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Star Mogul - Mega Miniatures

Star Mogul - Mega Miniatures

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A unit that is ‘retreating’ in this way cannot ‘return fire’ if fired upon by an enemy unit. Nor does the unit have tomake any further loyalty tests if it suffers further casualties while retreating.In order to regroup the unit, you must wait until your next available phase (not the melee phase) andspend one SP on making a compulsory loyalty test to see if they regroup. If they do, they may stopretreating and behave as they would do normally on the phase after the unit successfully regroups.Once the retreating unit reaches, and is entirely within, the drop zone they will automatically rally, as if they hadsuccessfully made a loyalty test to do so. And may move and behave within the drop zone as they normally wouldin the larger playing area, as they wait hopefully for the boss to send the drop ship to pick them up (which would,incidentally, end the game and possibly leave some of your other units permanently abandoned elsewhere on theplaying area). They will not leave the drop zone again unless a loyalty test is made to get them to leave it. (Thisloyalty test costs no SPs as it is performed in conjunction with a normal move).So, in order to get the regrouped unit to leave the drop zone, you would have to spend one SP on moving it out ofthe drop zone (as normal), and make a loyalty test at the same time. This loyalty test only applies to units thathave retreated back to the drop zone due to failed loyalty tests, it does not apply to other units that may be in thedrop zone voluntarily, so you will need to keep track if there are a number of units in your drop zone.Voluntary RetreatAn infantry unit may voluntarily retreat at the start of any one of your phases, even if it is engaged in amelee with an enemy unit. In which case, just treat it as if the unit had fled due to casualties as describedabove. This costs no SPs.Permanent Changes To A Company’s Loyalty ScoreThe orders that a salvage crew receives and the actions of the company boss may well have a permanent affecton company loyalty, whether it be positive or negative. Below is a list of permanent alterations to the loyalty scorethat may commonly occur. Only apply these alterations after the game and not during. You should keep a recordof them as they occur during the game so you will remember afterwards.Permanentaffect on loyalty1. Deliberately shooting into hand-to-hand combat containing your salvage -1crew members2. Quitting the drop zone and finishing the game before all your crew membersare gathered there (i.e. leaving people/ infantry behind in a mission, equipmentdoesn’t count) -13. Successful mission (you win!) +14. Unsuccessful mission (you lose) -15. Winning a revenge mission (i.e. you lost the last game played against this sameenemy company and managed to win this one and gain revenge) +26. Bribery/ pay bonus – by paying ALL crewmembers a bonus of 400cr each. +1This will not work if some crew do not get paid in this way.Gathering Valuable Salvage On The BattlefieldThe game largely revolves around the fact that yourcompany has to make a profit in order to secure itscontinued survival on the interstellar frontier. There aremany ways to achieve this which are dealt with in theindividual missions that are chosen before a game isplayed. You might find your company acting asmercenaries for a higher power or they may be hired forsome clandestine task, but most often your company willfind itself battling another company for the salvage rightsof valuable artifacts in exotic environments on the fringesof known space.25

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