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Star Mogul - Mega Miniatures

Star Mogul - Mega Miniatures

Star Mogul - Mega Miniatures

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Final ThoughtsSome elements of <strong>Star</strong> <strong>Mogul</strong> are new concepts in wargaming. Observant readers will note that some of thevital elements of the game actually take place in between games away from the playing area. Spending your illgotten credits on new troops, managing assets and allocating new skill points are all going to take place without agaming buddy there to make sure you don’t bend the rules to help you in the next fight. The temptation will arisefor most players to do this at some point, especially if your beloved salvage company just took a savage thrashingfrom that smug chap at the local club. Obviously its up to you – you can, at the end of the day, do what you want.The purpose of the rules is to see if you can guide a salvage company through adversity and danger to the headyheights of success on the Outer Rim, and, if you’ve bent the rules a bit on the way then you probably wont get thefull feeling of satisfaction when you get there. We just hope that you will have a lot of fun with your fine gamingfriends so that when you get together in the distant years to come and you all have grey beards down to yourknees, you can have a good laugh at the memories, and games, you built together.by Rod and Heidi Tysonwww.<strong>Mega</strong>Minis.com<strong>Miniatures</strong> designed by Rod and Bill TysonEdited by Heidi Tyson & Jamie SteinbrueckSpecial thanks to Melvin Grace, Hazel Miasserian, Pauline Tyson, and DorothySteinbrueck.<strong>Star</strong> <strong>Mogul</strong> and all content © 2012 Discount Hobby, Inc. all rights reserved.60

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