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Ikusa Rulebook (12 mb pdf) - Wizards of the Coast

Ikusa Rulebook (12 mb pdf) - Wizards of the Coast

Ikusa Rulebook (12 mb pdf) - Wizards of the Coast

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Action 6: Hire NinjaWhoever hires <strong>the</strong> ninja can use <strong>the</strong> ninja this round toattempt <strong>the</strong> assassination <strong>of</strong> an enemy daimyo, or nextround to spy on an opponent’s allocation <strong>of</strong> koku.Special First-Round Rule: You can’t makean assassination attempt on <strong>the</strong> first round<strong>of</strong> play. If you hire <strong>the</strong> ninja on <strong>the</strong> firstround, you can only use him as a spy.If you hire <strong>the</strong> ninja, you don’t need to decide rightaway which service (if any) you’ll use him for.The player who placed <strong>the</strong> most koku in his or her HireNinja bin hires <strong>the</strong> ninja. That player returns <strong>the</strong> kokuto <strong>the</strong> master tray and takes <strong>the</strong> ninja figure from <strong>the</strong>master tray. All o<strong>the</strong>r players return <strong>the</strong> koku in <strong>the</strong>irHire Ninja bins to <strong>the</strong> master tray.If <strong>the</strong>re is a tie for <strong>the</strong> most koku, no one hires <strong>the</strong>ninja! All players return <strong>the</strong> koku in <strong>the</strong>ir Hire Ninjabins to <strong>the</strong> master tray.Ninja as an AssassinThe ninja assassin will have one chance to strike anopponent’s daimyo this round; during any player’sphase A, B, or D <strong>of</strong> Action 7: Wage War.To attempt an assassination, first announce whichdaimyo <strong>the</strong> ninja will strike. Then roll one die:• If you roll 8 or less, <strong>the</strong> ninja succeeds.Your opponent now follows <strong>the</strong> rules for TheAssassinated Daimyo, below.• If you roll 9 or more, <strong>the</strong> ninja fails. Youropponent now strikes in revenge at one <strong>of</strong> yourown daimyos! That player rolls a die:o If that player rolls 9 or more, <strong>the</strong> revengesucceeds! The player chooses one daimyo toassassinate from those owned by <strong>the</strong> ninja hirer,who now follows <strong>the</strong> rules for The AssassinatedDaimyo, below.o If that player rolls 8 or less, <strong>the</strong> revenge fails.After rolling <strong>the</strong> die, return <strong>the</strong> ninja to <strong>the</strong> master tray.Until hired again on a future round, <strong>the</strong> ninja remainsout <strong>of</strong> play.The Assassinated DaimyoIf your daimyo is assassinated, turn your assassinateddaimyo unit on its side on your army card. Then turn<strong>the</strong> matching army marker on its side in <strong>the</strong> game boardprovince.Your assassinated daimyo unit can’t move, attack, ordefend for <strong>the</strong> rest <strong>of</strong> <strong>the</strong> current round. During thattime, its army can’t move or attack; but when attacked,it defends.At <strong>the</strong> end <strong>of</strong> <strong>the</strong> current round, follow <strong>the</strong> rules below,depending on whe<strong>the</strong>r or not <strong>the</strong> assassinated daimyo’sarmy survived co<strong>mb</strong>at.Appointing Your Assassinated Daimyo’s Successor:If at least one unit in <strong>the</strong> daimyo’s army survives until<strong>the</strong> end <strong>of</strong> <strong>the</strong> round, you may appoint a successor toyour assassinated daimyo at <strong>the</strong> beginning <strong>of</strong> <strong>the</strong> nextround, before Action 1: Plan. Appoint <strong>the</strong> successor asfollows:1. Choose any one unit from <strong>the</strong> assassinated daimyo’sarmy, and place it in your planning tray.2. Return <strong>the</strong> assassinated daimyo and his army markerto <strong>the</strong>ir standing positions. You’re reusing <strong>the</strong> samedaimyo figure to sy<strong>mb</strong>olize its successor.3. Return <strong>the</strong> daimyo’s experience marker to <strong>the</strong> leftmosthole marked “1.”Losing Your Assassinated Daimyo: If <strong>the</strong>assassinated daimyo’s entire army is eliminated inbattle during <strong>the</strong> round, your daimyo is out <strong>of</strong> <strong>the</strong>game! Place <strong>the</strong> daimyo, his army marker, and hisexperience marker into your planning tray.If your assassinated daimyo is <strong>the</strong> only unit left in itsarmy, <strong>the</strong> daimyo is out <strong>of</strong> <strong>the</strong> game.If you lose your last daimyo, you’re out <strong>of</strong> <strong>the</strong> game.See Eliminating an Opponent from <strong>the</strong> Game on page22 for details.16

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