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URU Ages Beyond Myst Prima Official eGuide - All Things Uru

URU Ages Beyond Myst Prima Official eGuide - All Things Uru

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Starting the WindmillPushed this lever to get windmillturning, which restored power.It wasn't a good bridge, but itmade a good ladder.To leave the Cleft, I simply walked out of thelaboratory and dropped to the floor of theCleft. I then walked over to the remains of thebridge that had snapped under me and climbed it to reachthe ladder that led to the surface.Because Zandi told me about the windmill in the firstplace, I asked him if he had any advice. "Sometimes the windmillseizes up," he said. "Try starting it by hand."I approached the windmill and found that I could push along handle on its base to get it going. After half of a rotation'sworth of pushing, the windmill started turning of its own accord.Lucky I chose a breezy day to visit.-22-

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