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Family Friendly Gaming 60 in PDF Format

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F-ZeroColumnsSCORE: 72 SCORE: 93While the <strong>Family</strong> <strong>Friendly</strong> <strong>Gam<strong>in</strong>g</strong> E3 team was work<strong>in</strong>gtheir magic <strong>in</strong> Los Angeles I sat back and lookedthrough some older games for a retro review. I cameacross F-Zero on the Gameboy Advance. This rac<strong>in</strong>ggame was also re-released on the N<strong>in</strong>tendo 3DS. F-Zerois a historic game for one reason - it was one of thosegames known to cause epileptic seizures. An entire<strong>in</strong>dustry had to <strong>in</strong>clude warn<strong>in</strong>g labels about the possibilityof a seizure due to their product. F-Zero has notsent me <strong>in</strong>to a seizure, but it has given me headaches.Which is one of the reasons is receives a less than perfectscore.Many of the tracks <strong>in</strong> F-Zero look the same.Twists and turns are what differentiate them. The graphicsare small, and there can be explosive results. If aplayer loses all of their vehicle energy then their vehiclewill explode. And it is game over. This can be disappo<strong>in</strong>t<strong>in</strong>gespecially after rac<strong>in</strong>g multiple race tracks.The scal<strong>in</strong>g and rotation <strong>in</strong> F-Zero were novel at the time.Now they just make the bra<strong>in</strong> hurt.The music does not do much for me. I am not opposedto it either though. I loved collect<strong>in</strong>g energy fromthe green areas. It kept me alive on more than one race.The twists and turns <strong>in</strong> F-Zero are aggravat<strong>in</strong>g. As is howwell the computer can perform them. I was on the easysett<strong>in</strong>gs as well.The worst part about F-Zero is how hard it is.This game is like climb<strong>in</strong>g a straight up rock face thatis as smooth as glass. It takes the right tools and tons ofpatience. Your head will be throbb<strong>in</strong>g from the cameraproblems way before you will experience success.F-Zero is seen as one of the great games <strong>in</strong> the<strong>in</strong>dustry from the past. I don’t see it. In fact to me F-Zerois more of a menace than a good game. The whole epilepsyscandal is with us to this day. This game could bethe cause of countless hours of pa<strong>in</strong> <strong>in</strong> a variety of families.I am not a fanboy of F-Zero, and hope this franchisewill retire <strong>in</strong>to the history vaults of the video game <strong>in</strong>dustry.- FrankI have wanted to review Columns for many years. I feelso blessed to be able to review this Genesis game at thispo<strong>in</strong>t <strong>in</strong> time. Columns is one of the first puzzle gamesI played after Tetris. At that time everyth<strong>in</strong>g was comparedto Tetris. Columns improved upon the drop downblocks <strong>in</strong> a number of ways that were <strong>in</strong>novative at thetime. First and foremost is the ability to match blocks diagonally.This was huge back <strong>in</strong> the day. And someth<strong>in</strong>gthat sticks with me to this day.The gems <strong>in</strong> Columns are huge, especially whenwe realize the era this home console video game camefrom. I am still amazed they were able to get such largegraphics on this little cartridge. The bright colors reallywarm the hearts of the players who enjoy Columns.The music <strong>in</strong> Columns kept me awake. I was ableto use it to focus on the task at hand. What was that task?Match<strong>in</strong>g gems of the same colors. Swapp<strong>in</strong>g the gemsaround as it plummeted to the bottom. The concept ofhav<strong>in</strong>g three different gems <strong>in</strong> the same block was alsoone that took some gett<strong>in</strong>g used to. I had not playedColumns <strong>in</strong> many years. Once I adapted I was hav<strong>in</strong>g agood time.Columns is one of the grandparents of modernday puzzle games. Most gamers know all about Tetris,but not all modern gamers know about Columns. It is myhope that this review will help correct that. This is a Genesisgame that does not need to fade to black. It needsto be recognized.Columns was k<strong>in</strong>d to players <strong>in</strong> terms of difficulty.Players are given three choices when play<strong>in</strong>g Columns.Start at the beg<strong>in</strong>n<strong>in</strong>g, go to level five where it hada medium difficulty, or go to level ten where it gets reallyhard. A player start<strong>in</strong>g at the beg<strong>in</strong>n<strong>in</strong>g or even levelfive can work their way up to level ten.All I can say about Columns is it will challengeeven the best gamer. The concepts found <strong>in</strong> this gamerequire a variety of shift<strong>in</strong>g strategies. The whole diagonalth<strong>in</strong>g shook me up because I had forgotten it. I hadbeen only work<strong>in</strong>g on horizontal and vertical. I shiftedmy th<strong>in</strong>k<strong>in</strong>g to match Columns. - PaulPublisher: N<strong>in</strong>tendoSystem: GBA/3DSRat<strong>in</strong>g: ‘E’ - EveryoneGraphics: 70%Sounds: 75%Replay/Extras: 85%Gameplay: <strong>60</strong>%<strong>Family</strong> <strong>Friendly</strong> Factor: 70%Publisher: SegaSystem: GenesisRat<strong>in</strong>g: ‘NR’ - EveryoneGraphics: 90%Sounds: 91%Replay/Extras: 98%Gameplay: 87%<strong>Family</strong> <strong>Friendly</strong> Factor: 99%<strong>Family</strong> <strong>Friendly</strong> <strong>Gam<strong>in</strong>g</strong> 37

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