AC 21, touch 11, flat-footed20; Base Atk +8; Grp +13; Atk*+15 melee (2d6+10/19–20, +1greatsword) or +10 ranged (1d8/×3, masterwork longbow); FullAtk* +15/+10 melee (2d6+10/19–20, +1greatsword) or +10/+5 ranged (1d8/×3, masterworklongbow); SA —; SQ bravery <strong>of</strong> thechosen, darkvision 60 ft., half-orc traits,shield <strong>of</strong> the master, unnatural aura,vigor <strong>of</strong> the chosen, will <strong>of</strong> thechosen; AL LE; SV Fort +9 (+13against disease), Ref +3, Will +5 (+7 within 60 ft. <strong>of</strong> master); Str21, Dex 12, Con 14, Int 8, Wis 13, Cha 6.*See Bravery <strong>of</strong> the Chosen, below.Skills and Feats: Jump +1, Knowledge (religion) +0, Spot +7;Cleave, Endurance B , Iron Will, Improved Initiative, PowerTable 3–1: <strong>The</strong> Death’s ChosenBaseAttack Fort Ref WillLevel Bonus Save Save Save Special1st +1 +2 +0 +0 Shield <strong>of</strong> the master,vigor <strong>of</strong> the chosen2nd +2 +3 +0 +0 Will <strong>of</strong> the chosen3rd +3 +3 +1 +1 Bravery <strong>of</strong> thechosen, unnaturalaura
Attack, Weapon Focus (greatsword), Weapon Specialization(greatsword).Bravery <strong>of</strong> the Chosen (Ex): When he is within 30 feet<strong>of</strong> his master, Larrak gains a +1 morale bonus on melee attackrolls and melee damage rolls (figured into the statistics above).If his master has been reduced to half or less <strong>of</strong> its full normalhit points, this bonus increases to +2.Half-Orc Traits: For all effects related to race, a half-orc isconsidered an orc.Shield <strong>of</strong> the Master (Ex): Under normal circumstances,Larrak is immune to his lich master’s spells and extraordinary,supernatural, and spell-like abilities.Unnatural Aura (Su): Wild or domesticated animals do notwillingly approach within 30 feet <strong>of</strong> Larrak, and they becomepanicked if forced to do so. <strong>The</strong>y remain panicked as long asthey remain within 30 feet.Vigor <strong>of</strong> the Chosen (Ex): Larrak needs to consume onlyone-tenth the normal amount <strong>of</strong> food and water each day. Hecan subsist on a mere 2 hours <strong>of</strong> sleep each night.Will <strong>of</strong> the Chosen (Ex): Larrak gains a +2 morale bonus onWill saves as long as he is within 60 feet <strong>of</strong> his master.Possessions: +2 full plate, +1 greatsword, masterwork longbow,gauntlets <strong>of</strong> ogre power, potion <strong>of</strong> cure moderate wounds.DIRGESINGERDirgesingers voice melodies not <strong>of</strong> celebration and joy, but <strong>of</strong>sorrow and grief. <strong>The</strong>y seek to spread this melancholy outlook farand wide, believing that only those who give in to their sadnesscan truly understand the world.Dirgesingers hold high positionsin death-obsessed cultures. Servingas members <strong>of</strong> a secret guild or aspart <strong>of</strong> a hierarchy <strong>of</strong> death priests,they are entrusted with theserious responsibility <strong>of</strong>composing suitable lamentsfor the dead. <strong>The</strong> moreimportant the deceased,the more sorrowful andmoving her lament is expectedto be. No one willremember the dead queenin a few short generations, buta great lament might be sung athousand years hence.However, most dirgesingersdo not belong toany special hierarchyor guild. Instead, theyare rootless wandererswho travel from placeto place, wrappedin inconsolablegrief from somepersonal tragedy.<strong>The</strong>se sad wanderersseek to expresstheir grief throughsongs that teach thehearts <strong>of</strong> their listenersthe meaning <strong>of</strong> true sorrow. Some <strong>of</strong> these fallen bards wantnothing more than for others to understand the depths <strong>of</strong> theirloss. A few are sinister creatures who believe that, since joy hasbeen extinguished for them, they must in turn extinguish thejoy <strong>of</strong> others by using their powers to teach folk the folly <strong>of</strong> love,the futility <strong>of</strong> hope, and the finality <strong>of</strong> the grave. Dirgesingers <strong>of</strong>this last sort <strong>of</strong>ten associate themselves with powerful undead,serving in the courts <strong>of</strong> vampire lords or lich-kings.All dirgesingers must have at least some expertise as a bard.Some are also trained as rogues or clerics before entering thisclass.Hit Die: d6.REQUIREMENTSTo qualify to become a dirgesinger, a character must fulfill allthe following criteria.Alignment: Any nongood.Skills: Knowledge (religion) 4 ranks, Perform (any) 8ranks.Feat: Requiem.Special: Bardic music class feature.CLASS SKILLS<strong>The</strong> dirgesinger’s class skills (and the key ability for each skill)are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy(Cha), Intimidate (Cha), Knowledge (history) (Int), Knowledge(religion) (Int), Listen (Wis), Perform (Cha), Sense Motive (Wis),and Speak Language (n/a).Skill Points at Each Level: 4 + Int modifier.Remi Orvenna, a dirgesingerCLASS FEATURESAll <strong>of</strong> the following are class features <strong>of</strong> the dirgesingerprestige class.Weapon and ArmorPr<strong>of</strong>iciency:Dirgesingers gain nopr<strong>of</strong>iciency with anyweapons, armor, orshields.Dirgesong (Su):A dirgesinger gains thedirgesong ability.Dirgesong followsthe same rules as bardic music(see Bardic Music, page 29 <strong>of</strong>the Player’s Handbook). Dirgesingerlevels stack withbard levels for the purpose <strong>of</strong>determining how <strong>of</strong>ten a charactercan use dirgesong or bardicmusic. Dirgesinger levels do not stackwith bard levels for determining whichbardic music effects and spells a bard hasaccess to. Each <strong>of</strong> these songs counts as ause <strong>of</strong> bardic music.Illus. by E. HunterCHAPTER 3PRESTIGECLASSES43
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Large Earth NecromentalLarge Undead
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CREATING A NECROPOLITAN“Necropoli
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Special Attacks: A revived fossil r
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Attack: Battleaxe +3 melee (1d8+2/
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more than twice its own Hit Dice; a
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Energy Drain (Su): Fortitude DC 15
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Black Bear ZombieMedium UndeadHit D
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Bloodthirsty ZombieThe bloodthirsty
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In Your CampaignOf the cults presen
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Trapfinding (Ex): The lieutenant ca
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TARUS’S BANQUETA Short Web Enhanc
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Your attendance is requested at my
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the change in his complexion as the
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affected. Anyone Kantos targets mus