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Libris Mortis: The Book of Undead

Libris Mortis: The Book of Undead

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<strong>The</strong> doors in the mansion are well constructed andwould normally seal well. However, Tarus has cut asmall notch in the bottom <strong>of</strong> each so that a vampire ingaseous form can pass through easily.F13. Guest RoomA high bed, table, chair, and wardrobe constitutethe furnishings <strong>of</strong> this chamber. Judging from thelayer <strong>of</strong> dust, it hasn’t been used in quite a while.Since Tarus has so few guests, this room is reserved forLophar’s use should he come to visit. Like the beds inareas F16, F17, and F18, this one has a c<strong>of</strong>fin cleverlybuilt into its base. A series <strong>of</strong> tiny holes in the c<strong>of</strong>finwall allow a gaseous vampire to access it easily.s Wooden C<strong>of</strong>fin: 1 in. thick; hardness 5; hp 10;break DC 13.F14. Library (EL 3)<strong>The</strong> door to this room is locked with a good physicallock (Open Lock DC 30) and an arcane lock spell (casterlevel 3rd) from Tarus’ wand.Narrow bookshelves fill about half the wall spacein this room. Some <strong>of</strong> the shelves are only halfassembled, and all <strong>of</strong> them are empty. Unopenedwooden crates take up much <strong>of</strong> the floor, and onelarge wooden chest stands in the northeast cornerby the stone fireplace.Tarus has forbidden his servants to enter this room, andhe has been busy with other matters, so no cleaning ororganizing has been done. All <strong>of</strong> Tarus’s books are still intheir crates, though Tarus has opened a couple <strong>of</strong> themand rummaged through their contents in search <strong>of</strong>particular books to look up a few local, arcane, and religiousreferences. <strong>The</strong> six crates <strong>of</strong> books are worth a total<strong>of</strong> 1,000 gp, but none <strong>of</strong> them are spellbooks and noneare magical in any way. <strong>The</strong> chest is closed and unlocked.Creature: Inside the chest is a frustrateddeathlock (see the Monsters chapter in <strong>Libris</strong> <strong>Mortis</strong>)named Archemrik, who was a sorcerer in life. WhenLophar killed him, his corpse animated as a deathlockand began hunting Lophar’s servants. When Lophardiscovered the situation, he arranged to have one <strong>of</strong> hiscleric vampire spawn command the deathlock intoservice. Eventually, Lophar gave the deathlock to Tarusso that the latter could heal his mortal servants withoutdrawing attention to their dependence on negativeenergy instead <strong>of</strong> positive energy.D Deathlock: hp 19; see <strong>Libris</strong> <strong>Mortis</strong>.Tactics: <strong>The</strong> deathlock is under orders to remainwithin the chest and use its inflict minor wounds spelllikeability on anyone who requests healing. It canattack only if it is attacked or if Tarus commands it to doso. If freed, the deathlok fights its way out <strong>of</strong> the houseand tries to find Lophar again.F15. Trophy Room (EL 7)<strong>The</strong> door to this room is locked with a good physicallock (Open Lock DC 30).In this room are several large chairs covered indrab cloths. A few small piles <strong>of</strong> debris have beenswept into the center <strong>of</strong> the room, and two decorativeurns about half the height <strong>of</strong> a grownhuman stand in the corners.Tarus uses this sitting room to display his huntingtrophies. He isn’t actually interested in hunting andhasn’t needed to use this room yet, so he keeps it lockedand orders his minions to leave it undisturbed.Creatures: Tarus has placed three tomb motes(see the Monsters chapter in <strong>Libris</strong> <strong>Mortis</strong>) in this roomto punish any <strong>of</strong> his servants who disobey him or eliminateany too-curious guests. In addition, the roomcontains two urns like the ones in the living room (areaF2)—one in the northwest corner, and the other in thesouthwest corner. Each contains a skulking cyst.D Tomb Motes (3): hp 13; see <strong>Libris</strong> <strong>Mortis</strong>.D Skulking Cysts (2): hp 26; see <strong>Libris</strong> <strong>Mortis</strong>.F16. Praslin’s BedroomPraslin sleeps in this chamber. <strong>The</strong> door is locked witha good physical lock (Open Lock DC 30).This bedroom is furnished with a high bed, a desk,a chair, a wardrobe, and a small bookshelf.<strong>The</strong> bookshelves are empty except for a few pages <strong>of</strong>notes about local spellcasters Praslin has met and somelocal ladies with whom he’d like to spend more time.He doesn’t keep anything <strong>of</strong> value here because heprefers to have all his belongings on his person in casehe needs to flee in the middle <strong>of</strong> the night.Rather than feet, Praslin’s bed has a hollow, boxlikestructure at the base that serves as his c<strong>of</strong>fin. During theday, he’s usually resting in the c<strong>of</strong>fin.s Wooden C<strong>of</strong>fin: 1 in. thick; hardness 5; hp 10;break DC 13.11

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