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Rocket Ranger Operating Manual

Rocket Ranger Operating Manual

Rocket Ranger Operating Manual

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Control!jng your AgentsTo direct an agent, move the tip of the arrow pointer onto the country he is in andPRESS the button. You will hear a low buzz if you make an invalid selection.The following information will be shown on the screen when you select a country:RESERVESASSIGNEDAGENTSCHANGE ORDERSCHANGE COVERREPORTCONTINUEAgents: You can transfer agents in and out of countries by placing the selector bararound this choice and pressing the button. If you nave several agents in RESERVESor ASSIGNED, this may take several presses until you have the combination you desire.Cliange Orders: Agents may be ordered to infmrate or to organize a resistance. Anagent's current orders are shown on the line above.A country must be intHtrated before a resistance movement can be formed; thismenu choice cannot be used until the agent has successfully infiltrated. When thishappens, put the selector bar on this option and press the button to change orders.Change Cover: Agents may be ordered to use one of two types of cover. An agent'scover is shown on the line above.Agents are placed in a country in LOW PROFILE (black icons). You may changethem to HIGH PROFILE, which will allow them to carry out their mission more quickly.However, an agent in High Profile stands a greater chance of being captured and killed.Place the selector bar on this option and press the button to change cover.Report: When an agent wishes to report, his icon will flash on the War Room screen. Putthe selector bar on REPORT and press the button. As long as you keep the agent in thesame region, you may read his latest report as often as you wish. Press the button in themiddle of a report to stop reading before it. is finished.Continue: Select this option to go back to the main War Room map.Nazi EfficiencyThe Nazi Efficiency rating (in the upper right corner of the War Map) indicates thespeed at which the Nazi Zeppelin Fleet will conquer countries. The Nazis begin the gameat a maximum level of 80% efficiency, and will remain at this level unless you dosomething about it! Your agents may request you to fly out to their locations and disruptNazi action. These Targets include Zeppelin and Aircraft factories, Radar Installations,etc. Successfully attacking these targets can reduce the Nazis' efficiency by ten percentper target; however, efficiency will never fall below 50%, and will increase slightly each4week up to the current maximum. You may attack each target once (except the BombFactory in Germany). You may attack the Bomb Factory as often as you like, reducingefficiency five percent per successful attack.If the Nazis take Professor Barnstorff to the moon, they will use his expertise toincrease their efficiency to 100%, so keep an eye on him (and his lovely daughter Jane).War Room StrategyThe game can be won or lost in the War Room. Your agents are trained professionalsand can mean the difference between freedom and oppression in the world.The orders you give your agents will depend on your goals. Infiltrating a country isthe only wayan agent can discover rocket labs and strategic targets.You mayfly to countriesand infiltrate them yourself, butthe cost in time lost and lunarium used may be heavy.Until you locate lunarium bases you are dependent upon your agents. Remember: youragents can be given new assignments only from Ft. Dix.Organizing resistance in a country will slow the pace of Nazi conquest, and yoursympathizers will send lunarium backto Ft. Dix if there is a lunarium base in their country.If an agent has organized a resistance, the country's color will change to light brown..Once resistance has been established in a country, the agent can be removed andassigned elsewhere. A country with an active resistance movement will delay a Naziconquest for several months, buying you valuable time. These regions will flash red asthey battle the Nazi invaders.You may use your agents in high profile, or use multiple agents in a country to speedtheir efforts. However, in both cases, agents run a higher chance of blowing their coverand being shot. Using low profile is slower, but safer. Agents located in countriesoccupied by the Nazis face a greater risk of exposure as well.Your use of lunarium is probably the most important key to victory in the battle fordemocracy. It's importantthat you find ways of augmenting your supply. You may obtainmore lunarium in two ways: organizing resistance at a lunarium base or by raiding thelunarium base yourself. When you organize resistance, the partisans in that region willraid the base from time to time and send back whatever lunarium they steal. This will bereflected in your lunarium storage at the Fuel Depot back at Ft. Dix. If a lunarium baseis located early in the game, establishing resistance there can greatly reduce the time andrisk involved in acquiring enough lunarium to fuel your rocket ship. In the time it takes tolocate and obtain all five rock.et parts, the partisans will likely have provided enoughlunarium to reach the moon. Raiding lunarium bases yourself can maintain your personalsupply, saving time and trips back to Ft. Dix. If you successfully raid a base, you will putwhatever lunarium you find in your rocket pack. If you capture more than your pack canhold, the remainder will be sent back to the Fuel Depot at Ft. Dix.FUEL DEPOTThis is where lunarium at Ft. Dix is handled. Your original supply of lunarium and anysent back by partisans is kept in LUNARIUM STORAGE. You may, as necessary, transferlunarium to either the ROCKET PACKorthe ROCKET SHIP. To move lunarium from oneplace to another, push UP or DOWN to move the transfer arrow, then LEFT or RIGHT tomove the lunarium. Your rocket pack cannot carry more than 250 units of lunarium; therocket ship no more than 500. Press the button to leave the Fuel Depot.5

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