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Star Mogul - Mega Miniatures

Star Mogul - Mega Miniatures

Star Mogul - Mega Miniatures

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Determining A MissionWhen playing a game of ‘<strong>Star</strong> mogul’ the players must first determine which mission is to be played. This is doneby rolling a 1D6 and consulting the table below:Mission table - roll 1D61-3 Salvage rights mission: If one company is smaller than the other by 750deployment cost or more, then see the ‘Salvage Raid’ mission.4 Fight over an asset: Roll 1D6 again to see what you will be fighting over:1-2: Ore Mine3-4: Manufacturing plant5: Junk yard6: Alien artifact site5 Asset raid! Both players roll a dice. The highest result means that player may choosewhether to attack one of the other players assets. In which case use the ‘fight over anasset’ mission, but the fight will be over one of the other player’s assets instead. Thewinning dice roller may just decide to ignore this result if they wish, in which case treatas result 4.6 Rescue/Recovery mission. This mission should only be played out where thereare two players available. If there are more than two players then play out a ‘SalvageRights’ mission instead or re-roll on the table.1) Salvage Rights MissionIntroductionOpen salvage has been broadcast across the Outer Rim by the Frontier Union on either a crashed star freighter,an abandoned space colony, an old battle field or maybe an alien archaeological site. Two or more players haveraced to the remote site where the discovery has been made, and deployed upon the surface to recover thesalvage present and, hopefully, claim the salvage rights. The site may not have a breathable atmosphere, inwhich case the players may choose to only use crew members equipped with battle armour or other similarhermetically sealed suits. This is entirely up to the agreement between the two players. Vehicles should be used.If a player can gain the salvage rights, then the Interstellar Frontier Union Government will pay big money for whatthey recover. In order to gain the salvage rights, however, a salvage company will have to recover OVER 50% ofthe salvage present to prove their claim, which means getting it back to their drop zone and having it airlifted outvia their drop ship while under heavy fire, no doubt, from the competition, who will not be too happy at theprospect of losing the salvage rights, and hence making very little or no money at all from the mission.Deployment & Salvage Counters1) For this game, you will need to deploy 1D4+2 salvage counters in your playing area immediately after all otherscenery has been set up, and in a random fashion agreed to by both players. To determine a random region onthe playing area divide the area into 6 parts, give each part a number and roll on a 1D6. (See the ‘Rescue/Recovery Mission’ on page 50 for a diagram on how to do this).2) Cut up a small piece of paper for each salvage counter and mark a value in credits on it, one for each salvagecounter. To determine the value of each counter, roll 4D6 and multiply by 1000 credits. Then take the paperpieces and fold up, and place them in a hat. Then randomly pick the pieces out one by one and place each oneunder a separate salvage counter, so that none of the players knows the value of any of the salvage counters.They will find out when they recover that salvage counter. As they do so they must declare the value to the otherplayers. They should keep the piece of paper with the container that the salvage is being kept in (usually on asalvage dog), to keep track of where the different valued items are on the playing area.45

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