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Innovation resource pack - Design Museum

Innovation resource pack - Design Museum

Innovation resource pack - Design Museum

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<strong>Innovation</strong>Activity 7Rapid prototypingOnce you have decidedon an idea to develop, it istime to start prototyping!This means making aquick model, a 3D sketch,to illustrate your idea.Allow about 45 minutes to producea prototype. You may need to drawit roughly first to agree betweenyou how you are going to make it,but get your idea into 3D form assoon as possible.Use paper, card, foamboard,wood, clay, plasticine, fabric, string,wire, elastic bands, balloons, foil,spaghetti, straws, tape, mappingpins and anything else that seemsuseful.Then choose someone to presentyour solution to the other groups.Pin up the rules printed here tokeep you on track.RAPID PROTOTYPING THE RULESGET SOLIDQUICKLYStartsimpleD For examples of the developmentof ideas in practice, look at the casestudies and pictures of CAD/CAM atFord and the Dyson vacuum cleaneron D for designing 2.WorkBuzz wordsAssumption – a belief taken forgranted, sometimes without goodreason.Cantilever – a beam or girder fixed atonly one end.Chair – the person who guides adiscussion and makes sure everybodyhas a say.Concept – a mental picture of aproduct; an idea.Evaluation – a judgement on the goodand bad points of the design orperformance of a product.‘Out of the box’ – originaland unconventional.Presentation – a spoken or writtenreport, often using visual material.Profile – a description of a productor person.Prototyping – making a model todevelop an idea.Role-play – pretending, acting a part.Strategy – a plan for tackling a task.Summarise – bring together the mainpoints of a discussion.rapidly© <strong>Design</strong> <strong>Museum</strong> 2001

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