12.07.2015 Views

Star Mogul - Mega Miniatures

Star Mogul - Mega Miniatures

Star Mogul - Mega Miniatures

SHOW MORE
SHOW LESS
  • No tags were found...

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Vehicles ShootingWeapons mounted on vehicles have a ‘firing arc’ measured in degrees – usually either 90 o or 180 o . A weaponfiring arc is based on the side of the vehicle associated with the weapon. For instance, a pivot mounted machinegun on a ‘salvage dog’ truck might have the designation :Machine gun (front 180 o )Which would mean that it can fire at any target within a 180 o arc of the front of the vehicle.Another example would be machine gun (left flank 90 o ), which would mean that it could fire at any target in a 90 oarc on the vehicles left flank. The following diagram illustrates the different weapons firing arcs for vehiclemounted weaponry.Vehicle crew must only use the weaponsequipped with the vehicle, while they areaboard the vehicle. E.g.: You cannot equip a‘salvage dog’ cargo truck crewmember with aheavy weapon, and have that model use itwhilst being a ‘gunner’ on the salvage dog.(See the ‘Equipment – Special Descriptions’section later for more on the ‘salvage dog’.)Vehicles can shoot over the heads of friendlyinfantry models that have bases wholly orpartially within 3” of the vehicle.Shooting At VehiclesA vehicle is a unit. Troops inside a vehiclecannot be shot at (though they may takedamage as a result of the vehicle itself takingdamage – see the internal damage tablelater). A vehicle cannot be shot at through ascreening infantry unit as long as the modelsin the screening infantry unit are 1 inch apartor less, otherwise two models further than 1inch apart represent a gap which does notscreen the vehicle. Flying vehicles may ignore this rule when shooting at enemy vehicles as they have the abilityto target from the air, which ignores this land based infantry screen. Flying vehicles cannot be screened in thisway.When shooting at a ground based vehicle you must determine which side of it presents the largest target. This isthe side of the vehicle that must be shot at. If there is any doubt, roll a dice to settle the issue.When shooting at a flying vehicle you must determine which side of the vehicle is being shot at. You should dothis by marking the base of a flying vehicle model with the eight points of the compass, as described in ‘flyingvehicle movement’ above. The eight points on the base will help determine which side of the flying vehiclepresents itself to the attacker as per the ‘front’, ‘sides’ and ‘rear’ delineations appearing in the diagram on page10.Just as infantry are hurt by dice rolls that either equal or exceed the model’s resilience score using the damagedice, vehicles are damaged by a dice roll that exceeds their armor value. All vehicles have an armor value forthe front, rear, either side (flanks) and top. The top armor is only a viable target to flying vehicles that are in line ofsight and within 12 inches; or infantry within 12 inches that are positioned in a building (or equivalent) whichraises them at least 3 inches above the top of the vehicle model chassis (not including aerials and otherparaphernalia that are attached.)For every point that the damage dice roll exceeds the vehicle armor value, a roll on the vehicular damagetable is made. For example, a vehicle with 8 armor value on its left flank is hit by a Tachyon rifle, which does 1115

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!